Slumberer's Universe - fsorsat

Bug fixes:

  • Fixed a minor dialogue mistake in chapter 2 (thanks JaYson K!).

  • Fixed the game continuing even after receiving game over during chapter 2's dance battle if the player waited too long.

  • Improved the dance battle performance.

Miscellaneous changes:

  • Updated the dance battle player sprite.

  • Made multiple sound effects quieter as per feedback.

Roulette Hero - wuhezi
New Additions
  • Added display of probability rates for each Cartridge rarity on the Cartridge selection screen.

  • Added a prompt for selecting Tile Types when entering the Character selection screen for the first time.

Optimizations
  • Increased the unlock speed for Cartridges when a challenge is failed.

Bug Fixes
  • Fixed a bug where the Rattlesnake and Knob-tailed Gecko's ATK reduction for the current turn was incorrectly applied permanently.

  • Fixed an infinite loop bug in the BTTD MOD.

  • Fixed a bug where clearing Difficulty 0 or Difficulty 1 would incorrectly unlock only 1 Cartridge.

Dungeon Defenders - [CG]Thales
Item Changes
  • Added non transcendent locked accessories to Ruthless Tavern Defence
  • Added new Golden Rock to survival map completion on Ruthless Talay Mining Complex
  • Buffed Pet Rock on Ruthless survival Talay Mining Complex. It should roll with better stats on average, but still has the same 600 cap


For Etheria!
Desktop Pop - 1UP Games

✨ What's New:

1.17 Brand New Characters Added!

Expand your collection with 17 fresh character models from our latest series! With 278 total characters now available in our library,

2.Performance Optimization & Bug Fixes

This update brings significant performance improvements and stability enhancements. Say goodbye to those pesky bugs and hello to a silky-smooth experience. Your figures deserve to shine without any hiccups!

Happy Collecting! ✨

The Jester and the Madman - Good_Punk

Hello everyone, I have another update for you with these changes:

  • Fixed a bug where the computer password screen would not work anymore

  • Fixed fullscreen option not saving correctly

  • Fixed a bug where the auto-revert function when you change the game resolution wouldn't work

  • Fixed a bug where you could get the yoghurt twice

  • Fixed a whole bunch of typos and spelling mistakes

  • Overall text polishing

Cheers,

Tim

Ascend From Nine Mountains - Lyeeedar
Changes
  • You can now research the PC tier harvester recipes.

  • The mastery tutorial now lets you upgrade the mastery instead of forcing you to accept a bad one.

  • Certain snake-like spirit beasts now also have a chance to drop gallbladders.

  • Reflective Curse no longer deals corrupt damage.

  • You can now make stance conditionals that work of barrier percentage.

  • The demolish room button is now MUCH larger.

Bug Fixes
  • Fixed references to Barrier Mitigation to be called Barrier Effectiveness.

  • Fixed the Herb Garden upgrade dialog not having tooltips.

  • Fixed herb garden days remaining previews not being floored.

  • Fixed the current crafting stats dialog in crafting to have all the numbers floored.

  • Fixed Hua Tong's dialog to work with the new crafting system.

  • Fixed growth speed display in herb garden.

  • Fixed giant harvest bursts causing ridiculous lag.

Koumi-Jima after Training with Konomi-chan live2d - Lewdloco

Hello everyone, we are currently working on fixing the bugs and implementing the suggestions you've reported. Thank you for all your feedback and advice.

Koumi-Jima after Training with Konomi-chan Live2D has now been updated with an uncensored version. This version is supported in all regions except for the Japanese version. We hope this allows you to be even more immersed in your interactions with Konomi-chan!

Katanaut - voidmaw
Happy almost-Halloween, Nauts. It's that time of the year, and the vents are whispering again... perfect time to sample the new gore presets in the accessibility menu, including a seasonal harvest of festive autumn gibs!

This patch continues last week’s balance pass. We juiced many skills then; now we’re calming a few that grew…hungry, but buffing some enemies. Thanks to the sale, a swarm of fresh recruits has joined the drift! Several of their first-contact notes are folded into today’s tweaks. Keep the feedback coming, and I’ll keep carving small follow-ups as needed, before anything metastasizes.



Beyond the immediate containment, I’m still tunneling toward a larger winter update: new monsters, new biomes, new places the lights don’t reach. Pack a spare blade.

Thank you all again for the massive support! Let me know how you feel about the changes and if anything needs an extra look. Always happy to do some emergency balance changes.

Core Changes:
- Added an accessibility option to turn on auto-aim(for offhands) for Keyboard + Mouse.
- Added new damaged effects when Naut it hit.
- Added more impact effects when bosses are hit.
- Streamlined the skill orb upgrading process by allowing the third slot in the skill orb to have a flat chance of being an upgrade(40%), to help people guarantee an upgrade even if they have a large item pool. However skill orb drops were also nerf(details below)
- Updates various perk descriptions so their interactions make more sense, based on some confusion that was raised from feedback.

Balance:
- Buffed Ammo Eater perk by 5x -- so stamina regen is much more noticeable.
- Buffed skill/offhand rarity drops in later warps levels.
- Buffed all enemy HP by about 5-10%, after buffing the majority of all skills last week. Would love feedback from folks if it feels like its still too easy, fair, or too much!
- Buffed Boss HP is increased by 5-10%
- Nerfed Lilithex. Her dash timer is now doubled, to give the player a larger window of time to deal damage to her.
- Nerfed the range on Flesh Tearer's ranged attack.
- Nerfed Orbital blades by 10% -- these bad boys do some serious WORK.
- Nerfed skill orb drops by about 40%, however, you have a higher chance of having an upgrade. Trying to see if people like this better, as I've gotten feedback about how they spend more time selecting skills rather than actually fighting. Loot syringes still buff their drop chance!

Bugs:
- Dark portals that lead to secret areas are now more visually different from normal portals.
- Fixed throwing animation for shurikens.
- Fixed an issue with the "Volatile Growth" mutation(enemies dropping a totem mine) was hard to see because it was hidden behind enemies.
- Fixed issue where sometimes a portal will overlap with the door to the next biome.
- Fixed "empty" offhand sound for offhands. Offhands that are melee items, and make a gun sfx didn't make sense.
- Added a timer to prevent the camera from panning down accidentally, when the player is holding down. The camera was panning down during combat which was not optimal for players!
- Fixed portal placement getting stuck in walls on level 7.
- Fixed issue where some of the new 'passive' skills would not properly load when using the save & exit machine, and then loading back into the game later.
- Adjusting the collision priority on items that drop out of chests to make sure they dont get stuck in the walls when spawning in crowded places.
- Fixed issue where passive skills such as Orbital Blades are still showing up on the congrats screen after killing the final boss.
- Updated some inaccurate translations related to FR/UKR/RU text.
IdeaBookRoom - mesoncold

1. Account switching function

2. Provide quick txt import by chapter

3. supports modifying the order of published articles in online novels

4. Support modifying the order of offline novel articles

5. book detail pages provide one click sliding function

6. new reading page color schemes: light brown, light green, light gray

7. Annotations Added Import/Export Json Function for Convenient Migration

Aces Under the Moonlight™ - infernoofcreation

Main Menu

-Changed Controls Menu to improve clarity

-Changed Version Number to 12.4.0

-Changed Menu Buttons to be clearer

Character Select

-Finished Mode Select Graphics Update

-Made loading bar more visible on all loading screens

In-game

-Volume button visuals updated in the Pause Menu

-CPU will now only work in Play Ball mode

-Removed VFX effect from Whiffle ball

-Changed the behavior of Whiffle Ball

Wrek

-Wrek can now be chosen as CPU in Play Ball Mode without breaking the game. Though he doesn't attack yet

...