Cozy Crunch - jobblesackgames

Cozy Crunch Demo Patch Notes v1.0.10:

  • Added fan translations for Italian (A huge thank you to Gaspare Bitetto!)

  • Added fan translations for German (A huge thank you to Frani and Neon!)

  • Updated the game with brand new title art

  • Fixed a decimal rounding issue that made it look like you could afford upgrades when you couldn't

  • Fixed an issue where the fairy's name wasn't translating correctly in some dialogue windows

  • Improved the UI for quest completion announcements

  • Fixed an issue where the quests window would sometimes show a scroll bar when it wasn't needed

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Twincantation - jeparker
  • adjusted intro to improve choice visibility
  • miscellaneous language typo fixes
Ancient Kingdoms - Ancient Pixels
Prepare your fireworks and celebrate Halloween across Eratiath!
This update brings spooky festivities, class balance tweaks, and quality improvements across the realms.

🧨 Highlights
  • Celebrate Halloween with colourful fireworks lighting up the night sky!
  • Dedicated Servers: capacity increased to 12 players per world
  • New quest completion sound (thanks to Thero)
  • Temple of Valaark progression: 70% complete πŸ‘€

βš”οΈ Class Balance
Rogue
  • Fury rage loss: 5% β†’ 4%
  • Cloak of Shadows is now rage free
  • Phantom Surge boost: 250% β†’ 200%
  • Unstoppable: crit chance capped at 20%, cooldown 30s β†’ 45s

Ranger
  • Eagle’s Eye cooldown: 30s β†’ 45s
  • Ranger’s Mark now reduces AC more effectively

πŸ– Items & Professions
  • Embercrust Cake: now grants +3% critical chance
  • Adjusted haste bonus for Goat Meat Skewers
  • Pickaxe quality slightly improves mining success chance
  • Fixed bug when a profession was very near 100%

πŸ‰ Fixes & Improvements
  • Fixed Felarii Village house building area
  • Fixed monsters casting special skills too fast
  • Opening Bestiary with a boss/elite selected now leads to that mob
  • Call of the Heroes now removes fear from mercenaries
  • Fixed typos in "Healing Herbs" and "Gathering Minerals" quests
  • Dispel now properly affects Avatar of War
  • Slightly improved how pickaxe quality affects mining success

πŸ“œ Roadmap Update
We’ve also revealed our Official Roadmap, showing upcoming features, systems, and major milestones on the road to Version 1.0! Check it out below πŸ‘‡


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Thank you for all your feedback and support β€” every update brings us closer to 1.0!
πŸŽƒ Happy Halloween, heroes of Eratiath! πŸ•ΈοΈ
Escape: Mall - vincentc
  • Fixed a bug where some reset anomalies didn’t work properly after a certain sequence.
  • Undiscovered anomalies will be prioritized to appear after unlocking one ending, reducing repetition.
  • Make "That certain Anomaly" appear more easily.
  • Tweaked some item descriptions for better clarity.
Spencer's Spaghetti Quest - Moshi

This is what I have with the pirate level, I tried to go with a Sea of Thieves feel. Of course theres going to be enemy ships to battle, and other islands to go on and collect things. But all the music thats going to play in the pirate level is Ye Banished Privateers music! They checked out the game and thought it looked cool :D

Oct 25
Isolation Simulator - megazealstudio

The update v0.60 is live now!

What changes?

  • Bug fixes: There was a major bug where, in one instance, the player was locked in a flickering state (sometimes for a minute, sometimes forever), along with a few minor ones. Those are fixed now.

  • Hint event: A lot of players experienced pure isolation for the first 10 minutes, which is probably climactic in a game called Isolation Simulator, but it is not by design. This is why I added a hint event which tells the player in an atmospheric way what he or she should do to unlock an event. It happens only once per run and only if the player cannot unlock any events on their own for more than 8 minutes.

  • Simpler event access: I added new beholders observing the player's behaviour and moved 3 events from different sections to this new one for easier access. It was designed based on my observations of players' behaviour in early access, which essentially involved roaming freely around.

  • The behaviour reset function: There was also a problem with data locked in the algorithm when some players decided to always act the same way after any event, which is not a bad thing, but due to the limited number of events in the current stage of the game, it could result in very long periods without any events. It is fixed now by a temporary reset function, which at some point will be deleted when the amount of basic events is greater than now.

  • Events Extension: 4 events got extensions, which are not new events, but logic forks reacting to the player's behaviour during those events. One of those is not fully ready yet, but you can reach a new area. One of those extensions was made as a required action due to the behaviour of one individual person, who decided to play differently, which was not expected.

  • New basic event: There is a new event in the game. Its goal is to happen instead of another event if the tension is higher.

  • Collection UI: It works now as a visual storage of the data. You cannot use it as a playback of unlocked events yet, but it shows progress.

  • 2 new achievements: Those are pinned to the extended events.

Known issues:

  • The game happens to place players in the void too often, which is not by design. The reason for that is unknown for now; I am running more tests, but for now it's not solved.

  • Lighting issues, especially in 2 locations, are problematic. The simple solution would be to subtract the amount of light sources, but it is not intended.

The next steps:

  • One event extension

  • Adding more basic events

  • Behaviour monitoring algorithm improvements

  • Options UI (especially key bindings)

The next patch is planned for the end of November

Thanks for playing, and let me know if you run into any issues!

My Koi - andy.dys

Ghost Skull koi back for the Halloween period πŸ‘»πŸŽƒ

BM General Hospital - zzzgame
New content:
1. Added three new plotlines, Monica
Fix:
1. Fixed some known bugs
ε‰‘δΈŽι­”ζ³•οΌšζœ€εŽηš„ε…‰θΎ‰ - BabyDragon

Updated support for Steam achievements

Slice Overdrive - ManChickenTurtle

Woo, every now and then you try something and it fails beautifully. Thankfully, we can fix those mistakes. Thanks to my playtesters for letting me know what broke so I could fix it!

Replays Rebuilt
  • Replays now work with stored positions and various flags per frame, which leads to a consistent run

  • Various player changes were required to make replays look and feel similar

Sawblade Arms Rebuilt
  • Rotating sawblades now work properly and reset their rotations when you play/save the game so you won't have a random angled blade ruining your runs.

  • NOTE: If you put any in your levels already, you'll need to delete them and replace them

General Fixes
  • You can now use search without Q and E (cycle tab buttons) switching your tab! How annoying

  • Play icon replaced with Edit icon in Edit Level button

  • Escape now works on the Level Complete screen taking you back to Level Editor or out of Level if in Community Levels

  • Slice "visual line" is now 100% more animated and stays for longer

  • Controversial change: Controllers locked to 8 directions to align to keyboard controls. This is to make playing the game fairer depending on what input you use

If the replay system works like it has in testing then I will move on to showing all replays in the level leaderboards, should be fun!

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