- Skill unlock status is now properly saved and loaded
- Save files with missing skill points (because of above issue) will have them awarded
- 'Unlock' button state is updated for clarity when we have no skill points to spend

Step into the Church of the Divine Ministries, where the air is thick with candle smoke and whispers of betrayal, this Halloween. The throne sits empty, waiting for a soul brave enough to wear the cursed crown. Outside, masked minions beckon: “Follow the pumpkins.”
In this limited-time Halloween mission, players will:
• 🔍 Follow a trail of glowing pumpkins across the map
• 🧩 Solve riddles and uncover fragments of forgotten lore
• ⚔️ Face off against the undead + Mind Games with Imps
• 👑 Return to the throne to complete the ritual—and unlock a hidden reward which will be used in the future for something in game.
Whether you seek myth, mastery, or mischief, this event is your invitation to ritualize the season and leave your mark on the legacy.
The event runs from Oct. 26th - Nov. 17th, rewards can be collected once per save. Happy Halloween!!
\[Event released one day early for monitoring/fixing bugs]
Patch Note: Minor Bug Fixes and Performance Fixes

-0.9000-
New:
> Added Final Quests before you fight Lord Obradin to make the fight harder
> New menu
> menu loads characters and companions
> New Mage Cards
> Ascension Goes on score multiplier
> Ascension Adds to Exp Gained
Balance:
> Shaman: Storm Surge is legendary and Raguna blade is epic
> Conduit: Too strong nerfed to stack value only not *3 per stack value
> Lord Obradin has Supremacy now
Visuals:
> continue panel change remove username
> Improve Quest Panel UI
> Improve Guild Quest Button UI
> UI layering issue on world map between potions and Deck window
> Mage tool tip for Chaos Swell updated
> Compendium tooltips for last row items now render towards the left
> Compendium highlight buttons dont shrink they glow
> Compendium highlighted objects play sounds
> Additional Tooltip pass on all cards so they display i.e. once or any other attributes that the card has some of these were missing
> Character Creator Icon changes based on class for Weapon and Offhand
> visual improvements to world map
Bug Fixes:
> Steam Platform - Top Score was not sorted correctly was lowest to highest now correct
> Draw Split no longer picks up dead companions
> Data, draw split buttons check if they are in a list - this was a background bug that let the list to just grow exponentially
> Particle System fix for temporary effects such as gaining block not playing properly
> fixed bug last floor with QuestPanel final quests showing up on QuestBoard quest
> fixed bug with quest tiles if you visit subsequent towns
Localisation:
> Fixed Localisation on Score and New High Score
> Guide Button added to Localisation
> Language Change hidden from Settings unless MainMenu
> Localisation Updates
Miscellaneous:
> Unity Version Change for Security
> Terms of Service for Leaderboards
> Store Page updates
> Remove Patch Notes from Game
A small update for Broke Signal Badlands has been released, with the following changes and updates:
A loading screen has been added to the main menu, when players choose the tutorial or start a new run.
We've attempted to address player's frustrations with running into landmark encounters and having it reappear - there is a 10 second window where the collision is hidden when a landmark encounter is completed (pass a diceroll). This should hopefully cut down on some incidents where players run into the same encounter over and over again when leaving it.
Fixed a bug with Shootouts where passing one shootout during a run would cause players to pass all shootouts after, even if they miss.
Fixed several enemies having larger hitboxes than their actual sprite during shootouts.
Shootout dodge window has been increased from 1 second to 3 seconds for enemies, giving players more time to take shots.
Shootouts have been shortened from 10 seconds to 7 seconds.
Gun dice have been changed to revolver cylinders. They are functionally identical, but aesthetically distinct.
Removed instances of "maxx" being used instead of "max" during the tutorial.
Added a note that text speed/image speed can be increased in options in the tutorial.
Added a note that the spacebar/A button can be double-tapped to skip through text faster.
Recontextualized a few generic journal entry options.
Moved information about Rerolls to display before rolling the dice during an encounter, helping players make better decisions about when to take a risky roll.
Added Patrons to the Credits menu
Kaixo denoi / Hi everyone!
Here is a small update regarding the demo, fixing some issues and trying to make balancing a bit better!
Crash when using "Recall" spell shortcut multiple times
Ant Queen (the big one) life not showing when hit
Crash when multiple bee targeting the same enemy would die
Parallel spawn can't go higher than maximum bee count
If controller is not recognized, consider it as XBox
Bee life has been increased by 1
Enemy spawn duration and quantity has been increased between waves
Added a small feedback on terrain when hovering enemy spawn to show possible path
Bee idle speed has been reduced
More are coming, and if you have any feedback don't hesitate!
Milesker eta ondo pasa!
Added an option to start on the secondary monitor for users with multiple displays (during testing occasional unexpected situations occurred ,awaiting feedback).
Known issues:
None for now
Known but unresolved issues:
This app forces fullscreen, which can cause Wallpaper Engine wallpapers to stop playing when the “pause when maximized” setting is enabled.
Due to z-order/layering issues, some taskbar-transparency software may lose taskbar transparency.
Enabling GPU acceleration in this software can cause severe stuttering.
Background transparency can fail due to fullscreen optimizations.
(Steam → gear icon at top-right → Manage → Browse local files → right-click game.exe → Properties → Compatibility → check Disable fullscreen optimizations — this resolves most cases.)