
Last Saturday, at the ALT+G event sponsored by Google Play, the Elementail exhibition received an incredible achievement.
Elementail was selected as the WINNER in both the user-voted ALT+G CHOICE and the LOOP DIVISION categories achieving a double victory!🏆🏆
It was a true honor to meet so many of you in person, introduce our game, and hear your valuable feedback.
We’ll continue refining Elementail better, inspired by all your stories and support.
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All of this was possible thanks to your love and encouragement for Elementail.
We’ll do our best to deliver an even more exciting experience by the time of the official launch.
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Thank you always!
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.
Please report any bugs in the discord server

+ Added a new item: Pheonix Feather
+ Added a new item: Lil Leechy
+ Added a new item: Mr. Pig
+ Added a new item: Magic Key
+ Added a new character: The Survivalist - UNFINISHED
+ Added a new character: Berserker - UNFINISHED
+ Added a new stage: Casino-Tropolis - UNFINISHED
- Cursed shrines are more rare
- Smelters are more rare
- Rage type abilities start off charging, instead of being readily available
- The item tooltips in pause menu will always show long descriptions, no matter if they're enabled or not
- Pots now give significantly less credits
- Printer holograms now disappear whilst printing
- Enemies more blatantly pop out the ground now
- Removed merchant socks
* Fixed the speedrun leaderboard showing a number and not a time
* Fixed the vacuum module having a higher chance that intended
* Fixed the quarry level not playing the opening animation (again)

Within less than 1 week of core focus and determination dr.N0 was capable of learning and understanding the full works of the source sdkbase 2013 multiplayer infrastructure and fruition'd A Nights Haunting: Source.
On the 28th of October i was able to configure anh_killhaus and the ANH source dedicated server system to be early access released on Moddb.
By October 31st the game had been tested online and fully functioning ready for further developments as a whole into the community.
Its now been almost 2 years since this week of fruition, and here now on steam as a full release we celebrate the existence of steam and the source engine.
such an amazing era of software technology that has moved us forward into these generations afoot. There will never be an engine so powerful!

and so to celebrate our existence here
I offer 1 lucky Trick' or Treater` to catch a 20$ Steam Giftcard on the day of this videos release
into the public on October 31st 2025. The Steam Gift Card Code will be displayed within the 30 second video footage at 11:11PM (GMT-04:00) NEW YORK.
https://www.youtube.com/watch?v=qvOX2Zvbi-o
AND HAPPY HALLOWICKED TO ALL MY SOURCE ENGINE WARRIORS!
p.s. Play during 10/31/2025 to unlock the halloween achievement every year!
Mission 1 integration wip
Fix minimap bugs
Fix bug when saving a custom game