Oct 25
Water Margin Scrolls - Mr火叶
Numerical Balance

- \[Wang Ying] Price reduced from 2 to 1

- \[Zhu Tong] Price reduced from 2 to 1

- \[Yang Chun] Poison Blade increased from 1 to 2

- \[Jie Zhen] Mechanic stat reduced by 1

- \[Epidemic] Increases poison stacks by 50% instead of doubling them

- \[Contagion] Mechanic adjusted, now spreads poison stacks by percentage

- \[Poison Explosion Dagger] renamed to \[Bone Blade], mechanics adjusted

- \[Catalytic Shield] Mechanic adjusted

- \[Tao Zongwang] Mechanic adjusted

- \[Lin Chong] Attack power reduced from 4 to 3, HP increased by 2

Bug Fixes and Optimizations

- Lowered the difficulty of Beginner 3-2

- Increased Soul Stone rewards in ranked matches

- Fixed an issue where mechanic stats did not increase after upgrading opponents in ranked matches

- Fixed an issue where tooltips obscured the mouse cursor

- Fixed an issue where Weakness did not affect Strength

- Fixed an issue where status numbers were infinitely magnified

- Fixed an issue where Bloodlust did not trigger the Gourd

- Fixed an issue where Lu Junyi did not trigger the Gourd

- Fixed an issue where Soul Stone consumption was incorrectly displayed.

- Some character portraits have been reset.

- Equipment activated before combat begins now takes precedence over character mechanics.

Anomalous Railroad Crossing - Liner Studio

The in-game UI now supports multiple languages! Available in: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, French, German, Italian, Spanish, Russian, and Brazilian Portuguese.

Mounted War - mzpis
Try to fix the building disappearance bug
Wukong Monkey King's Journey West - mzpis
Try to fix the building disappearance bug
Escape From Clive - mzpis
Try to fix the building disappearance bug
Villainville Playtest - Flaming Acorn
Set up better feedback in the graveyard so it would be clear where the threat to the pc is. Now the PC's animation changes as soon as the heebie-jeebie meter is impacted, and the area where the HJ is affected has creeping purple smoke--acting as a visual indicator of the pc's danger.

Additionally, bugs fixed, and a note added to the inventory window to draw attention to the Q shortcut to cycle tools.

We thank you for the feedback and invite you to join us in making Villainville even more villainously cozy!
Dragon's Dog mother - mzpis
Try to fix the building disappearance bug
Hermit Playtest - Krabworks Studios
  • Finished work implementing the Skill tree
  • Obtaining new skill points is still in development, but the rudimentary system/widget exists and first level skills are working
  • The default game now begins with 1 unused skill point
  • Further skill point work will come in the next updates
  • Deer and boar no longer drop carcasses
Wild Assault - 狮兄

To all 《Wild Assault》 players and creators,

The first season's weapon skin design event was a great success! We were truly amazed by your talent and passion, and captivated by your design concepts and creativity. Precisely because of this, we've decided to level up the challenge for Season 2—introducing the Valiant Skin Co-creation Plan!

Our ultimate vision remains unchanged: to bridge the gap from "concept" to "implementation," giving your brilliant creations a chance to be officially added to the game!

Event details are as follows:
Event Period

October 26, 2025 – November 16, 2025 (Deadline: UTC 0:00, November 16)

Event Rules

Designated Valiants for this round: HONG YING or MARQUEZ.

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  • No restrictions on the design theme—freely unleash your creativity.

  • Once completed, upload and publish your design to the Beast Hunt: Assault Steam Community Artwork page. The official team will collect and review the entries. (As shown in the example image below.)

Design Guidelines
  • Maintain the Valiant's original proportions and structure, but feel free to customize elements, materials, and thematic patterns.

  • Submissions must include a front rendered view and a front flat view. Additional materials such as a three-view diagram, material descriptions, or texture maps are recommended.

  • All submissions must be original work. Plagiarism or unauthorized use of third-party materials is strictly prohibited.

Submission Requirements
  • File Format: JPG/PNG (Layered PSD file required for final implementation if selected)

  • Dimensions: Minimum 4000 × 2000 pixels (Note: Steam Community Artwork page has a 5MB upload limit; compressed files are acceptable)

  • DPI: Not less than 72

Rewards & Implementation
  • After the event concludes, we will select the top 10 outstanding works from all submissions. These designs will have the opportunity to be implemented in a future game update.

  • Winners may choose one in-game bundle of their choice as a reward.

  • Official staff will contact winning creators via the Steam Community Artwork page to request a Steam friend addition for reward distribution and follow-up coordination. Participants may also include alternative contact methods in their submission to ensure smooth communication.

We look forward to seeing your imaginative designs!

For any questions, please reach out via the Steam Community or official channels.

https://store.steampowered.com/app/2827230/_/

Combat Cat Studio

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Fade Survival - Too Zooted
🚁 New Features

🚁 Helicopters

Explore the world from above with the first generation of flyable helicopters. Scout, travel, or move loot between bases faster than ever—but watch your fuel, altitude, and landing zones.

🏠 Garages

Buildable garage door frames and garage doors are now available, allowing you to park and secure vehicles inside your base. Designed to fit a 2x2 footprint, garages keep your rides safe from looters and the elements.

📦 Vehicle Storage Modules

Attach modular storage units directly to your vehicles and turn them into mobile loot haulers or nomad rigs.

💥 Turrets

Automated defenses are online. Power them up and lock down your base from raiders, wildlife, or anyone else wandering the wasteland.

🏹 Bow & Arrows

Silent and deadly. Perfect for hunting wolves, fending off survivors, or taking out targets without alerting the whole area.

🐺 Wolves

Wolves now roam the wasteland as solitary predators. Hunt them for resources—or be ready to fight for your life.
(Future updates will expand wolf behavior, adding packs and more dynamic AI interactions.)


⚙️ Gameplay Additions
  • 🎯 Hitmarkers – Red for headshots, white for body hits.

  • 🎡 Spinning Wheel – Craft backpacks and essential survival gear.

  • 🔁 Recyclers – Now active at gas stations for breaking down junk into usable materials.

  • 🛢️ Fuel Distillery – Found at the airbase and underground tunnels, convert crude into usable fuel.

  • 💰 Gold Vault – Mint your own gold coins once you clear the AI guarding it (bring your own bars).

  • 🪜 Elevator System – Elevators and call posts now allow full access to the underground tunnel network.

  • 🛡️ Safezone Notifier – HUD shows when you’re in a safe zone.

  • 🧱 Base Decay Update – Upkeep now ticks every 6 hours instead of hourly.

  • 💣 Base Raiding Changes – Build parts no longer take bullet damage; explosives are now the primary method for forced entry.

  • 🌊 Underground Fixes – Water exclusion zones no longer force weapon unequip.

  • 🔧 Airdrops Fixed (hopefully).

  • 🚧 Fence Fixes – Most fences are no longer bulletproof.


🧠 Performance & Bug Fixes
  • Fixed body looting—players can now properly search and loot downed survivors.

  • Improved vehicle handling, synchronization, and network smoothing for multiplayer.

  • Optimized replication and server updates to reduce jitter.

  • Adjusted Plot Pole range and shape (now a box) for better base coverage and corner placement.

  • General stability, replication, and server-side optimizations across multiple systems.

  • Slew of bug fixes throughout the world.


🔮 What’s Next

We’re laying the foundation for deeper sandbox gameplay. Upcoming updates will include:

  • Advanced base-building and fortification systems

  • New vehicle classes and modular attachments

  • Dynamic AI encounters and world-driven events

  • Further network and performance refinements


⚙️ Final Words

From the ground to the sky—and even below it—Fade Survival keeps evolving.
Whether you fly, fight, or hide, every choice shapes your story in the wasteland.

Take to the skies. Fortify your ground. Survive the fade.

...