To all 《Wild Assault》 players and creators,
The first season's weapon skin design event was a great success! We were truly amazed by your talent and passion, and captivated by your design concepts and creativity. Precisely because of this, we've decided to level up the challenge for Season 2—introducing the Valiant Skin Co-creation Plan!
Our ultimate vision remains unchanged: to bridge the gap from "concept" to "implementation," giving your brilliant creations a chance to be officially added to the game!
October 26, 2025 – November 16, 2025 (Deadline: UTC 0:00, November 16)
Designated Valiants for this round: HONG YING or MARQUEZ.
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[/carousel]No restrictions on the design theme—freely unleash your creativity.
Once completed, upload and publish your design to the Beast Hunt: Assault Steam Community Artwork page. The official team will collect and review the entries. (As shown in the example image below.)

Maintain the Valiant's original proportions and structure, but feel free to customize elements, materials, and thematic patterns.
Submissions must include a front rendered view and a front flat view. Additional materials such as a three-view diagram, material descriptions, or texture maps are recommended.

All submissions must be original work. Plagiarism or unauthorized use of third-party materials is strictly prohibited.
File Format: JPG/PNG (Layered PSD file required for final implementation if selected)
Dimensions: Minimum 4000 × 2000 pixels (Note: Steam Community Artwork page has a 5MB upload limit; compressed files are acceptable)
DPI: Not less than 72
After the event concludes, we will select the top 10 outstanding works from all submissions. These designs will have the opportunity to be implemented in a future game update.
Winners may choose one in-game bundle of their choice as a reward.
Official staff will contact winning creators via the Steam Community Artwork page to request a Steam friend addition for reward distribution and follow-up coordination. Participants may also include alternative contact methods in their submission to ensure smooth communication.
We look forward to seeing your imaginative designs!
For any questions, please reach out via the Steam Community or official channels.
https://store.steampowered.com/app/2827230/_/
Combat Cat Studio
🚁 Helicopters
Explore the world from above with the first generation of flyable helicopters. Scout, travel, or move loot between bases faster than ever—but watch your fuel, altitude, and landing zones.
🏠 Garages
Buildable garage door frames and garage doors are now available, allowing you to park and secure vehicles inside your base. Designed to fit a 2x2 footprint, garages keep your rides safe from looters and the elements.
📦 Vehicle Storage Modules
Attach modular storage units directly to your vehicles and turn them into mobile loot haulers or nomad rigs.
💥 Turrets
Automated defenses are online. Power them up and lock down your base from raiders, wildlife, or anyone else wandering the wasteland.
🏹 Bow & Arrows
Silent and deadly. Perfect for hunting wolves, fending off survivors, or taking out targets without alerting the whole area.
🐺 Wolves
Wolves now roam the wasteland as solitary predators. Hunt them for resources—or be ready to fight for your life.
(Future updates will expand wolf behavior, adding packs and more dynamic AI interactions.)
🎯 Hitmarkers – Red for headshots, white for body hits.
🎡 Spinning Wheel – Craft backpacks and essential survival gear.
🔁 Recyclers – Now active at gas stations for breaking down junk into usable materials.
🛢️ Fuel Distillery – Found at the airbase and underground tunnels, convert crude into usable fuel.
💰 Gold Vault – Mint your own gold coins once you clear the AI guarding it (bring your own bars).
🪜 Elevator System – Elevators and call posts now allow full access to the underground tunnel network.
🛡️ Safezone Notifier – HUD shows when you’re in a safe zone.
🧱 Base Decay Update – Upkeep now ticks every 6 hours instead of hourly.
💣 Base Raiding Changes – Build parts no longer take bullet damage; explosives are now the primary method for forced entry.
🌊 Underground Fixes – Water exclusion zones no longer force weapon unequip.
🔧 Airdrops Fixed (hopefully).
🚧 Fence Fixes – Most fences are no longer bulletproof.
Fixed body looting—players can now properly search and loot downed survivors.
Improved vehicle handling, synchronization, and network smoothing for multiplayer.
Optimized replication and server updates to reduce jitter.
Adjusted Plot Pole range and shape (now a box) for better base coverage and corner placement.
General stability, replication, and server-side optimizations across multiple systems.
Slew of bug fixes throughout the world.
We’re laying the foundation for deeper sandbox gameplay. Upcoming updates will include:
Advanced base-building and fortification systems
New vehicle classes and modular attachments
Dynamic AI encounters and world-driven events
Further network and performance refinements
From the ground to the sky—and even below it—Fade Survival keeps evolving.
Whether you fly, fight, or hide, every choice shapes your story in the wasteland.
Take to the skies. Fortify your ground. Survive the fade.




Task List Clipboard
Added Animation When Becoming Burglar
Added Ability to Put Clipboard in Bag
Added Setting to Raise/Lower Clipboard
Added "Ghost Clipboard"
Ambush Cooldown Placement
Reduced friction with objects
Improved Several Ambush Animations
Improved Texture Consistency
Improved Object highlighters
Improved Hitboxes
Improved Room Lighting
Improved UI for menus
Join menu / Host menu
General settings menu
Keybinds menu
Lobby menu
In-game Pause menu, Scoreboard, & Round/Match end menu
Button and text readability
UI layout
Button SFX
New Social Media link buttons
Doors!
A new collectible is available for purchase now at Benri Konbini! You must first unlock the Benri Konbini convenience store located at the top right of the map and then you will be able to buy the new Melon Pan and add it to your collection.
Melon Pan / melonpan / メロンパン (melon bread) is a Japanese desert baked good known for its unique texture and sometimes being melon flavored. If there's another food item that you think should be collectible in the game please comment your suggestions!
Added restock all button to vending machine management. Once you have unlocked all vending machine powerups and inventory types a new button that says "Restock All" will shown up in the inventory view. You can press the button or press and hold the button to restock every drink at once.
Allow pressing and holding the fund strand building button. This means that you can now unlock buildings like the Arcade by pressing and holding the fund button instead of having to press it over and over again.
Show input help message at startup (WASD for keyboard players and joystick directions for controller player).
Fixed powerup unlocking bug in vending machine management where buying more inventory space wouldn't work if you unlocked the hot items powerup first
New collection progress bar that looks nicer
Improved text display in collection viewer
Player's home computer now tells you which strand buildings are locked
New textures for Taiyaki and Pudding collectibles
Please keep the feedback coming! Thank you for playing and have fun!
Welcome to the first content update for OO!
OO has been translated into Romanian by Silviu Offtopic - The creator of PvZ Romania!
I gave Silviu a lot of creative liberty with the translations, so this Romanian localization is a heck of an expansion to the OO lore ;)
(Yes, whatever Silviu wrote is to be considered canon)
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Tired of always bringing a collector to every battle? Wanna free up that 6th turret slot for something else?
Well, good news: Frogfish is here to end Pleco's career for good!
Frogfish is both a collector AND a pearl producer!
What's more? He is a free gadget that does not occupy any space in your deck! 
Frogfish uses his tongue to collect pickups across a massive area, as long as he has direct line of sight.
If you manage to dodge his tongue so that the pearls get reeled back into Frogfish's mouth, Frogfish will duplicate some of those pearls!
(Producing about 33% of the added values between 4 of the pearls - Give Frogfish large pearls to make more profit!)
Frogfish unlocks after Level 2-4 inside Toxic Wasteland - Try him out now!
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I just added 7 new achievements to the game!
(They're mostly gadget-related)
If you encounter any bugs while playing, please report them to me on Discord!
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Hammer Shark no longer spawns large pearls
This is to reduce the synergy between the already OP Hammer Shark and Frogfish, so that Hammer Shark is not an easy guarantee of Frogfish's max yield.
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Fixed a glitch where Shooting Star does not provide light inside Graveyard, until the simulation begins
Reported by Eevee
Fixed a glitch where if Odin dies inside the Graveyard without having started a combat simulation, the "return to menu" button would not work
Reported by IdiotWithATophat
Fixed a glitch where Pleco-llector collects the farthest pearl instead of the closest, when multiple pearls are inside Clams
Fixed a glitch where Hollow Death Ray's charge only increases by one increment when multiple turrets got knocked-out at the same time
Fixed a glitch in Level 3-10 where during the intermission dialogues, Dr. Finn's vocal SFX does not play, while Dr. Finn's camera also does not pan
Fixed a glitch in Level 3-10 where Leviathan's first battery depletion occurs prematurely
Fixed a glitch where completing Level 3-10 would erroneously give the map a notification dot
Fixed a glitch where if a battery is given to Leviathan while it is knocked-out, Leviathan maintains its "disabled" black tint after waking up
Fixed a glitch where Leviathan does not get knocked-out, and can get stuck inside the graveyard
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"Octopus Regeneration" achievement can no longer be unlocked after level victory
This is to prevent projectmoonbrainrot's strat of cheating this achievement by damaging Odin after a level has ended, then waiting for the full regen
Adjusted Purple Turret Pod drop-rates
There has been a lot of reports of people only getting Turret Clam pod drops, and few to no regular Clam pod drops, even though Turret Clams are supposed to be a rare drop. I myself have gotten 6 Turret Clams vs. only 1 regular Clam in my graveyard. Thing is, my RNG's logic seemed flawless. I opted to adjust the drop-rates - Extensive testings seem to prove a more "normal" distribution of purple turret drops now.
Leviathan can no longer receive batteries that are at one-bar charge
The stun VFX now shows over Leviathan's head


Hello everyone!
We’re back with some exciting news from the world of Reflections of the Void:
Full Localization — The demo version is now available in all supported languages, allowing players around the world to experience the story in their native tongue.
New Banner Design — We’ve refreshed the main store visuals to better capture the game’s mood and atmosphere. The new banner reflects the emotional depth and tension at the heart of the story.

Full Release Coming Soon — The development of the complete version is now in its final stages. If testing goes smoothly, we expect to be ready for release in just a few months!
Thank you all for your amazing support — your feedback and enthusiasm keep us going.
Stay tuned for more updates, and we can’t wait to share the finished version of Reflections of the Void with you soon!
Like the hottest pizza in Philly, the streets are heating up this Halloween!
Monsters are out, and our latest build is loaded with fresh bug fixes, visual polish, combat upgrades, and a brand-new Level 3 “Super” to unleash (yep — still a work in progress!).
If you love 16-bit arcade brawlers with fighting game flavor, wishlist Pizza Kidd on Steam and sign up early for our January 2026 Kickstarter right now — your support keeps the coal fired oven burning! 🔥🍕
STEAM SCREAM FEST IV
When & Where
📅 Monday, October 27th, 2025
⏰ 10:00 AM PST
🕹️ \[Wishlist right here on Steam]
https://store.steampowered.com/app/2105260/Pizza_Kidd/—
💥 \[Kickstarter Notify Me!]
#PizzaKidd #IndieGame #SteamScreamFest #GameDev #BeatEmUp #WishlistIt #Kickstarter