 
	May be it release next March.
More speedy more cute more casual.
 
	Score and coins collected now show value on-screen
Pause menu now has Volume Controls
Game Over Screen
Game Completed Screen
Credits Screen
Performance Improvements
Game Icon
Other minor adjustments
UI scaling for ultra-wide monitors
Leaderboard issues
Discord rich presence
Other minor bugs
 
	Hello again, today I am pushing some UX and AI changes to the 0.15 beta. Let me know how they work!
Added edge scrolling (disable in settings)
Region constructions can now be reordered via drag and drop functionality
Unit Templates can now be created and customized
Unit Designs can be deleted when not in use
Unit Recruitment now shows advanced statistics for unit using the template in question
Project listings will now tell you how many of a project is under construction
Uncontrolled territory now has brighter borders
Deposit mapmode has been fixed
Population, Education, and Development map modes now display better data, and have better statistics.
Fixed occasional click-through errors
Slight alterations to quite a few menus
AI now colonizes more frequently, but with less manpower
AI has less desire to leave factions, but still does it eventually
Recapture of rebellious territory no longer requires integration
Fixed intervention bug that let you go to war with yourself
You can now always see allied units on the map
Added Taiwan to 2025
 
  
 
	A new version of That's Nuts! is now available for download on all supported platforms. The main feature of the update is that your game is now saved when you quit, so that you can resume your run at a later point. Your game save file is automatically kept in sync between all your devices using Steam Cloud, so that you can resume your game anywhere.
When you resume a game with an active save file, the Play screen will show you a summary of your current game and allow you to resume it:

We've also fixed a number of small bugs as part of this update. The full release notes include the following changes:
Added support for saving and resuming games
Fixed Movie Ticket applying a 5 second slow instead of a 2 second slow
Fixed Movie Ticket slow counting down while time is stopped or the game is paused
Fixed Movie Ticket slow so that it stacks additively
Fixed Meese incorrectly counting towards achievements for hitting parachuting critters
Fixed incorrect initial rotation of nuts after they break by hitting their max bounce count
Fixed the shop reroll button still including a $ symbol even when rerolls have no price because of the Dice Bag upgrade
That's all for now!
 
	
 .
. 
	We will adjust the price in line with Steam's recommended price in line with changes in exchange rates and regional pricing standards.
The price change is scheduled to take effect one month from now (after December 2025).
The previous pricing was based on exchange rates from several years ago, and this update will bring it into line with current standards.
There will be no changes to the content or the game itself. Thank you for your understanding.
 
	Added backstory story element to the tutorial
Added extra hints in the tutorial
Added a tech ability section in the tutorial
Updated Checkpoint Visuals
Levels now display their level name in the upper left
Added a current level indicator to the world map
 
	General:
Fixed a bug that would cause the stage to freeze if the first boss in the Abyssal Depths was killed prior to teleporting out
Balancing:
Reduced Enemy slowdown amount when Chii is using her ultimate and she has the according upgrade equipped
Increased the health of final boss in the Abyssal Depths as it was a little too easy
Decreased damage dealt by Mi's Ultimate Explosion Upgrade to +300%
Additional:
We are aware of a bug that can cause enemies to be invulnerable in rare situation but are unable to reproduce this situation. If you have any further information please let us know!
 
	
	Hello,
Thank you for all the feedback you keep sending - it’s extremely helpful for development. I continue to read and take it into account.
It’s now been one week since the Steam Next Fest ended. It was a fantastic event for CiniCross, so I wanted to thank you all for your support.
I’ll keep posting updates when they become significant enough.
A Standalone Linux version is now available.
This fixes the mouse drag issue.
2 new items:
New type: Placeable items on the puzzle grid
• Skeleton Bombs
• Cross Slingshot
Some artifacts now have a cooldown time before they can be used again.
Adjustments to the following artifacts:
• Crystal Orb
• Hu-Gauntlet
• Crystal Spear
• Fire Wand
Other changes:
• Vertical artifact counters have been redesigned (better readability, X/Max…).
• The highest unlocked difficulty is now automatically selected by default.
• Artifacts offered as rewards are now grayed out when they reach max level.
• The game now continues running when the window is not active.
• The auto-cross of the Cross Sword is now faster and more responsive.
• Reduced the variety of artifacts offered as rewards.
Fixed an issue preventing class unlocks when another class was already max level.
Fixed a bug allowing two bosses to be launched simultaneously.
It’s no longer possible to fill a grid that is disappearing.
Fixed vertical artifact counters staying with the wrong rarity color.
Fixed a bug allowing payment for unusable consumables in the shop.
Fixed incorrect display of artifact copy counts in the class selection screen.
Fixed a bug allowing tutorial dialogue sounds to be spammed.
Items are now properly displayed above the rest of the UI.
Fixed a bug allowing negative gold values.
 
	Bug Fixes
Corrected the regeneration speed of the dodge ability.