Street Soccer Online - SaqaRRR
🕹️ General Gameplay & Mechanics Updates
  1. Fixed an issue where goals wouldn’t count after the ball bounced off the wall. Goals are now registered correctly.

  2. Fixed a bug where the running animation would get stuck after scoring a goal.

  3. Fixed the bug that allowed players to skip the waiting period by performing a bicycle kick after scoring.

  4. Added chest control mechanic.

  5. Added body block mechanic.

  6. Increased ball friction.

  7. Increased bicycle kick power.

  8. Added new ball effects.

  9. Fixed several minor gameplay bugs.

🧠 Yeni Özellikler & İçerikler
  1. Added a new map: Island.

  2. Added spectator mode — you can now watch matches as a viewer.

  3. Added trash throwing and collecting mechanics.

  4. Added a Top 10 leaderboard.

  5. Added an inventory system.

  6. Introduced the new crate system:

    • Clothing Crates

    • Ball Crates

    • Character Crates

    • Avatar Crates

    • Emote Crates

    • Skill Crates

🎨UI & Visual Improvements
  1. Fixed several UI bugs in the main menu.

  2. Added a trash interface.

  3. Added new avatar designs.

  4. Added new ball designs.

  5. Added a new skill and emote selection interface.

  6. Added a phone animation when chatting — your character now pulls out a phone while typing.

  7. Different animations now play while in the lobby or viewing chat.

🔊 Audio & Music Updates
  1. Added new sound effects.

  2. Fixed the background music bug.

💃 Animations & Visual Dynamics
  1. Added new animations.

  2. Completely redesigned goalkeeper animations.

  3. Increased and diversified the number of emotes.

  4. Fixed the dance animation bug.

  5. Expanded overall animation variety.

💬 Minor Fixes & Optimizations
  • Implemented performance improvements.

  • Fixed various general bugs.

💬 Your opinions matter to us! After testing this update, be sure to leave your feedback! Join our 👉Discord channel – Development is in your hands! Let's keep the pulse of street soccer together!

The Rake - Kano

Highlights:

-Rake now bleeds when hurt and you can use the blood stains to track him

-2 New Achievements

-Added Nebulas in the sky at night

-New Weather: Heavy Thunderstorm

-Overhauled Auto-Performance Mode

-Overhauled Keybind Menu

-Lots of fixes to cams and beartraps (it is now actually possible to pick them up and move them/put them back in your inventory on controller and mouse/keyboard)

Patch Notes:

-Added 2 New Achievements

-Added Nebulas in the sky at night

-Polished up keybind menu and added all missing input options

-Player can now pick up beartraps and cams after placing them on controller/mouse and keyboard (It was possible before but the hitbox to pick up cams was insanely small, and beartraps were impossible to pick up completely. all of this has been fixed.

-Player can now rotate traps/cams on controller with LB & RB/L1 & L2

-Increased size of puddles rake, the player, objects, and animals can make

-Rake now bleeds and you can track him through his blood stains

-1911 can now collect snow, dust, and rain

-Lowered Coil Gun Damage a bit

-New Weather: Heavy Thunderstorm

-Powerline Wires now collect snow

-Trees now drip when wet 

-Picking up cameras now gives a specific tip based on whether you are using keyboard or controller

Fixes:

-Renamed Lightning Strikes setting option

-Overhauled performance mode that automatically turns on if you are on low-mid end hardware

-Fixed being able to use hotkeys while placing traps/cams

-Fixed issue where you could open wheel while holding traps & cams

-Fixed issue where rake could get melee stunned while caught in beartrap

-Fixed issue where picking up cameras would be very hard

-Fixed issue where when attacking rake with melee weapon and getting jumpscared sleeves would disappear 

-Fixed issue where the player could not pick up beartraps after placing them

-Fixed issue where player could just holster a used beartrap and just keep reusing it

-Fixed AI only deforming snow very close to the player

-Fixed player not making snow paths realistically 

-Fixed guard rails on side of highway not collecting snow

-Fixed issue where fox would be able to walk sideways on very steep areas

-Fixed motion sensor being see through while off during blizzards

-Fixed low volumetric fog

-Fixed night Being too dark

-Fixed brightness settings not working

-Fixed restore all button not restoring settings to default

-Fixed issues with 3D resolution options

-Fixed issues with lighting where no matter what system you were on it would default to the worst graphics

Unbridled: That Horse Game - Mind Evotion Games
Another small update with important bug fixes — thank you for your continued feedback!

Bug Fixes & Changes
  • Fixed an issue in the obstacle course builder where an incorrect time was saved or loaded
  • Fixed a bug in the obstacle course builder where the top pole of the E-oxer could be hidden
  • Fixed an issue where a hay pallet was not saved or displayed in the stable manager
  • Fixed an issue where some terrain textures did not load correctly and appeared "muddy"

⚠️ Known Issue: In multiplayer, your progress is currently not being saved.
This issue will be fixed in an upcoming update.


Once again, thank you for testing and reporting bugs!
If the update doesn’t appear right away, please restart Steam.

To report bugs, join our Discord Server
or post in the appropriate thread on the Steam discussion forum.

AsRPG Collection - Sales, Science & Spirits - Half
Norman Jones' Selling Extravaganza 1.0.2
  • Changed the System graphic from the original blue to a cash-green

  • Added a check to warn players about the dungeon and before facing against the Tapp.Party Customers

  • Fixed a few typos and bugs

  • Improved some facesets and added a new Norman face

  • Minor additions to the first dialogue with the Boss

  • Minor balance updates

  • Removed Golden Cockroach from the first part of the early game dungeon

Professor Frippel's Special Invention Show 1.0.2
  • Improving stability and balance in the Holy mountain climb and improved the Holy mountain map (more forgiving fall, more spread out enemies)

  • Chipset art updates (mountain tileset, general improvements)

  • Improved Mice battle sprites

  • Improved some backgrounds

  • Improved Pecorino fights

  • Added three new enemy skills and new animations to go with them

  • Minor buff across the board for the Cheddar Spawn enemy, added a new rare attack

  • Made the cutscene after leaving Frippel's house a bit faster

  • Increased Exp Scaling for Mice Team

  • Improved HP Scaling for Mice Team to be more consistent

Miodesopsia 1.0.2
  • Minor map changes

  • Minor intro changes

  • Added an option to skip the intro

Launcher
  • Added some stuff in the Extras Folder!

BL Werewolf:Doki-Doki Summer vacation - ものこ
v1.1.0 Localization Update!

BL Werewolf is finally available in English! This is not a professional translation, so some parts may still be a bit awkward to read — we’ll keep improving it step by step, so please bear with us. We’d really appreciate any translation feedback you can leave on the Steam Community! 🙏

Please, help me out!

On first launch the game will use your Steam language settings. You can change the language from the gear (settings) button, but please note the change will take effect after restarting the game.

Also — if you want to tweak the translation yourself, it’s a bit of work, but you can edit the local CSV file below to change the text:

[c]bl_zinrou\\BL人狼~ドキドキ俺たちの夏休み~_Data\\StreamingAssets\\Mods\\Localization\\en\\UI.csv[/c]

If you do create a better translation file, please let us know — we’d really appreciate it!

v1.1.0 Bug Fixes

- Fixed an issue where a fight could occur when two or more students selected the "Nightly Approach" action against the same target, even if one of them was under forced detention.

Oct 25
Truco Argentino - Malcorra

Hi everyone! We’re shipping an update with important AI and scoring fixes, plus one step forward toward the online mode. Thanks for all the support and reports, this version aims to make every match feel fairer and closer to real-life Truco.

Bug fixes and tweaks:

  • Fixed a bug where, on any AI difficulty, the AI could call Truco/Retruco/Vale 4 against the Ace of Swords already on the table.

  • Fixed round closure and scoring in parda/No Quiero situations.

New:

  • Added an extra layer to the main menu when pressing Play, letting you choose between Single Player and Multiplayer. Multiplayer is currently locked until its release.

Oct 25
Shattered Echoes Playtest - Brian P
Fixed various bugs
Oct 25
Library Simulator Playtest - dustyshelfstudio
New Game bug fixed

Cup Tutorial repeat fixed
Mars First Logistics - shapeshop
  • Fix intermittent freezing and audio loss.
  • Use only one shade of blue to depict part selections in the editor to avoid confusion about what is selected.
  • Do not change the default pivot point of copied sub-assemblies to the last hovered-over part when holding ctrl as that behaviour was undocumented and confusing.
  • Simplify the copy-paste manual section.
  • Update Unity version for security patch.
  • Update FMOD and Rewired middleware.
  • French and Chinese translation fixes.
Idea Fix - Zuit

Idea Fix is releasing October 31st

Devs are making sure everything in the game works as intended.

We're checking:

  • 10+ physics driven Mechanisms with a bunch of moving parts that are fun to play with

  • Original soundtrack by our own composer and juicy custom made SFX

  • 2+ environments made by our 2d and 3d artists. It's 3. There are 3 environments

  • Visual programming language we've made for the game

  • Menus, cameras, numbers, cutscenes

  • Player expectations: gotta keep them low

I'm not worried, you're worried.

Zuit, the idea guy

...