 
	The first storyline is complete - an introduction to the history of Pastor's Lake
The scenery in the town of Sosnovy Bor has been improved
Minor UI and graphics preset fixes
The introductory storyline has been completed, allowing the player to unravel the mystery of Pastor's Lake, learn about events from the past, and help restore the local church. During the journey, the player will visit all settlements, including remote and abandoned villages, in search of necessary items. Some of these items will later be displayed in the local museum.
Whether or not to begin this chain of tasks is the player's choice, as Pastor's Lake is a game about a relaxed and leisurely pace of life, not speedruns and 100% completion.


The scenery in Sosnovy Bor has been refined, primarily adding fences and vegetation. The town will be further developed. A museum has also been added to the town.




 
	
	STARNAUT x Vampire Survivors Collaboration Begins! 🚀🦇
https://steamcommunity.com/games/2508940/announcements/detail/529861365954775324
To celebrate the collaboration, STARNAUT is 40% off until November 7 (JST)!
👉Steamで40% OFF:神話構想スターノート
And the related title El Shaddai: Ascension of the Metatron HD Remaster
is also on sale for 60% off!
👉 Steamで60% OFF:El Shaddai ASCENSION OF THE METATRON HD Remaster
If you haven’t played them yet, now’s the perfect time —
or tell your friends to check them out!
Sawaki Takeyasu will appear as a guest at *Lucca Comics & Games 2025*, held in Lucca, Tuscany, Italy, from October 29 to November 2.
At the venue, he will perform a live painting themed around *Vampire Survivors*.

 
	 
	Version 1.11 has been released. The following items have been addressed:
Added
Water now has a wave effect to represent the water surface more realistically.
Changed
Redrew all UI icons to be cleaner and higher resolution.
Reworked the skill upgrade screen to have progress bars for each skill.
Removed title bar background to make it more visually appealing.
A new title screen replaces the old one, featuring a more appealing design and layout.
Moved credits dialog to title screen.
Moved options dialog to only be on the title screen.
New UI button to show/hide the net.
Fixed
Fixed double jump issue where you could jump again before the first jump had completed.
Fixed "FishBook" images that had a border that was not intended.
Fixed UI scaling issues that caused some UI elements to be too large or too small on different resolutions.
Security
Addressed Unity vulnerability CVE-2025-59489.
 
	This patch fixes the issue where you can get stuck in the level by landing on the hittable blocks while under the inverse gravity effect. This would prevent Mylo from jumping.
Thank you for your reports!
PS: Due to significant interest, it seems we'll be holding Mylo's Advent Calendar 2025! Signups are already live ːsnowflakesː
 
	
	 
  New Map: Classified Incident - "Misery Mansion"
Added new Achievements for Hard Mode Job Completion
broken pipes are now leaking sewage (heard you like new shit so I added new shit)
tweaked player camera to reduce motion sickness
several performance improvements (material & shader optimizations, texture size reductions, mesh polycount reduction, ..)
halved the game's file size
a lot of internal changes to be able to properly translate the game into 28 Languages
fixed a bug causing settings to not save properly
fixed a bug causing players to be unable to open the butcher's chamber on hard difficulty
tweaked and fixed AI pathing issues
fixed several spots in which cockroaches were getting stuck and unreachable
fixed a couple spots in which objectives spawned in unreachable locations or in walls
fixed an issue with the cult guy on Ritual's Row to not attack properly causing awkward staring contests
blocked off all boarded up paths with an additional wood plank so you can't crouch under anymore (cheeky)
more small tweaks/fixes/changes I forgot to write down
Have fun playing, and as always, see you in game!
Cheers,
Beepbep
 
	
	hello players!
we're currently aware of a bug involving steam invites that crashes the game, and are working on a fix. for now, when you create a lobby, set it to "public" and join your friends using the lobby code. we're hoping to resolve this issue within a day or two. the upcoming patch will include a few more online improvements to connections and stability as well.
our next patch will also include CPU AI updates. the CPU's are now smarter and play a bit more like humans, and because of the new systems, it will now be easy for us to create different difficulty levels for the CPU's in a future update.
A FEW QUICK MATCHES has been announced as a main title for PLATFIGHT ONLINE, an upcoming online tournament that celebrates platform fighters. there will be a $2000 pot bonus for this event, plus some exclusive AFQM merch! you can find out more details and register for the tournament for free here:
PLATFIGHT ONLINE INFO / REGISTRATION
we're also still planning out workshop implementation and are working on some more content for the game as well. progress was slow recently because both of the main developers were moving houses. we'll be more active now as we're settling into our new places!
-pluto
 
	 
	 
	Hello again, everyone,
I'm fixing a bug that was introduced earlier. I'm publishing the update 1.1.g
I apologise for any inconvenience caused to the players affected.
Bug fixe: 
The game could crash when a player attempted to open the ‘status’ menu. It is resolved.