Hi Everyone!
Whew, it’s been quite insane for us over the last few days, and we’ve been hard at work addressing bugs being reported and feedback from all of you!
Here’s a quick list of the issues that have been fixed in the latest patches (We left a few off here as they are quite spoiler-ish):
-Fixed the door from Aeon not opening correctly
-Fixed being stuck in bonus levels
-Fixed some issues with accessories
-Fixed vehicles not appearing after summoning them
-Fixed some issues regarding level loading
-Fixed scroll speed in shop and menus, causing it to skip lines
-Fixed some issues with hairstyles
-Fixed an issue with localized fonts in some text boxes
-Fixed save deletion causing a softlock
-Fixed the travel booth to the valley of the king,s being available at the start of Rottenlake
-Fixed some icon errors for weapons
-Fixed the Glacier nightmare portal not triggering anymore
-Fixed Persephone being broken, hindering progress
-Fixed some glyphs issues
-Fixed Ragg's shop not saving properly in some levels
-Fixed some issues with outfits that are not supposed to have hair
-Fixed the Cursed Forest Citadel door not being open after a second visit
-Fixed Dispenser texts in tales mode showing the wrong text
-Fixed some of the missing localization for some outfits
-Fixed pickup text failing to insert weapon name for Chinese and Japanese languages
-Fixed save duration display being broken for non-Latin languages
-Fixed broken non-Latin glyphs in tutorial popups and loading screen
-Normalized mouse scroll speed to avoid scrolling faster on longer lists
-Many minor bugs and glitches
That said, we are aware and working on a few major issues that will take us a bit longer to resolve:
-Performance issues (We’ve pushed some updates to fix this, but it’s ongoing)
-Very rare issue where the game crashes on startup
-Issue in Corpopolis where progress is broken
-Co-op requiring two controllers plugged instead of just one
-Playground not starting properly for a very small group of people -
-The map does not properly open on some rare occasions
We appreciate everyone's continued support as we work to get things resolved asap! But we do need a bit of rest today!

Thanks!
~Team Crimson
v0.90 makes elections in Statecraft: Corrupted Democracy easier to read. Before you could only see how each interest group felt about each party. Now you also see how many of them actually voted for you.

Hello crew! 👋🏼
We wanted to let you know that we've rebuilt the demo using the latest version of the Unity engine in response to a recently discovered security vulnerability (CVE-2025-59489) affecting versions from 2017.1 and onward.
While there's no indication the flaw was ever exploited in our build, we believe in staying proactive. This update ensures you’re playing on a secure foundation.
Thanks for playing and supporting Hope: A Sky Full of Ghosts.
Fly free!
🚀 My game Awakeroots was showcased at Poznań Game Arena!
What an amazing experience — huge thanks to everyone who stopped by to play and chat 💚 
I recently added a bunch of new achievements to Toy Town Mayhem, what I didn't realize was that I made them WAY too hard. So I decided to rebalance the game based on what the community thinks, so now:
For it to count as an Official Win, you need a minimum of 3 players instead of 4.
The First Win Achievement requires only 3 Wins.
The Second Win Achievement requires only 5 Wins.
The Third Win Achievement requires only 10 Wins.
Finally, the special Halloween Skin only requires 5 Wins to get instead of 10.
Once again, sorry about that guys! And thanks for the feedback, Toy Town Mayhem can't be great without it.

Ok and as always, thanks for playing and enjoying Toy Town Mayhem!
MicahTech out! ✌
Thank you all for your support and constructive criticism! I cant help but look back at this game with mixed feelings. I made this game in sixth grade in about three months and kind of rushed it out onto Steam, and it shows in a lot of ways. I am more experienced when it comes to making games now, especially when it comes to using Unreal Engine as I have had about a year and a half to get more comfortable with it. So I thought why not do this game some justice and use my current skills and remake the entire game.
In another world I might have just given this game a few more updates and called it a day, but I could not do that even if I wanted to anymore. I lost the project files about a year ago so that's why I haven't fixed the horrible flashlight yet. And on my last playthrough I just saw so much I did not like about it that I probably could not fix it just with updates, so here we are.
I am going to set some standers this time to ensure this game is actually something that I will be happy with. Before we get into the plan I am going to set a goal to get the "Gas Station Into" finished by October 31st so y'all can play it on the big day!... if I don't get sidetracked.
Now on to the list of objectives that I will try to achieve with this remake.
• The game is heavily optimized so it looks AND runs like a game from 1997
• The game has a more clear story
• The environments look like real places and are coherent, they also need to be easily navigatble (unlike the vents and cheap make in the current version)
• The game has more things to do, not just flipping levers
• A simple inventory
• It NEEDS to be more scary and tense unlike the original
• Better overall sound design
• Smaller HUD, don't know why my older games had huge HUDs. Cant tell with Where The Crows Roam because I have been decreasing the size of its HUD over multiple updates.
• Achievements are planned as well
Hope this is as exciting to hear as it is to announce! Would love to see you in the next installment of PSX HORROR, East Wood Carnival 2.0
Hello Bunny Racers and welcome back! Hope you remembered to study because today's update is all about the Royal Racing Academy zone!

What's New
The Academy and the Gem Valley runs now use two different systems to determine if you win a run! Gem Valley is unchanged, meaning your objective is to win the final race before getting to 3 losses. The Royal Racing Academy now assigns you a grade based on how well you did in the race, and you have to make sure your grade average doesn't fall below the class median, which steadily rises over time. Your grade average falling too low is now what will lose the run when you play in the Academy.

Bunny Names!
Two new names have been added to the list of randomly generated bunny names: "Sami" (a player's dachshund!) and "Sheba" (a player's black cat)! If you'd like your pet's name added into the game, drop a message in the pinned discussion thread!
Bug Fixes
Fixed some alignment issues with ultra wide monitors for the newly hatched bunny animation.
New Player Experience Improvement
After seeing some feedback that new players felt it looked like the game had very little replayability I've removed the shortcut that threw you right into your first game when you started. This way new players will see the manager selection, difficulty selection, and zone selection when they begin their first game even though there won't be any options for them to pick from yet. Hopefully this clears up confusion about options they expected to see but didn't on their first playthrough.
Coming Soon
The next zone, an icy mountain with slippery patches, avalanches, and a whole new set of judges and managers to unlock, is in the works! I'm hoping to have it playtested and added to the game by mid November.

Greetings Agents and Happy Halloween!
We have released patch 2.3 for the Demo which aims to tweak and improve things based on the community feedback but also add in a few nice surprises too!
[c]Player:[/c]
[c]-Fix weapon swap ADS bug on Flashlight[/c]
[c]-Added soft Vignette to player crouch/stealth awareness[/c]
[c]-Fix for melee reducing stamina when no melee was available[/c]
[c]Weapons:[/c]
[c]-Added M14 Rifle[/c]
[c]-Weapon Tuning[/c]
[c]-Cost tuning on Ammo for Vending Machine[/c]
[c]UI:[/c]
[c]-First time splash screen click to continue[/c]
[c]-General UI optimization for mouse/keyboard[/c]
[c]Levels:[/c]
[c]-Reduced Flashing Lights in Laboratory[/c]
[c]-More Pistol Ammo in Krakenite Arena[/c]
[c]-Added light after first portal room to help reduce dark area[/c]
[c]-Added Fuse Box Puzzle[/c]
[c]-M14 Unlock Crate![/c]
[c]-Halloween Content in Apartment and Laboratory with Surprises![/c]
[c]-Level optimizations and general bug fixing (Laboratory)[/c]
[c]SFX[/c]
[c]-Rebalanced sounds globally[/c]
[c]-Reduced Player out of breath sounds[/c]
[c]General[/c]
[c]-Tuned default Audio and Graphics settings[/c]
Tilo is also getting into the Halloween Spirit!
