Watcher from the Void - Travel Oblivion

It has been a long year, but the game is finally complete. I'm ready to see everyone fail when speedrunning, rage and play this game of mine. And remember, just because a game is released does not mean it's done. If you encounter any bugs or glitches, be sure to join the Discord or leave a review or comment with a detailed bug to be fixed. Other than that, thank you to the Patreons, thank you to the streamers, thank you to the YouTubers, and shoutout to everyone who's been here all the way.

Soul Mates - Giawa
Ghoulish greetings!

I hope you're having a great weekend so far. We really appreciate you trying out Soul Mates, and we've put together our first patch addressing some of the feedback we've received so far. This patch includes:

New Content
  • Added additional Oui-oui board hints, including a hint about the tiara.
  • Added a brand new hiding location in the basement cellar.

Bug Fixes
  • Re-exported higher resolution versions of some of the animations.
  • The mini-games will now pause when the settings or pause menu are opened.
  • Fixed a bug where the journal would show 3 notes when there were only 2 to find.
  • Faded out the sanity meter when in the mansion foyer so that all the portraits are visible.
  • Fixed a bug where Lydia wasn't showing up immediately after finishing her requirements.
  • Reduced the size of one of the notes on Lydia's floor.
  • Disabled the settings button from being clickable when the pause menu is open.

Other
  • We changed the way the story elements are chained together. This shouldn't result in any noticeable in-game changes, except for it maybe taking a few extra moves to have a ghost appear. This makes adding additional content easier for us.
  • Added a sparkle effect to one of the peep holes.

We'll be putting together a beta branch soon so that we can test even more content soon! Artist Panda is also putting together a road map to share our upcoming progress. We'll have more to share soon! Sincerely,

Programmer Panda
UnderAttack - age_of_junqian
1. Vicar skill preach and heal cannot action at same time.
牧师加血和传教不能同时发动
Marble Mash - CptXenu

-Added better feedback for the Gamble Marble using emojis and new sounds.
-Adjusted size and speed of Gamble Marble.
-Added a visual effect to Gamble Marble.

Happy Mashing!

Cloud Keeper: Shrine of Dal - jetpackgone.dev

Hello, this update contains mostly performance and behind-the-scenes improvements, but also some gameplay changes.

I've gotten feedback from a few players wanting more consistent healing, so I've added healing at the end of every level at Difficulty 0 so casual players can still enjoy the game. For players who enjoyed the challenge of no healing, there is now a difficulty modifier to disable this default healing.

I updated the Bat and Horned Bat movement behavior to add more variety among the enemies. I still think there could be more diverse enemies, so I'll continue to update and add more!

I've also reverted clouds to target enemies closest to the player.

As always, thank you for playing and feel free to share feedback!

What's changed
  • Improved enemy and cloud physics performance

  • Updated pearl pickup item to fly to player at end of level

  • Added and updated various relics

  • Fixed issue where coin count could go negative

  • Display more stats in menu

  • Heal player at end of level by default

  • Replaced -1 max health difficulty modifier with no healing at end of level

  • Updated difficulty rewards

  • Updated Bat enemy with new movement pattern

  • Updated Horned Bat enemy with higher move speed but lower turn speed

  • Reverted clouds to target enemy closest to player

Fantastic Findings Hidden Seasons - Shapeshift Entertainment
Hi folks!

And welcome to the Cozy and busy Christmas Market in the center of Christmas town! Lots of things happening here folks! - Penguins are up to trouble; help them out!

Includes:

-New Level 07 Christmas Market (requires 5 stars from previous levels to play)

-Various critical and major bugfixes.

-Bugfix on cleaning dirt items when clicking on certain NPCs.

+ Misc minor bugfixes across all levels.

Note:

The save game system is not entirely compatible with the Christmas market! So try and finish it in a single session!

We'd love to hear your feedback on our discord <3

Tavern Legends - CROWFORGE Games
Updates

  • Changed the Guest spawn point of some taverns
  • Added UI sounds to the audio settings
  • Changed the exterior of the lake tavern
  • Changed the market, so a minimum of 4 stands are always open
  • Reservations now are sorted by time in reservations, tavern hud and calendar

Fixes

  • Changed the hitbox of the small railing
  • Fixed loading storages on the long wall shelf and the top counter
  • Fixed some issues with the ceiling in the lake tavern
  • Increased the hitbox of the “arrow in the knee”
  • Lowered the sound of delivery income and marketstall income
  • Fixed some issues with the grill which can not turned off sometimes
  • Workers now prefer prepared drinks for serving
  • Fixed reservation fails when just the host leaves
  • Fixed a bug with the calendar, where the first and last of the month was displayed wrong
CATACLYSM: Even Angels Sin Playtest - Team Myster
  • Fixed voicelines for the end of 0-10

  • 0-10 and 1-10 no longer show the “Title” and “Restart” buttons on the first clear to ensure that the player views the Interludes

DP Animation Maker - DesktopPaints

We're pleased to announce the release of DP Animation Maker 3.14.0, which includes new features, animations and improvements. Here is the full list of changes:

New Animations and Features:
  • Clock object was reworked and 43 new parameters were added.

  • Caustic Brush has been added.

  • New Smoke Brush: A versatile tool for adding dynamic smoke effects to your projects.

  • Crawling Text animation has been added.

  • Typewriter Text animation has been added.

  • Electric discharge 4 has been added to the Animation Library.

  • Electric arc 1 and electric arc 2 have been added to Animation Library > Lines.

  • WAV, OGG, and FLAC sound formats are now supported in Playlist

  • Fade in/out parameter added to soundtrack in Playlist

  • Timings Support has been added for the Erase Brush.

  • Turn and Fold Brushes: Revamped to simulate correct perspective distortion.

  • Heat Distortion Brush: Reworked for more realistic waves and perspective.

  • Flow Brushe (Linear): Perspective controls have been added.

  • Pivot Point Adjustment: You can now change the pivot point of imported images to better suit your needs.

  • Image Export Option: Easily export your imported images for use in other projects.

Animation Constructor:
  • Animated Perlin Line Image: Now available in the Animation Constructor for more creative possibilities.

  • Magic Waves has been renamed to Wiggling Lines 01 and moved to the Template section of the Animation Constructor.

  • Magic Hair has been renamed to Wiggling Lines 02 and moved to the Template section of the Animation Constructor.

  • Wiggling Lines 03 template has been added to the Animation Constructor.

  • The Electric Bolts template has been added to the Animation Constructor.

  • The wide line and curve algorithm has been rewritten and now produces the correct shape.

Bugfixes:
  • Bug with loading Zoom animation of Typewriter text fixed

  • Bug with displaying animated wallpapers on some desktop setups fixed

  • A bug with non-Latin characters has been fixed in the text tools.

  • A bug with the Sum blend mode has been fixed for the Light Brush.

  • A bug with the Apply to Previous Layer mode has been fixed for the Lighting Brush.

  • Crash on activating group path has been fixed.

  • Bug in dissolution animation has been fixed.

  • The font selector now displays font families instead of font faces.

  • An image wrap issue has been fixed for imported animations.

  • Incorrect responses for some controls have been fixed in the Animation Constructor.

  • Typo Fixes: We’ve addressed some known typos to improve your experience.

  • A bug with the starting segment for drift in source space has been fixed.

  • A bug with fade-in timing has been fixed in Lightning and similar animations.

Endless Sky - warp_core
This is a stable release, focused on fixing bugs and making some other small improvements.

Some changes include:
  • Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.
  • There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.
  • Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.
  • When landing, planetary security will no longer scan parked ships for illegal outfits.
  • Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @beccabunny, @Deltaspace0, @LixiChronikouOriou, @reticent-rem, @Saugia, @TheGiraffe3, @thewierdnut, @tibetiroka, @TomGoodIdea, @warp-core, and @xobes.

Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.13/14 can be found here.
There's also a discussion post on GitHub as another place to chat about the update. And, finally, there's also a blog post for this release.
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