Super Mining Mechs - Delayed Victory

Hey everyone!

Today Valve has been generous enough to include Mining Mechs as today's "Deal of the Day" on Steam. Because of the amount of new players learning about the game today, I figured I'd make a little post to recap the 2 games in the franchise, and the upcoming spin-off.

Mining Mechs

Mining Mechs is the first game in the series and offers a relaxing, chill, casual mining experience. Mine in singleplayer or with up to 8 players in online co-op and unravel the storyline as you make your way down. The base game takes about 3-5 hours to complete, and each DLC adds an additional world to explore, with a new storyline, new mechs and new resources, offering a similar amount of playtime. If you're looking for a short and fun mining experience, this one is perfect!

You can check out the game and all of its DLC in the Gold Edition bundle and get an additional 10% discount:

https://store.steampowered.com/bundle/37447/Mining_Mechs__Gold_Edition/

Super Mining Mechs

Super Mining Mechs is the sequel to Mining Mechs, adding a bunch of new features to the game such as modular mechs that can be built from unlockable parts, multiple planets to travel to and explore, underground building, a passive skill tree, an all-new objective system and a fully voiced storyline. It has online co-op similar to its prequel and takes about 15 hours to complete. If you're looking for a bit more freedom and a longer grind, this is the one for you!

You can find the game and all of its DLC here in the Gold Edition bundle and get an additional 10% discount:

https://store.steampowered.com/bundle/46084/Super_Mining_Mechs__Gold_Edition/

Mining Merchant

Mining Merchant is my upcoming game! It's a spin-off to the Mining Mechs series with a focus on shopkeeping, where you set out to restore your uncle's crumbling shop. You have to mine for resources by day, craft them into valuable goods, and sell them in your shop at night. Just like the previous games, Mining Merchant supports online co-op, so if you enjoy mining with friends and running a shop together, make sure to add the game to your Steam wishlist to get notified on launch!

Please add Mining Merchant to your Steam wishlist!

https://store.steampowered.com/app/3744080/Mining_Merchant/

Franchise Bundle

Lastly, if you're a mining fan and you just want everything, there's also a "Complete Franchise" bundle containing both of my games + all DLC and extras. You can find it here and get an additional 30% discount on top of the other discounts:

https://store.steampowered.com/bundle/46085/Mining_Mechs__Complete_Franchise/

Alrighty, that's it! Hope you all have a great weekend and rest of your week, and happy mining! If you want to stay updated on my next game and upcoming updates / DLC, follow the Steam franchise page below, or join the Discord!

Wishlist Mining Merchant Follow the Franchise Page Join the Discord

Of Grit & Graves - khursh

Demo launch weekend live stream with the developer.

Slime Wars - Lost_Phantom

Here is the new UI below. It includes, new background wood panels, new buttons and icons for most things and a new Exp bar. Also changed the clouds too!

Multiplayer is now functioning. You are able to 1v1! We are mostly waiting now on just adding more characters.

Community Announcements - 流萤请你吃雪糕
Bug Fixes
  • Removed methods used exclusively on the central server.

  • Fixed incorrect calls to an obsolete un-verification ticket method.

  • Reordered the autoload list to resolve loading priority issues.

  • Replaced hardcoded legacy paths with new paths.

  • Deleted deprecated scenes.

  • Refactored and repaired the Steam initialization module.

  • Removed the 'ZiTiQuanXinYiGuanHeiTi' font due to licensing issues.

  • Added experimental support for macOS.

Zombie Graveyard Simulator - charlermaster

Hi Gravediggers! 🧟‍♂️

This update includes new systems such as the Stone Quarry & Workshop, Auction App & Antiques, as well as new Halloween decorations and a long list of fixes and improvements!

Here’s what’s new:

⛏️ Stone Quarry & Workshop
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Your graveyard is expanding once again with new production and crafting systems!

  • The Stone Quarry & Workshop can now be unlocked like other stations.

  • Once active, it introduces a mining machine that allows you to extract four types of stone: Limestone, Sandstone, Slate, and Granite.

  • At first, it only mines a single type in small quantities, but upgrading the station increases both the stone variety and yield multiplier.

  • The Stone Workshop lets you craft gravestones using the mined materials.

  • A unique gravestone type exclusive to this workshop has also been added, offering significantly higher income.

💰 Auction App & Antiques
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Turn rare finds into profit with the brand-new Fast Auction App!

  • There’s now a chance for corpses (after burial or cremation) to drop antique items such as journals, pocket watches, gold-plated clocks, or even diamond rings!

  • These antiques can be listed for sale through the Auction App on your computer.

  • You’ll receive bids from potential buyers and once sold, you can collect your earnings directly from the app.

🧰 Upgrade UI Rework

The Upgrade interface has been redesigned for clarity and ease of use:

  • Tabs have been moved to the left side for better readability.

  • Hovering over a locked tab now displays a page with message explaining why it’s locked.

🎃 Halloween Decorations
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Bring a spooky atmosphere to your graveyard with new seasonal items!

  • Pumpkin Lights

  • Cauldron

  • Spooky Fence

  • Broom

🔧 Bug Fixes & Improvements
  • Economy balancing: Seed prices have been reduced to increase profit margins, and some upgrade costs have been adjusted for better progression.

  • Defense item rework: Prices, durability, and damage output have been improved, especially for barbed wire, wooden & chain fences, electric surface, spiky wooden fence and stone walls, which now deal noticeably higher damage.

  • Fixed a bug where food items with buffs did not restore health or energy when eaten.

  • Localization updates and translation improvements across multiple languages.

  • Fixed an issue where if an employee was carrying a corpse when exiting the game or starting an Expedition, the body would now correctly return to the nearest morgue instead of dropping to the ground.

  • Fixed visual and system issues when an employee unclogged a toilet, it now correctly updates and functions after interaction.

  • Fixed employee position errors when unclogging toilets.

  • Fixed a bug causing the Delivery Guy to spawn twice after loading the game.

  • Fixed Urn locking and missing box spawn issues at the Delivery Station.

  • Fixed a bug causing Urns inside delivery boxes to spawn outside after returning from Expeditions.

  • Fixed an issue where visitors would not wait for sermons after saving and loading mid-sermon.

  • Fixed a bug preventing sermons from starting if the player went on an Expedition while visitors were waiting.

  • Fixed Management App not listing all graves correctly in the population tab.

  • Fixed an issue where the Urn at the Delivery Station could disappear at the start of packaging.

  • Improved loading stability and performance, loading sequences are now smoother and less likely to freeze.

Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help!

protoViolence - Definitive Edition - madocactus
  • Small fix to phone animation throughout the game.

-Mado
Cube Kingdoms - gamingpugsstudios
🛠️ Improvements:
  • The build menu has been improved: the "L" shape for walls has been removed, and walls are now placed in a straight line, including gatehouses

  • Instead, construction continues in the castle view if the "keep menu open" checkbox is active

  • If you don’t have enough resources, the build menu will be closed automatically

  • Performance improvements during attacks

🐞 Bugfixes:
  • A gray box sometimes appeared in the bottom-left corner

  • The shortcut for the tutorial book didn’t work in the overworld or during attack preparation

  • No loading screen appeared when switching scenes via shortcuts

  • Sometimes the new level was visible before the loading screen appeared

  • The unit display in the attack preparation view was bugged

  • In the merchant UI, selling resources didn’t properly update the available amount, which broke the buying sliders

  • A bug allowed players to sell 0 resources for gold by quickly moving the merchant sliders — this should now be fixed

  • Opening the build menu in the overworld sometimes triggered an exception in the background

  • The marketplace could be placed inside other buildings

  • An exception could occur when being attacked, leading to issues like broken loading or frozen units

  • The attack points of one of the wooden gates were incorrectly positioned

  • Due to navigation issues, units could no longer attack the gates

⚖️ Balancing:
  • The amount of gold earned through taxes has been reduced

  • The construction time for all buildings has been increased

Star Child - Bernard Alberic
Jay Ingle - lead developer, designer, and artist:

Last week we took a look at how we created some basic animations for an enemy deer. This week, let us compare the basic animations with the more-polished ones. I guess I don't have a lot to say about this, let me know what you think about the art and the colors! And tune in next week to see this completed deer, running around in the actual game. I will discuss the design of the mechanics, and possibly talk about some of the coding involved.

Running:


Idle/Reset:


Attack:



Oct 25
Neon Rain - Neon Brain

Fixed some text issues

Fixed a texture

Forgotten Seas - Pangea Game Studios


🎃 ⭐ New Items and Decorations! ⭐ 🎃
  • New Halloween Decorations! Pumpkins and Lanterns.
    You may find these new items in the tropical trader. These can be placed via build menu.
  • New furniture/decor - anchors, oars, and hanging wall planters
    You may find these new items in the tropical trader. These can be placed via build menu.
Other Changes:
  • Building height restrictions raised to a slightly higher level, allowing for taller base builds.
  • Fixed an issue where certain hats were blocking the first-person camera view
  • Fixed an issue where tooltips on some items and interactables were not appearing for some returning players.
  • Juice now does not require water as an ingredient - just fruits.
  • Text in the Journal changed to explain the Juice ingredients
  • Fixed some issues with Portuguese (Brazil) Translations
    Special thanks to our community members. Localization is an ongoing effort, and we rely on community feedback to improve the translations. Please report any issues in our Discord.
  • Optimized the input to respond a bit better to drag and drop operations.
    If you have previously had issues with dragging items onto the action bar, please check to see if the issue is now resolved.
A special thanks to all our players, backers and supporters - you all ROCK!

Please leave us a review if you haven't yet. Reviews help us small indies a great deal!

Please Join our discord to submit feedback and interact with our helpful community!


Have a Happy Halloween!







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