Here is the new UI below. It includes, new background wood panels, new buttons and icons for most things and a new Exp bar. Also changed the clouds too!

Multiplayer is now functioning. You are able to 1v1! We are mostly waiting now on just adding more characters.
Removed methods used exclusively on the central server.
Fixed incorrect calls to an obsolete un-verification ticket method.
Reordered the autoload list to resolve loading priority issues.
Replaced hardcoded legacy paths with new paths.
Deleted deprecated scenes.
Refactored and repaired the Steam initialization module.
Removed the 'ZiTiQuanXinYiGuanHeiTi' font due to licensing issues.
Added experimental support for macOS.
Hi Gravediggers! 🧟♂️
This update includes new systems such as the Stone Quarry & Workshop, Auction App & Antiques, as well as new Halloween decorations and a long list of fixes and improvements!
Here’s what’s new:

[/carousel]Your graveyard is expanding once again with new production and crafting systems!
The Stone Quarry & Workshop can now be unlocked like other stations.
Once active, it introduces a mining machine that allows you to extract four types of stone: Limestone, Sandstone, Slate, and Granite.
At first, it only mines a single type in small quantities, but upgrading the station increases both the stone variety and yield multiplier.
The Stone Workshop lets you craft gravestones using the mined materials.
A unique gravestone type exclusive to this workshop has also been added, offering significantly higher income.

[/carousel]Turn rare finds into profit with the brand-new Fast Auction App!
There’s now a chance for corpses (after burial or cremation) to drop antique items such as journals, pocket watches, gold-plated clocks, or even diamond rings!
These antiques can be listed for sale through the Auction App on your computer.
You’ll receive bids from potential buyers and once sold, you can collect your earnings directly from the app.

The Upgrade interface has been redesigned for clarity and ease of use:
Tabs have been moved to the left side for better readability.
Hovering over a locked tab now displays a page with message explaining why it’s locked.

[/carousel]Bring a spooky atmosphere to your graveyard with new seasonal items!
Pumpkin Lights
Cauldron
Spooky Fence
Broom
Economy balancing: Seed prices have been reduced to increase profit margins, and some upgrade costs have been adjusted for better progression.
Defense item rework: Prices, durability, and damage output have been improved, especially for barbed wire, wooden & chain fences, electric surface, spiky wooden fence and stone walls, which now deal noticeably higher damage.
Fixed a bug where food items with buffs did not restore health or energy when eaten.
Localization updates and translation improvements across multiple languages.
Fixed an issue where if an employee was carrying a corpse when exiting the game or starting an Expedition, the body would now correctly return to the nearest morgue instead of dropping to the ground.
Fixed visual and system issues when an employee unclogged a toilet, it now correctly updates and functions after interaction.
Fixed employee position errors when unclogging toilets.
Fixed a bug causing the Delivery Guy to spawn twice after loading the game.
Fixed Urn locking and missing box spawn issues at the Delivery Station.
Fixed a bug causing Urns inside delivery boxes to spawn outside after returning from Expeditions.
Fixed an issue where visitors would not wait for sermons after saving and loading mid-sermon.
Fixed a bug preventing sermons from starting if the player went on an Expedition while visitors were waiting.
Fixed Management App not listing all graves correctly in the population tab.
Fixed an issue where the Urn at the Delivery Station could disappear at the start of packaging.
Improved loading stability and performance, loading sequences are now smoother and less likely to freeze.
Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help!
💬 Feel free to join our Discord to report bugs, share ideas, or just say hi!
The build menu has been improved: the "L" shape for walls has been removed, and walls are now placed in a straight line, including gatehouses
Instead, construction continues in the castle view if the "keep menu open" checkbox is active
If you don’t have enough resources, the build menu will be closed automatically
Performance improvements during attacks
A gray box sometimes appeared in the bottom-left corner
The shortcut for the tutorial book didn’t work in the overworld or during attack preparation
No loading screen appeared when switching scenes via shortcuts
Sometimes the new level was visible before the loading screen appeared
The unit display in the attack preparation view was bugged
In the merchant UI, selling resources didn’t properly update the available amount, which broke the buying sliders
A bug allowed players to sell 0 resources for gold by quickly moving the merchant sliders — this should now be fixed
Opening the build menu in the overworld sometimes triggered an exception in the background
The marketplace could be placed inside other buildings
An exception could occur when being attacked, leading to issues like broken loading or frozen units
The attack points of one of the wooden gates were incorrectly positioned
Due to navigation issues, units could no longer attack the gates
The amount of gold earned through taxes has been reduced
The construction time for all buildings has been increased







I am very excited to be finally posting this update as it comes with lots of upgrades:
A whole new world map to explore. Twice the size and optimized to fit. I was scared to redesign the world map because of all the work that went into the original, but it needed it for optimization purposes. This new one came out better than expected and I feel like it has a lot of opportunity for a deeper poetry to be showcased about the world surrounding the player.
Pretty large NPC overhaul, for friendly and enemies. Friendly starter towns, and some hidden ones in the world now have distinct villagers and guards with their own appearances and tastes in combat. This includes uniformity in the outfits of the defenders and more variety for the common townsfolk. Also included is a revamp of the NPC behavior. Friendly guards will now attack common threats nearby like wolves or goblins, but they will also retaliate if abused by the player. Villagers will seek shelter if attacked. Friendly villagers also now go about exploring their local habitat, as well as eating and drinking.
A functioning world map that is currently bound to the 'M' key. It will show the entire island, icons for friendly towns and also the player's location through their travels.
The Esc key now has stronger functionality. Slapping ESC will now close the inventory or the map if they are active, alongside accessing the options menu.
The number of starter towns has been reduced to streamline the early player experience, but the old towns still exist as points of interest to be found out in the world.
Among lots of other bug fixes for tidying purposes but they are buried in my notes at the moment.

Thank you for playing and stay tuned for more cool stuff