Oct 25
Resonant Dusk - Guyra

Another update today!

  1. Code architecture has been improved, and should increase game stability.

Escape 9 to 5 - Room Zero Studios

Hey everyone!

We’ve got some huge news! Escape 9 to 5 has been officially approved by Steam for release!
That means the climb begins for real on November 19.

What started as a small idea about escaping the daily grind has turned into a full, chaotic parkour experience a climb from the cubicle maze to the unknown.

Here’s what’s waiting for you:
-Every jump counts one mistake and you’re back to the start.
-Climb through vents, rooftops, and bizarre worlds beyond the workplace.
-It’s tough, it’s weird, and it’s strangely satisfying.

We can’t thank you enough for all the support so far the comments, the wishlists, the hype from our Reddit posts — it’s all meant the world to us.

Now it’s official:
Mark your calendars, wishlist the game if you haven’t yet, and get ready to clock out for good on November 19.

Wishlist Escape 9 to 5 now to be notified the moment it launches!

Thank you again for helping us reach this point.

RoomZero Studios

Luce Spenta - MrFaabry14

This update addresses several minor issues reported after launch, mostly related to text and localization.

🗝️ Patch notes:

  • Fixed gender/pronoun inconsistencies in multiple languages (English, Italian, German, Portuguese-BR).

  • Adjusted certain strings that weren’t displaying correctly.

  • Minor polishing and consistency improvements across menus and dialogue pacing.

Your feedback has been incredibly helpful — thank you to everyone who took the time to report details and help refine Luce Spenta.

If you encounter anything else, feel free to share it in the community hub — I’m still testing and fine-tuning to ensure the best experience.

Grimlord - metalcat_studio
🎃 GRIMLORD V1.1.2

Dear Brave Adventurers,

It has been some time since our last communication. Rest assured, development on Grimlord continues without interruption. We have been diligently addressing various issues within the game. For technical reasons, we are planning to upgrade the engine to Unreal Engine 5.5 in the near future. This upgrade will significantly enhance performance and stability, and we look forward to sharing it with you upon release.As a result of this engine transition, the rollout of official MOD support has been temporarily delayed. Players interested in early access to MOD tools may apply through our Discord community.

Next week marks the return of Grimlord's most iconic seasonal event—Halloween. The limited-time Halloween questline is now live and will remain available for one month. This year, we have expanded the event with an enriched main storyline, which will be fully deployed by next weekend. Players who completed last year’s event can revisit those challenges and will also gain access to a brand-new hidden questline.


🛠️ Patch Notes: V1.1.2

New Features

  • Halloween Quest Line and Boss Battle return to the game.

  • Lighting and Rendering Effects on the Halloween map have been updated and improved.

  • New Event Reward Items have been added.

Modifications

  • Energy Consumption for basic magic has been adjusted.

  • BOSS: Champion Invictus‘s partial attacks now apply less balance consumption to the player.

  • BOSS: Siege Weapon Giant's sweeping attack range has been reduced.

  • BOSS: Warden’s sweeping attack range has been reduced.

Fixes

  • BOSS: Grub The Goblin Hero no longer stops attacking mid-fight or fails to drop loot.

  • Bow Aiming functionality has been restored.

  • Hardware Accelerated Occlusion Culling has been enabled, boosting PC version performance.

  • Shadow Settings in the PC version are now normal and adjustable.

  • Abnormal Lighting caused by reflections in certain maps has been fixed.

  • Specific Skills can now be correctly cast on particular maps.

Oct 25
VHS Collection: Buried Alive - adel.douba2007

Hello everyone!

We’ve just released a new update that fixes all major game-breaking bugs we’re aware of. Here’s a quick rundown of what’s been addressed:

  • Fixed main menu text issues

  • Improved optimization in several areas

  • Restored missing textures in certain locations

  • Added missing voice lines

  • Fixed various other game-breaking bugs and glitches

This isn’t the final update before release — just an important one to ensure the game is fully playable for everyone.

Thank you all so much for your support! ❤️

Van Wheel Gone - Buttlight

Congrats to all speedrun winners! The top 3 are directly added to the Van!

You will see V 1.0 in the newest version:

  • The lands in between are added for speedrun time in speedrun mode, so now you can use the in-game timer for comparing speedrun times.

  • The speed up and hovering glitch are fixed, you can no longer fly forever.

  • The trigger volume in level fraud is fixed, you can no longer skip the level.

  • All steam leaderboards are rested. Abnormal data from older build will be removed.

Thanks Again for participate to the speedrun challenge!!!

Sofia's Dark Fantasies - Episode 1 - greuceanuheavyindustries
Critical Performance & Stability Update - Day 2 Crashes Fixed!

Emergency hotfix addressing game freezes and crashes during Day 2, specifically around the Gas Man scene.

What's Fixed:
Memory Optimization
• Fixed critical memory overflow causing crashes in the Gas Man sequence
• Reduced animation file sizes while maintaining visual quality
• Optimized loading of 4K animations (20+ seconds) that were freezing systems with 8-16GB RAM
• Implemented proper memory management between scene transitions

Technical Details:
The issue occurred when multiple high-resolution animations loaded simultaneously, causing Ren'Py to exceed memory limits on systems with less RAM. We've spent the night optimizing all Day 2 animations to prevent this.

Community Testing Needed:
Before pushing to all players, we need volunteers to confirm the fix works, especially if you:
• Previously crashed at the Gas Man scene
• Have 8-16GB RAM
• Can quickly test Day 2

Join our Discord for testing instructions and to report results!

Still Having Issues?
Report via Discord or email: greuceanuheavyindustries@gmail.com

Thank you for your patience while we resolved this critical issue!
Pereelous - vandermaesengames
Hi everyone!

Here's another little Balancing / Bugfix update
The game should be a little harder, especially in endless mode

There's a MacOS version now !

What's new ?
  • Fixed some issues when defeating the true last boss in endless mode
  • Added a "FULL LINE" bonus giving you extra coins when you make a full line of the same spell symbol during an attack
  • Added a bunch of new monsters
  • Fixed some missing texts and missing translations
  • Defense slot can be increased again, and only shows up in the first 3 reels
  • Improved some explanations regarding reels
  • Nerfed the Fear, Fracture and Shock spells
  • Rabbit's foot is now a boss artifact and the knight no longer starts with it
  • Balanced a bit the amount of coins monsters give you
  • Tweaked the XP targets for every level
  • Nerfed the fork artefact/buffed the leech
  • Fixed endless mode difficulty (should grow exponentially but was growing linearly)

I think that's it, I might have fixed a few tiny bugs here and there and forgot to mention them here

As always, thank you for playing my silly game :)
Peace
Pierre
Mexican Ninja - Firebal69

Every death brings you closer to mastery.

Every player brings us closer to the dream. ❤️‍🔥

The Mexican Ninja demo vanishes this Halloween, but this isn’t game over - it’s just another run.

Gracias for playing. 🩸

Don't forget to leave us your feedback and wishlist the game to stay up to date!
https://store.steampowered.com/app/3764970/Mexican_Ninja/Stay sharp,
Fire

Sansar - 3MU|0R

General Updates

  • Echo Cancellation of media and mics added and Automatic Gain Control for voice chat, should drastically help with people who use speakers,

  • Increased strength and quality of UI blur effect for a more pleasing result,

  • Floating UI elements are now anti-aliased,

  • Audio back-end (FMOD) has been updated to the latest version.,

Shader Updates

  • 'Indexed' flipbook shaders that allow switching between 4 individual flipbooks using the scripting API named "Index: Standard + UV Animation" and "Index: Standard Two Sided + UV Animation",

  • New VAT shader variant "VAT: Standard + Alpha Mask",

  • Added properties to enable looping subsets of larger VATs

    • Added script API function to set these at runtime,

  • VAT and Displacement animations now behave correctly when worn on an avatar,

There is a visual issue in lookbook when scaled to the large and small extremes but is fine once you save and join a world. Bug Fixes

  • Automatically update advanced color management properties when dragging the client window between monitors with differing capabilities,

  • Fix for bottom/right of game window glowing orange in high-bloom worlds,

  • UI opacity now behaves more predictably when reducing the alpha value,

  • Z-fighting issue between UI panels when far from the world origin point resolved,

  • Fixed UI scaling issue when switching from VR to desktop and back,

  • Crash fix when minimizing the client window (thank beans),

  • Removed erroneous scrollbar from VR mode profile UI,

  • Fixed Giant scaling issue for the hair color picker but still may present a issue on some screen resolutions missing the HUE slider (scaling your window can make it show),

  • Corrected desktop snapshot behavior,

  • Fixed audio issues with some objects occluding sound when the camera was behind them.

...