
Our playtest launch trailer is live! Check it out here: https://www.youtube.com/watch?v=7n2-oap3Ack
We are thrilled to start sending out playtest invites throughout the week. As a reminder, this version will not include all the features planned for the final release. The focus of this playtest is on game feel, bug testing, and overall fun.
We kindly ask everyone who joins the playtest to fill out the Google Form that will be accessible within the game. Your feedback is extremely valuable and will help us improve the overall experience.
Thank you for helping us shape the future of the game, and we cannot wait to hear what you think!

Detectives! Thank you all for playing Dupery and for all your feedback!
This small day 1 update addresses some of the issues raised by our players. Including:
Roles can no longer pretend to be the Fall Guy
Cases can no longer have 2 traitors in play at once
Tweaked the ratios to have more innocent and less evil roles at higher difficulties.
Can no longer get 2 Drunkards in play at once. - Slight tweak to the last tutorial level to make it slightly easier.
Fixed a couple of spelling mistakes in various places.
Once again thank you for playing the Dupery Demo and giving us this feedback! We plan to keep updating and improving the demo regularly over the next couple of weeks as we continue to get feedback!
Version beta 29 is now available for testers! It will appear as "b29_1.0". If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation!
Note: These patch notes contain some changes already present in the Demo update. Sorry for any confusion!
Content
Weapon: Assault Rifle! Alt-fire to lob a grenade that deals increased damage after stopping.
Weapon: Frag Magnet! Alt-fire to launch or retract a magnet that sticks to targets and the environment. Primary fire projectiles track towards the magnet's location.
Weapon: Energy Glaive! Fires a horizontal spread of ricocheting, piercing hitscan projectiles.
Weapon: Missile System! Fires a barrage of guided missiles. Hold alt-fire to lock up to 4 targets.
Weapon: Blade Launcher! Revs up to fire bouncing saw blades. Alt-fire to charge a horizontal saw that sticks into vertical surfaces.
Game modes: King of the Hill and Zone Control
Greybox map: Isolation, featuring some rather unique stage hazards
Challenge levels: Combat Sub-2, Arena Basics
Additional modifiers: Super Armor and Featherweights
Added bot characters
Masquerade, Barbarian, Contestant, Specialist, Entrepreneur, Traveller
Balance
Reworked Contest card selling
Level 0 cards are now worthless, with a unique sell overlay icon to match
Substantially reduced the price scaling on leveled cards
Final round now auto sells all your cards to squeeze out any extra points
Features
Updated the model for the Grenade Launcher.
The target dummies in the Firing Range have been combined into one character with improved customization and damage feedback.
Improved popup damage numbers
Impact + splash numbers now combine, for example the rocket launcher no longer shows two numbers on hit
Spread-shot numbers now combine, for example the Vertical Shotgun now shows one precision and one non-precision number
The user experience flow for Quickplay, the Server Browser, and empty lobbies has been improved to make it easier to get players or bots to battle against.
Added sound occlusion and verticality effects
Added music hits to the main menu
Bots now have some sense of the game mode and will do their best to win in modes beyond just Deathmatch
Enabled Steam Cloud for save game data.
This is the Final large update for the Charlie Playtest, adding new missions, zones, and activities. Thank you all so much for playing.
ADDED
10 Regions to discover. Each one has it's own spawn zone. Even if you die on Bikini Beach, you'll still wake up with your toes in the sand.
Pine Point, North Shore - A new area past the depths with an ALL NEW CARGO MISSION
Pine Point Convoy Mission
Pine Point Race
Jeep Races
FIXED
Mudskipper no longer targets you in death state
Performance improvements with multiple enemies and projectiles
Persistent health bar on HUD
Inconsistent HUD Power on
Other stuff!
Please take some time to fill out the Charlie Playtest Form to let us know your feedback!
https://forms.gle/DYCinVbYKxqYfdJ56
Hey trainers, this patch fixes the player rotation issues, adjust the player spawning, and re-arranges the Bounce-Track level.
If you want to report anything, have issues or want to send your suggestions, please visit the official [url]Discord[/url] server or use the [url]Discussion Board[/url].
Fixed a rotation bug that prevented players from using smooth rotation.
Updated the player rotation save process for improved reliability.
Players now automatically face forward when loading into levels.
Adjusted the Bounce-Track level to provide more clearance for the bouncing target.

Here’s what’s been fixed and improved in this update:
Fixed the “RHUM” tooltip.
Improved main menu transparency – outer zones are now fully clickable.
Applied the same fix to the save slot menu and the create captain screen.
Increased the UI X-offset for ultra-wide screens by 2.
Fixed an issue where some page openings were not resetting transparency zones properly.
Fixed a bug where the bottom bar was not clickable in certain cases, which could force a game reboot.
Fixed a bug where displayed number of missions was not accurate
Feel free to contact us by email at mike(at)patatedouce-studio.fr if you encounter any bug/issues !
Fixed an issue where manpower was not consumed during facility construction.
Fixed an issue where friendly corpses could not be loaded.
Fixed an issue where the logistics team would stay idle after loading under certain conditions.
Fixed an issue where the manpower management UI could throw an error in some cases.
Fixed an issue where enemy corpses in collection areas were not being cleared.
Crater data can now be saved in game files.
Performance has been optimized.
Spooky season is almost here! Zombies and Strangers is participating on Steam Scream Fest 2025 with a 30% discount starting October 27 - November 3!
