 
	
	This is the Final large update for the Charlie Playtest, adding new missions, zones, and activities. Thank you all so much for playing.
ADDED
10 Regions to discover. Each one has it's own spawn zone. Even if you die on Bikini Beach, you'll still wake up with your toes in the sand.
Pine Point, North Shore - A new area past the depths with an ALL NEW CARGO MISSION
Pine Point Convoy Mission
Pine Point Race
Jeep Races
FIXED
Mudskipper no longer targets you in death state
Performance improvements with multiple enemies and projectiles
Persistent health bar on HUD
Inconsistent HUD Power on
Other stuff!
Please take some time to fill out the Charlie Playtest Form to let us know your feedback!
https://forms.gle/DYCinVbYKxqYfdJ56
 
	Hey trainers, this patch fixes the player rotation issues, adjust the player spawning, and re-arranges the Bounce-Track level.
If you want to report anything, have issues or want to send your suggestions, please visit the official [url]Discord[/url] server or use the [url]Discussion Board[/url].
Fixed a rotation bug that prevented players from using smooth rotation.
Updated the player rotation save process for improved reliability.
Players now automatically face forward when loading into levels.
Adjusted the Bounce-Track level to provide more clearance for the bouncing target.
 
	
	
Here’s what’s been fixed and improved in this update:
Fixed the “RHUM” tooltip.
Improved main menu transparency – outer zones are now fully clickable.
Applied the same fix to the save slot menu and the create captain screen.
Increased the UI X-offset for ultra-wide screens by 2.
Fixed an issue where some page openings were not resetting transparency zones properly.
Fixed a bug where the bottom bar was not clickable in certain cases, which could force a game reboot.
Fixed a bug where displayed number of missions was not accurate
Feel free to contact us by email at mike(at)patatedouce-studio.fr if you encounter any bug/issues !
 
	Fixed an issue where manpower was not consumed during facility construction.
Fixed an issue where friendly corpses could not be loaded.
Fixed an issue where the logistics team would stay idle after loading under certain conditions.
Fixed an issue where the manpower management UI could throw an error in some cases.
Fixed an issue where enemy corpses in collection areas were not being cleared.
Crater data can now be saved in game files.
Performance has been optimized.
 
	
	Spooky season is almost here! Zombies and Strangers is participating on Steam Scream Fest 2025 with a 30% discount starting October 27 - November 3!

 
	 
	
	Hey everyone!
We were so busy with the mobile launch on Friday that we totally forgot to post the dev log—sorry about that! 😅
Here’s a quick summary of this week:
The highlights were definitely the Halloween Event and the Mobile Version Launch!
Starting next week, we’ll be focusing on several optimizations and new content features.
Trait Extraction Item: You can finally remove traits and reapply them to other Valkyries!
Equipment Recycling: Finally done—thanks for your patience!
Extra Trait Recycling: Also done—thank you for waiting!
Forge Equipment Selection: Fixed the issue where locked gear couldn’t be used.
Team Copy Feature: That annoying formation issue will soon be history!
Fixed Power Mismatch after Auto Formation.
Auto Equipment Optimization (Physical / Magical).
Added Character Story Background UI.
Trait Wishlist: Increase the drop rate for traits you want.
Star Upgrade Expansion – Phase 2!
Talent Presets: Add new preset slots and switching functions.
Multi-Team Battles: Still a secret for now~ 🤫
Artifact Collection: Rewards tied to the new battle mode.
Hard Mode Main Story: For those who want more challenge!
That’s our development plan for the next two weeks!
Wish us luck, brothers!🔥
 
	
	Hello!
This is Hell Association, the developers of Who's Next? 🎃
With Halloween approaching, an eerie atmosphere has descended upon the world of Who's Next?
Log into the game between October 25th and November 5th, and you'll receive a "Halloween Limited Skin (Random)" as a gift!

\[Halloween Limited Skin List]
Mummy / Frankenstein / Dracula / Witch / Jack-o'-lantern / Ghost / Bat / Grim Reaper (8 types total)
※ Awarded only once upon first login.

Additionally, to celebrate this Halloween season, various areas throughout the game have been newly decorated with a Halloween atmosphere!
Experience the spine-chilling and special changes that can even be felt in the underworld. 👻
Thank you.
Hell Association
 
	A grand visual update has arrived!
While we’ve started developing our second game - Lumen the Red Panda - we want to reassure everyone that The Storyteller remains a core part of our journey. This new update brings a huge step forward in visuals, atmosphere, and storytelling tools.
The combat system just got a massive visual update!
Every attack, spell, and item use now comes to life with smooth animations:
Basic attacks (melee and ranged projectiles) now feature unique animations.
Item usage has distinct animations for health, mana and status potions, and explosion for bombs.
Skills for all Hero classes and enemies are now fully animated, making each battle more dynamic and expressive.
Storytellers now have the power to bring their worlds to life!
A brand-new Animation Panel lets you add animated effects directly to your world:
Add fire to your campfires, bubbling lava, swirling whirlwinds, or even powerful explosions.
Control layering, deciding whether an effect appears above or below characters.
Customize color, rotation, and position for full creative freedom.
Choose between:
🔁 Looped animations – seamless, continuous effects like fire or flowing lava.
💥 Non-looped animations – one-time effects like explosions or impact bursts.
We’re evolving!
From now on, our social media profiles will appear under the name Any Button Games instead of The Storyteller.
Follow us there to stay updated on both of our games - Lumen the Red Panda and The Storyteller - and don’t miss any upcoming news or updates!
Thanks for being part of this journey, and as always...
Happy storytelling!
 
	
	Fixed a bug related to saving and loading