Something spooky is coming to Restore Your Island this Halloween
A chilling breeze has crept onto the shores and with it, pumpkins, cobwebs, and a mysterious fog that’s made a mess of everything. The island needs your help more than ever...
The Halloween Demo of Restore Your Island includes everything from the main experience plus :
• A Custom Graveyard Restoration Level
• Pumpkins & glowing Halloween props
• Fire Sifter tool — clear spooky debris with sparks flying
• Skeleton Dog companion your loyal friend… just a little bonier
• A nostalgic cozy Halloween vibe across the island
Try a small slice of Restore Your Island: heal a smaller island, bond with your dog, and relax by the fireplace — your feedback shapes the full game.
Finally, the last new character in the upcoming demo is revealed!
Taurin combines strength and agility in his technique. His powerful shots are capable of destabilizing even the strongest tennis players, and his quick attacks won't let any ball get past him.
https://www.youtube.com/watch?v=m4jMZN57SNgThe release of the new demo is just around the corner, so stay tuned for more news to come!

Thank you all for an incredibly successful Next Fest! And as always, a huge thanks to everyone who’s been submitting bugs and suggestions through our Discord. This update focuses on several community suggestions, adds some nice quality-of-life improvements for the demo, and fixes a whole bunch of annoying bugs.
Improved spectator camera – One of the most common bits of feedback was about the locked spectator camera, but no more! You can now freely look around any spectated player by moving your mouse left and right.
Better party information - When inviting friends to your current party in the Rogues’ Den, the menus will now automatically refresh to show up-to-date info about who’s in your party.
Curse information available for spectators - Spectators can now view curse data in the pause menu, just like active Thieves.
Improved beers - Beers purchased from the Iron Stag now have different strengths that affect your Thief’s overall drunkenness. Cheaper beers are lighter, while pricier ones pack a stronger punch.
Costume names and descriptions - Several costume names and descriptions have been updated to better align with the upcoming Early Access version of the game.
Fixed an issue allowing Thieves to grab Prison Keys and other items through the floors in the Curdled Plans contract.
Fixed a bug preventing spectators from closing the My Group menu while spectating.
Fixed an issue where players could throw items through locked doors.
Fixed a bug where Thieves could get stuck at the back of the Vault on the Golden Tides contract.
Fixed an issue where the party host couldn’t kick players from the Invite Friends menu in the Rogues’ Den.
Fixed a bug where non-host players couldn’t see party members in the Invite Friends menu.
Fixed an issue where pressing the pause button wouldn’t open the pause menu for spectators.
Fixed a bug where the active contract wouldn’t end if the last Thief alive was kicked or disconnected.
As always if you have any feedback or bugs to report, you can do so right here in Steam's own discussions page. Alternatively if you’d like to connect with fellow thieves and report bugs on the official Discord server you can [url]join today[/url].
Happy heisitng!
netDOT
Upgraded the game to the latest most stable version of Unity 6
Full Controller Support
Fix a bug in the menu system
Increase the hit boxes on punches and all melee weapons
Easy mode is slightly easier
Enemies cap changed from 500 to 100 (To reduce lag in late game when you don't one shot enemies)
Resources cap changed from 540 from upgrade to 180
Turned off fps counter in place of version number
Typos
Game volume was changing from 0 to 0.0001 after loading old save
Taeko The Lightning Witch was scaling ancient magic power instead of magic power

In the first 3 days of availability, Exploding Judo Federation was activated more than 6000 times! This is amazing and I have no words for sharing my happiness!

Still, some small bugs had evaded detection, especially one that affected only Barion, Nanami and Yume-Yume: continuing in Arcade Mode after a transformation would keep the visuals of the transformation for the next match, even if none of the perks were maintained. This bug has now been fixed and the transformations are correctly reset on Continue.
Since I had to fix arcade mode anyway, now it is possible to Quick Continue after losing a match, skipping the opponent's victory screen and the continue countdown. This reduces the friction, especially against characters like I.N.A.B.A. or Yume-Yume that love to cause sudden game overs.
Just press the Start button (or Enter on your keyboard) and retry cutting dead times!

There won't be any significant updates for at least a couple of weeks (to give yours truly some time to recover), but you can expect some content update re: Lore Archive and alternate costumes coming in the future.