Enemies cap changed from 500 to 100 (To reduce lag in late game when you don't one shot enemies)
Resources cap changed from 540 from upgrade to 180
Turned off fps counter in place of version number
Typos
Game volume was changing from 0 to 0.0001 after loading old save
Taeko The Lightning Witch was scaling ancient magic power instead of magic power

In the first 3 days of availability, Exploding Judo Federation was activated more than 6000 times! This is amazing and I have no words for sharing my happiness!

Still, some small bugs had evaded detection, especially one that affected only Barion, Nanami and Yume-Yume: continuing in Arcade Mode after a transformation would keep the visuals of the transformation for the next match, even if none of the perks were maintained. This bug has now been fixed and the transformations are correctly reset on Continue.
Since I had to fix arcade mode anyway, now it is possible to Quick Continue after losing a match, skipping the opponent's victory screen and the continue countdown. This reduces the friction, especially against characters like I.N.A.B.A. or Yume-Yume that love to cause sudden game overs.
Just press the Start button (or Enter on your keyboard) and retry cutting dead times!

There won't be any significant updates for at least a couple of weeks (to give yours truly some time to recover), but you can expect some content update re: Lore Archive and alternate costumes coming in the future.
Improvements:
Improved eternal chest handling to prevent item loss
Optimized the eternal chest display for smaller screens (such as the Steam Deck)
The Smith Hallgrim is now moved to a more visible location
Added visual feedback when charging certain skills
Adjusted the loot drop calculation to ensure item drops at a high player levels
Added gamepad support for scrolling through blueprints in the journal
Bugfixes:
Fixed wrong room sizes on the map
Resolved an issue where Warak's dialogue caused a crash after abandoning the Arcanum Sanguis quest for the Cult
Resolved performance issues in the volcano lava rooms when Post Processing FX is disabled
Corrected quest journal entries with incorrect information
Resolved issue where summons crashed the game in the swamp dungeon
Holy crap, I just realized I never posted about the demo release here… and it’s been TWO DAYS already!
(Shoutout to my temporary remission of Alzheimer’s)
Anyway - the demo is officially out!
I really hope you’ll enjoy it if you haven’t tried it yet, and if you have - I hope it didn’t disappoint.
The game is still in a pretty raw state, but don’t worry - I’ve got tons of plans for this little monster.
Next up: a nervous system, proper damage reactions, an NPC spawner, and new weapons.
So yeah… don’t go anywhere, this demo is just the beginning! I'll keep you updated here on Steam and even more so on Discord (subscription bait)
P.S. I’ve seen your comments - reading them honestly makes my day.
Thanks for all the support, u guys are amazing ❤️
Fix applying customization to all after loading removing Theme from every building
Fix low flashing light checkbox not working in settings
We have some exciting news for our European truckers! The dynamic loading and unloading feature is coming to Euro Truck Simulator 2 for the very first time with the upcoming 1.57 update. Let's take a closer look at what's in store for you!

We first introduced this feature for American Truck Simulator, and now we're excited to bring it to ETS2 as well. It will debut at selected custom and prefab depots in the upcoming Nordic Horizons DLC, and will also be added to all suitable prefab depots across the base map and map DLCs, plus one custom depot in Greece - so everyone can experience it!



For now, this feature will be available for logger trailers. Drivers using an ownable logger trailer, delivering Logs, Large Tubes, or Iron Pipes, will be able to experience loading and unloading their cargo with the help of a material handler equipped with various attachments or a crawler excavator. Once you arrive at the designated area and position your trailer correctly, the loading process will begin automatically with the cargo you're hauling.


Once loading is complete, your GPS will automatically update with your destination. When you arrive at the depot, simply select the "Where do you need it?" option and head to the unloading point, where your trailer will be emptied.


Across prefab depots in the base map and in currently released map expansions, you'll be able to experience this feature at several sawmills, construction sites, material stores, steelworks factories, and more. For custom-made depots, it will be available at a number of timber harvest depots in the upcoming Nordic Horizons DLC, as well as at one custom shipyard depot in Athens, Greece. We plan to expand this feature in future updates.


We hope you will enjoy this new feature in ETS2 once it is released in the 1.57 update. Until then, stay tuned for more updates from this map expansion by following us on Twitter, Facebook, Instagram, Bluesky, and YouTube, or by signing up for our newsletter. We will see you on the road!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/