Improvements:
Improved eternal chest handling to prevent item loss
Optimized the eternal chest display for smaller screens (such as the Steam Deck)
The Smith Hallgrim is now moved to a more visible location
Added visual feedback when charging certain skills
Adjusted the loot drop calculation to ensure item drops at a high player levels
Added gamepad support for scrolling through blueprints in the journal
Bugfixes:
Fixed wrong room sizes on the map
Resolved an issue where Warak's dialogue caused a crash after abandoning the Arcanum Sanguis quest for the Cult
Resolved performance issues in the volcano lava rooms when Post Processing FX is disabled
Corrected quest journal entries with incorrect information
Resolved issue where summons crashed the game in the swamp dungeon
Holy crap, I just realized I never posted about the demo release here… and it’s been TWO DAYS already!
(Shoutout to my temporary remission of Alzheimer’s)
Anyway - the demo is officially out!
I really hope you’ll enjoy it if you haven’t tried it yet, and if you have - I hope it didn’t disappoint.
The game is still in a pretty raw state, but don’t worry - I’ve got tons of plans for this little monster.
Next up: a nervous system, proper damage reactions, an NPC spawner, and new weapons.
So yeah… don’t go anywhere, this demo is just the beginning! I'll keep you updated here on Steam and even more so on Discord (subscription bait)
P.S. I’ve seen your comments - reading them honestly makes my day.
Thanks for all the support, u guys are amazing ❤️
Fix applying customization to all after loading removing Theme from every building
Fix low flashing light checkbox not working in settings
We have some exciting news for our European truckers! The dynamic loading and unloading feature is coming to Euro Truck Simulator 2 for the very first time with the upcoming 1.57 update. Let's take a closer look at what's in store for you!

We first introduced this feature for American Truck Simulator, and now we're excited to bring it to ETS2 as well. It will debut at selected custom and prefab depots in the upcoming Nordic Horizons DLC, and will also be added to all suitable prefab depots across the base map and map DLCs, plus one custom depot in Greece - so everyone can experience it!



For now, this feature will be available for logger trailers. Drivers using an ownable logger trailer, delivering Logs, Large Tubes, or Iron Pipes, will be able to experience loading and unloading their cargo with the help of a material handler equipped with various attachments or a crawler excavator. Once you arrive at the designated area and position your trailer correctly, the loading process will begin automatically with the cargo you're hauling.


Once loading is complete, your GPS will automatically update with your destination. When you arrive at the depot, simply select the "Where do you need it?" option and head to the unloading point, where your trailer will be emptied.


Across prefab depots in the base map and in currently released map expansions, you'll be able to experience this feature at several sawmills, construction sites, material stores, steelworks factories, and more. For custom-made depots, it will be available at a number of timber harvest depots in the upcoming Nordic Horizons DLC, as well as at one custom shipyard depot in Athens, Greece. We plan to expand this feature in future updates.


We hope you will enjoy this new feature in ETS2 once it is released in the 1.57 update. Until then, stay tuned for more updates from this map expansion by following us on Twitter, Facebook, Instagram, Bluesky, and YouTube, or by signing up for our newsletter. We will see you on the road!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Hello people of the Unseen!
It’s your (least) favourite overstressed game developer here back with another Dev Dive!
What’s a Dev Dive you ask? Well… read the previous two dives, I’m not in the mood to explain it right now.
Anyhoo!
Since last month’s dive, I’ve made quite a bit of progress! And I have some really neat things to show off, as well as a very important announcement to make!
So, let’s make haste, and make the dive!

Let’s start off with that important announcement I mentioned…
Depths Unseen now has an official Discord Server!
Ever since I first joined Discord, I’ve always had the idea to make a server for Depths Unseen, somewhere for people to discuss the game, and share any creations they make for it, while also giving sneak peeks at things to come!
And now, after a few months of hesitation, and thinking… it’s here!
Join today, and become part of the Depths Unseen community!

In both of the previous dives, I mentioned The Adit, and finally… after a little too long, it’s finally in the game and functional.
But The Adit isn’t the only new room as you can see, there’s another one, one which is slightly larger… more important… and a key step in Winston’s journey through the Depths.
This room is none other than the entry point to the main hub of the chapter, and the home of a new ally…
Speaking of that ally.
(note: this concept art was made before I actually had an idea for what this character would be called.)
This entry point is the workspace of a new character named CALI!
CALI’s purpose was to take staff keycards, process them, and let the staff through into this “hub”. Though… in her current state, CALI can’t take keycards, as she’s in an offline mode, and will only wake back up if someone is to trigger the emergency reboot… someone who needs her help… someone who is currently squinting at her all confused…


As you can probably tell, I’ve been quite busy adding new things to the game, as well as getting new things set up for it too, but trust me when I say most of the time since the last dive was spent either fixing issues with Unity, or tweaking/improving other things already within the game, such as the bottomless pits, which now have spikes, or the lights, which I’ve managed to make look way nicer than they did previously.
But I’ve also done more work with Winston, making him less clunky, and stiff, and more fluid and fun, he obviously still has his jank, don’t get me wrong, but it’s nowhere near what it is right now!

And finally, to end off this month’s dive, here’s a fact about Depths Unseen!
Did you know:
Today (October 25th) marks the day Depths Unseen began development back in 2022!
Back then, the game was entirely different, and for quite a while it stayed in preproduction hell, with me constantly scrapping stuff, and changing plans, and I only actually started working on the game in Unity late last year!
But now we’re here, 3 years later, with a Steam Page, Discord Server, and a monthly series of dev updates.
Here’s to three more! Just let’s hope I actually get stuff done within a reasonable amount of time.
But with that, this marks the end of our dive into the Unseen.
As always I value your continued support greatly, and I’m hoping that with the Discord Server I can grow an amazing and talented community.
See you all next month! When the penultimate month of the year comes to town!
Have fun with Depths Unseen!
亲爱的各位总裁:
“沉浸式剧情游戏节”即将于2025年10月25日—11月8日沉浸开启,《失业了,我获得亿万游戏财产!》现已参与其中;为了感谢广大总裁的喜爱与支持,Steam平台史上最低【七折】优惠将同步开启,仅售36.4元!!!
不仅如此,【买就送】活动第二十七期现已上线!前一千名购买游戏的总裁可获得正版写真礼包码、mini唱片、签名照!
“沉浸式剧情游戏节”史上最低优惠限时上线:
“真人互动影游节”活动期间,即北京时间2025年10月25日—2025年11月8日,
《失业了,我获得亿万游戏财产!》Steam平台史低【七折】优惠重磅上线,本体折扣-30%,折后仅售36.4元。
买就送活动福利内容:
即日起至2025年11月1日期间购买游戏的总裁,送游戏内正版福利写真礼包码、主题曲mini唱片CD+指定角色签名照!
买就送活动领取方式:
加入官方QQ群973300042私聊“财产-小助理”、填写问卷即可。
注:
1、由于签名照数量有限,本次活动限10月17日后购买的玩家参与,实体奖励包邮发货!
2、奖励将在15个工作日内统计数据,按顺序依次发放奖励~