Devices Tycoon - roasterygames

In Devices Tycoon, you’ll have the opportunity to increase your company’s popularity and boost the excitement around your devices through press conferences, annual awards, and public presentations.

Press Conferences

From time to time, you’ll be able to host press conferences and answer questions from journalists.
Your responses will directly influence your company’s reputation and the hype surrounding your devices.

Journalists may ask challenging or provocative questions — you don’t need to be rude, but avoiding answers entirely won’t work either. A thoughtful approach can strengthen your public image, increase anticipation before launch, and shape how fans react to your announcements.

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Annual Awards

We’re introducing a new feature — The Annual Awards Ceremony!
A variety of award categories allow your company to gain status and earn valuable bonuses.

And if you win — make sure to share the moment with your fans on DevicesGram. (We talked more about DevicesGram in our previous updates!)

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Device Presentations

You’ll also be able to host presentations for your new devices in front of your fanbase.
Presentations help attract new followers and increase hype leading up to release. Each device has its own style of presentation, making every showcase feel distinct and memorable.

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Thank you so much to everyone who continues to add the game to their wishlist — your support truly means a lot! 💖🚀

Star Pulse:The War-test - 3079143477
Moved multiplayer mode features such as readiness, difficulty selection, and battle configuration to the lobby.
Enhanced player unit distinction in multiplayer mode and optimized level loading logic.
Fixed issues with abnormal return to the main menu in multiplayer mode, certain skill abnormalities, and non-host player model animation issues.
Resolved abnormalities in side events in certain levels
Galaxy Commanders: Gridstrike - gdzieorybazy

The demo is live!

Galaxy Commanders: Gridstrike now has a free playable demo — a vertical slice of the full game featuring the core tactical systems.

What’s inside
• Tutorial mini-campaign — introducing shields, armor, weapons and gear.
• Fleet Builder — equip and test your own ships.
• Skirmish mode — four different battles.
• Adjustable AI difficulty — unlocks after completing the tutorial.

Lessaria: Fantasy Kingdom Sim - agrippa

Hey everyone!

The first patches are out – and we’re really happy they solved part of the problems (the healer on the news image is probably there because we’ve started healing the game). We’re already seeing many more comments saying the game can now be completed without errors.

But we know there are still other bugs – and it’s Saturday – we’re working and preparing the next patch, which will be released on Monday.

If you haven’t checked out the game or read the two full hotfix lists yet, here’s the main summary:

  1. Fixed a large number of bugs related to heroes getting stuck, construction issues, save/load problems, crashes, and many other unpleasant errors.

  2. Improved balance on several maps.

  3. Increased group size from 3 to 5.

  4. Fixed an issue where dead heroes still occupied a slot.

  5. Made the first UI improvements.

  6. Made the first improvements to the map.

  7. Improved hero behavior – they now die less often and act more reasonably.

All these and many other fixes are already in the game. But this is only the very beginning. This is the state we should have released in – we understand that.

What we’re working on right now:
  1. Hero behavior improvements. You’ve given us lots of feedback about heroes, and we’re making them better.

  2. Balance. We’re adjusting difficulty across different maps. The final mission will be changed – we’ll make it more interesting; we know where we went wrong :)

  3. Many quality-of-life improvements. For example, when a group leader dies, the group will no longer disband – among other small but nice fixes that we’ll include in the next patches.

  4. Hotkeys! :) Honestly, no idea how we managed to miss them at launch. Sometimes your eyes just get too used to things. This will be the first iteration – we’ll keep improving controls based on your feedback.

  5. Bugs and issues. We’ll fix another big batch of them in the Monday update.

That’s what we’re doing right now – but we’re also thinking about what comes next.

We realized one important thing – the game needs to offer much longer playtime.

Players need a mode (or modes) where they can spend hours. Missions, sandbox, etc. We’re thinking about it and trying to figure out what can be done quickly.

We’re also discussing what to do with the enemy waves. Opinions in the community are split – so most likely we’ll let you customize that yourself. In general, we want to give you more options to tweak the game the way you like.

In the coming days, we’ll publish a more detailed roadmap. We need to estimate our workload more precisely and understand what’s most important for you right now.

And let’s talk about our Supporter Pack (or as some players have started calling it, the “Day One DLC")

No, we didn’t intend to make a greedy pack that locks content away or mocks players. Honestly, we didn’t realize before launch that the base game didn’t have enough content :)

Originally, the Supporter Pack was meant to include cloaks, cosmetics, and such – but at the last moment, we thought it would be nice to add something extra, something we could finish in a couple of weeks before release. So we made a new hero and added a few features to the Survival mode. We meant well…

But now we understand how that looks – especially when people are criticizing the game for a lack of content and a weak Survival mode.

Giving that hero away to everyone would be unfair to those who supported us and maybe bought the pack because of that exclusive hero. So instead, in future updates we’ll add a new hero (or heroes) for everyone – and more content for Survival mode or even new modes altogether.

It wasn’t a good look – we’ll make it right by improving the game and adding more content.

A huge thank-you for all the kind words you left under the previous post – it really helps the team :) Some of our devs needed a bit of time to recover after reading all the negative feedback. It hurts – no point pretending otherwise. But your criticism is valid, so what can we say… :)

Thank you for both the criticism and the support. If we’ve fixed the issues that made you leave a negative review – we’d really appreciate it if you could update your rating. We won’t hide it – reviews matter to us. Not only because we want to make a 95%-rated game – but also because the higher the rating, the better the sales. And we still need sales to keep supporting the game – we didn’t release a massive hit that lets us stop worrying about money :)

But we’ll keep improving Lessaria every day – you’ll see it, and we believe you’ll appreciate it.

Thanks again – and see you soon!

ToriDori - VeryVery

https://store.steampowered.com/app/3979300/FIND_ALL_Halloween/?curator_clanid=40622694

The continuation of the Find All: Halloween game series is released. Explore the mysterious castle mansion and finding diffirent items and paint black - white locations with colored paints. Interesting, attention-grabbing picture, 180 items and pleasant atmospheric music are waiting for you. And also in time of release will be published DLC with an additional location on the same theme but larger in size, where you will be waiting for 200 items.

Mech Builder 3D - Don Pachi

Patch 0.5.0:

  • There have been reports that models 7 and 8 sometimes cause the game to freeze, so they have been removed until the issues are resolved. But its parts can still be used in kitbash mode.

World of Guns: Gun Disassembly - -=NE=-
In several hours we’ll go live!
We will explore Webley-Fosbery and Mateba Model 6 Unica.
We’ll talk about their technical features, unique mechanisms, and the process of integrating such models into World of Guns
Join the stream, ask questions, and explore how Japanese engineers approached firearm design in their own distinctive way!
Steam
YouTube
Facebook
Skill Legends Royale - Ayu

There's less than a week left until the new season update. The reason we haven't released any Developer Notes recently is mainly due to some internal team changes. As a small team, personnel changes always have a significant impact on us. As a result, certain activities, such as voting events, have been affected and delayed. However, please trust that we will adjust as quickly as possible, striving to make Skill Legends Royale a game that everyone will enjoy playing for a long time. We are continuously working toward this goal.

Starting from the next new season, we will officially extend the duration of a season from one month to two months. To make the "OVERKING" rank more prestigious, we have also appropriately increased the difficulty of reaching it. However, with the extended season, we do not want players who aim for higher ranks to feel the pressure of "having to play more matches every day to rank up." Therefore, we are introducing a ​Seasonal Rank Inheritance system: players who reach the DIAMOND rank or above in the current season will inherit a certain rank at the start of the next season, so they won't have to start completely from scratch. With this inheritance, the average number of matches required per month to reach the highest rank will actually be lower than before.

Another important reason for extending the season duration is that we hope to deliver more exciting seasonal update content while improving the quality of the versions and minimizing game bugs (for example, the issue with the FOREST RANGER causing game freezes this season has caused a lot of trouble for everyone). Currently, for a small team like ours, one month to prepare for a season seems a bit too tight, often leaving us rushed and scrambling before and after updates. It took us a considerable amount of time to identify the cause of the Forest Ranger bug just recently, and we will fix it as soon as possible, synchronizing the update with the new season.

Here's a little sneak peek: for the new season, we are boldly adding a mysterious mechanic, temporarily called "Golden Flash". The introduction of this mechanic will bring entirely new changes and strategic possibilities to the game. We hope the new season will bring you unexpected surprises. Stay tuned for the upcoming new season!

Oct 25
Verbal Beatdown - Rob Law
Happy Halloween!

NEW CHARACTER:
  • Added Headless Horseman as a playable character.
The Headless Horseman turns disabled letters into Flaming letters. With certain perks and a good strategy, this power has incredible potential.



PERK CHANGES:
  • Incombustible now prevents any harm from Flaming letters instead of stopping fire from spreading.
Rainbow Legends - BBCDTBC

Dear Colorists!

The 25-Day Speedrun Challenge officially ended at 8:00 PM (China Time) on October 25th!

In just a few minutes of racing, countless restarts and optimizations came together into an incredible display of skill and passion.

Thank you to every player who participated, watched, submitted, and shared!

Final Leaderboard (Top 30)

Reward Distribution

Event rewards will be distributed via Bilibili private messages from the publisher account @Light Up Games starting October 27th.
Please keep an eye on your inbox if you are among the winners!

Message from the Developers

Future updates are already in full development!
We’re working hard to improve the gameplay experience, balance skill performance, and prepare new fun modes and challenges.

Stay tuned for the next update and event!

https://store.steampowered.com/app/3470370/_/

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