Refined the card-follow behavior when dragging cards on the map
Updated the visual presentation of the in-map pause indicator
Addressed an issue where the bag could be opened while "Bag Card Selection" was already active
Fixed a bug where area damage could still hit obstacles after they had been removed from the map
Fixed the "Show Paths" button not automatically turning off when exiting a map
The pause indicator has been redesigned. This new version should be cleaner and more intuitive.
Deck-Building Roguelite Heist RPG
We are excited to reveal a first look at the combat gameplay of Deception Engine.
Deception Engine builds upon and improves the combat system of Chrono Ark, while shifting closer to a roguelite RPG structure with permanent character progression — meaning that unlike the previous title, a single death does not send you back to the very beginning.
We are also pleased to announce that Gustavo Coutinho, who has composed for PAYDAY 2 and PAYDAY 3, will be joining the project as the composer for the official soundtrack.

We hope you look forward to it!

Hello everyone, this is the developer of ZHUISHU
Thank you so much for playing the demo during the Next Fest and leaving such detailed feedback! Over the past weeks, I’ve been focusing on addressing issues related to control feel, display logic, and several story progression bugs.
Here are the main updates in this patch 👇
Click detection: Adjusted certain clickable areas — interactions below the center line should now respond properly.
Movement & footstep sync: Footstep timing is now synced with movement speed, making the character’s motion feel more grounded.
Running feel: Tweaked running animation and speed to reduce the previous “sticky / heavy” feeling. Movement should feel smoother now.
Chapter menu scrolling: Fixed an issue where sliding through the chapter list could accidentally trigger clicks. The scroll area transparency has been adjusted for smoother operation.
Dialogue display: Dialogue now appears all at once, avoiding the distracting text movement during generation.
Punctuation display: Updated the font — punctuation marks should now display correctly.
Text consistency: Fixed mismatches between in-game text and images in certain scenes.
● Seasonal upgrades added - complete Seasonal tasks to earn Seasonal points, spend them to make the next Season easier!
● Each completed Season task gives a temporary GpS boost to the main game. Resets once the next Season starts
● More dying compatibility added (use up to 4 different dyes to customize your heroes!)
● Improved the custom dye look
● New Rare Earth Warrior hero - Tateju
● Away income has been boosted, now it takes into account all of the Pet abilities and average bonuses from Fireflies, previously it did not
● Away Income upgrades rebalanced and are now additive instead of multiplicative (base Away Income: 10%)
● Auto Battle toggle added - continue a win streak until a Province is captured or retry indefinitely. Usable only in Battles (unlocked by beating Town 56)
● Added a 'next' button to quickly start the next Battle
● Battle Retry button moved from the left side to the right side
● Upped the maximum Battle speed to x8
● Buffed heroes - Snow, Tomak, Demid, Keoru
● Nerfed heroes - Sayid, Momo, Belu
● Completing all School upgrades now displays a green checkmark on the main HUD
● In the Seasonal game, the School upgrade nodes now display the current & the maximum reachable level, instead of overall maximum level
● Added an ability to de-equip a Pet
● Added the Seasonal game quick-switching button on the side menu
● Steam - added a hotkey for switching to/from Conquest with F9, and to/from Seasonal game with F12
● Fan-made riddle compatibility added
● Fixed the phantom Wagons appearing behind the player during a Frenzy
● Fixed the issue with Energy sometimes not defeating all of the Wagons in a frenzy
● Active event timer performance improvements
● Some performance leaks plugged
● Bug fixes
Artwork made by Myaknroy - instagram
Change log:
The damage from Blood Magic will no longer put you in a strange state of being alive yet at 0 HP. (Blood Magic damage is meant to always leave you with at least 1 HP, even if you already have 1 HP when using a Blood Magic spell.)
The Rat and Sister Jeanne can now show up in the Workshop even if you’ve chosen the Offering ending.
Spells using Ignition no longer get stacked with similar Spells that don’t have Ignition.
https://store.steampowered.com/app/4116860/Zero_Orders_Tactics__Under/
Contains a new faction of underworld dwellers + extra units for Dwarves, Humans, and Forest factions. (31 new units in total),
plus 3 boss fights,
plus 3 heroes.
https://store.steampowered.com/app/3979300/FIND_ALL_Halloween/?curator_clanid=40622694
The continuation of the Find All: Halloween game series is released. Explore the mysterious castle mansion and finding diffirent items and paint black - white locations with colored paints. Interesting, attention-grabbing picture, 180 items and pleasant atmospheric music are waiting for you. And also in time of release will be published DLC with an additional location on the same theme but larger in size, where you will be waiting for 200 items.