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It’s been half a year since the release of my first game. That game had many shortcomings, but I believe the games I make in the future will keep getting better. Thank you all so much for support.

“Vanlife Journey and Bunny’s Wishlist” is a farming and exploration game themed around campervans and wishlists.
Players can drive their campervan through this strange world, get out anytime to explore, collect resources, upgrade their camper, and build campsites nearby. The equipment on the van also has various functions.

Bunny holds a wishlist, and the main goal of the game is to travel forward while trying to fulfill all kinds of quirky wishes along the way.
Since this project is much larger in scale than my first game, as a solo developer, I can’t yet confirm when it will be completed. However, I hope to share it with everyone sometime in 2026. Further updates on the game’s progress will be posted on the Steam Community.
Thank you once again for supporting this small indie developer!
On
 
	Fixed the bug where consecutive level-ups caused confusion in skill and attribute options.
Fixed the bug where returning to the main menu resulted in abnormal save data.
Fixed the bug where NPCs failed to refresh their status after quest completion.
Fixed the bug where the Mage’s Lightning Orb weapon skill was not affected by attack speed bonuses.
Fixed the bug where quest rewards could be claimed repeatedly.
Fixed the bug in the description of some equipment affixes.
Fixed the missing decay effect in the Ranger’s build (BD).
Fixed the abnormal value bug in set skills.
Fixed the abnormal skill description bug.
Optimized critical hit text (now more visible).
Ranger quest items can now be discarded.
Added a "Pause game when switching screens" button, configurable in Settings.
Optimized the golem’s animation module.
Optimized the cursor for placing items in the inventory.
Optimized damage detection for the Sword Qi Slash skill.
Optimized the Frost Orb’s return and split builds (BD).
Optimized the description for in-store gambling.
 
	Development is in full swing, and we're excited to share a first glimpse of our game in action. In this Pre-Alpha stream, you'll get an early look at the core mechanics we're building.
💡 It's still early days, but your feedback means the world to us. 📝 Watch the video, let us know what you think, 💚 And don’t forget to Wishlist & Follow to stay updated!
Join our Discord Now to share your feedback, and while you’re there, check out our other games.
— Alkame Games
http://href="https://store.steampowered.com/app/3354260/TCG_Multiplayer_Card_Shop_Simulator/ 
http://href="https://store.steampowered.com/app/4051800/Crime_Scene_Clean_Paranormal/ 
   Wishlist Now! https://store.steampowered.com/app/3481370/Diecast_Shop_Simulator/ https://store.steampowered.com/app/3548510/Dig_a_Hole_Multiplayer/ 
 
	Final tests are done. Still a long road ahead, but things work, and are fun.
See you monday for release! 4 PM CEST

 
	Friedemann here 👋
Less than 24 hours since the game released and it's been a wild ride! I’m still completely floored by how many of you are playing Slots & Daggers and leaving all sorts of kind messages and feedback. Thank you so much for all the love and support ❤️
I’ve been busy fixing issues you have reported and just uploaded a new update (1.0.2) that addresses some bugs:
Quitting & restarting the game while in Arena Mode now works properly
Removing passive power ups from your inventory resets their bonuses correctly
Chips get reset when wiping your game progress
Fixed a bug that occured when combining Mirror power up and self-respinning symbols
Some more minor fixes and QoL improvements
Should be an overall smoother experience!
The update is live on the game's beta branch (to access: rightclick the game in Library -> Properties -> Betas -> select "beta" from the dropdown) and will be moved to the default branch later in the day, after some testing.
If you run into any other bugs or balancing issues, or any of these issues keeps happening for you, please keep posting about it here or in the discussions, it helps a ton and I’m trying to read everything, even if I don’t have time to respond!
Cheers,
Friedemann 
 
	
	The long-awaited power has arrived —The Dark Lady, Mother of Dragons.
Wielding darkness as her blade, she shatters enemy defenses and draws strength from the fallen to empower her allies. With devastating bursts and commanding team buffs, she reigns as a true master of war.
🎬 𝐖𝐢𝐭𝐧𝐞𝐬𝐬 𝐡𝐞𝐫 𝐦𝐢𝐠𝐡𝐭 𝐢𝐧 𝐚𝐜𝐭𝐢𝐨𝐧 — 𝐰𝐚𝐭𝐜𝐡 𝐭𝐡𝐞 𝐟𝐮𝐥𝐥 𝐬𝐤𝐢𝐥𝐥 𝐬𝐡𝐨𝐰𝐜𝐚𝐬𝐞 𝐧𝐨𝐰!
📥 Download the Reborn version and enter the world:
https://dragonheir.sgrastudio.com/
📚 Explore the official Wiki for guides & tips:
#Dragonheir #DragonheirSilentGods #Reborn #DownloadNow

 
	
	In 2022, 4 years ago from today, I released the original Murder Is Game Over game on Steam. The project surpassed my very modest expectations, and I went on to produce 4 additional games in the series. Murder Is Game Over: Streaming Death, Murder Is Game Over, Deal Killer, Murder Is Game Over: The Blackinton Curse, and Murder Is Game Over: Murder Otaku. Each game is a stand-alone mystery for Cleo and Detective Guy, and the games can be played in any order. Each game has its own unique set of features, and (I’ve been told that) each game adds more finesse. If you enjoyed the original game, I urge you to check out the others for more spooky mystery fun.
Thanks for 4 years of support!



 
	





 
	
	