FIND ALL 4: Magic - VeryVery

https://store.steampowered.com/app/3979300/FIND_ALL_Halloween/?curator_clanid=40622694The continuation of the Find All: Halloween game series is released. Explore the mysterious castle mansion and finding diffirent items and paint black - white locations with colored paints. Interesting, attention-grabbing picture, 180 items and pleasant atmospheric music are waiting for you. And also in time of release will be published DLC with an additional location on the same theme but larger in size, where you will be waiting for 200 items.

School Days - 白雨工作室

各位小伙伴好!

 

今天给大家介绍的是正在制作的孟怀安隐藏线。如果你已发觉孟怀安会有隐藏线,请看A段落。如果你没有发觉孟怀安剧情有什么特殊的,请看B段落。

 

A段落:恭喜你!你真是个聪明又细心的宝宝!轻而易举地发现了我们为孟怀安隐藏线埋下的伏笔,现在终于到了揭晓秘密的时候了。接下来请看C段落。

 

B段落:由于我们刻意降低了孟怀安伏笔的存在感,你没有发现异常是完全正常的!说明你是个认真、专注、善于代入的玩家!接下来请看C段落。

 

C段落:那么孟怀安的隐藏线到底是什么剧情呢?既然说了是隐藏线,当然不会剧透是什么剧情了,所以小编也不知道是什么剧情呢。以上就是小编了解的关于孟怀安隐藏线是什么剧情的信息,希望你看完以后,对孟怀安隐藏线是什么剧情有了新的认识哦,以后还想了解更多类似孟怀安隐藏线有什么剧情这样的信息,记得关注我们的开发日志哦~

 

要说明的是,隐藏线只会在触发孟怀安壶中天结局后,开新的一个周目才会触发。壶中天结局男女线都可以触发,带不带记者也不影响这个结局,唯一关键的是,孟怀安很XXX,要学会做一个真实的人,不要刻意讨好他。

 

目前我们正在全力备战正式版,包括补全尚未完成的内容,重制一些过于落后难看的UI,优化游戏节奏修复bug等等。

与此同时,负责DLC的同事们也正在加紧制作中,我们力求DLC会跟正式版本一起上线。有关正式版本和DLC的内容我们会在合适的时机跟大家详细介绍。

 

PS.接下来的开发日志频率会有所降低。

Ballshit - Liquid Meow Games
  1. Fixed the issue where the bonus video could not be played after unlocking all 5 endings
  2. Fixed mini-game anomalies
  3. Opening the history now resumes from the current dialogue position
Quantic River - FluidFury
-70% “ON THE GRID” Tier is live

Includes Playtest Access + all digital rewards.
Playtests will begin in Q1 2026.

If you already pledged for “The Real Deal” (€40) and want to upgrade:
→ Click “Manage your pledge” on Kickstarter
→ Select “On the Grid” (€45)
→ Confirm the change. Done!

K I C K S T A R T E R

Pompeii: The Legacy - yeikosu | Pompeii: The Legacy
🛠 Patch v0.503.8 - Sandbox CTD Fix

After the last update, some players were still experiencing crashes in Sandbox mode (CTD).
Thanks to your help and the save files you sent me, this issue should now be fully resolved.

Your feedback and reports really make a difference, thank you all for helping me keep improving Pompeii: The Legacy!

Azooma Escape - GloriousChicken

💀 The Jinns Found Out About Halloween...
...and they took it personally.

While everyone else is out trick-or-treating, our Jinns are out there tricking entire villages.
Looks like the world’s about to learn what real spooky season feels like.

🔥 Azooma Escape is on Sale until November 1st!

https://store.steampowered.com/app/2896760/Azooma_Escape/

Alone A Long - konohe12345

To commemorate our upcoming 1st anniversary on November 3rd, we've implemented the Ver1.3 update.

・Weather System Added

- Added the concepts of Clear, Rainy, and Stormy weather.

Weather changes at the start of each day, and work efficiency varies depending on the conditions.

・Added Pickup Items

- Added pickup items that boost work efficiency and movement speed.

Some can be obtained during tasks; using them optimizes maintenance efficiency.

・Added Ending Notes

- Added notes unlocked upon clearing the ending.

・Revisions to Existing Features

- Minor adjustments made to the ending cutscene.

- Added the action category to the Action Scheduling UI.

- Added UI displays for active buffs due to the addition of weather and pick-up items.

・Bug Fixes

- Fixed an issue where the Maintenance Gauge carried over when restarting via Continue after the ending.

Fresh Story 2 - wetmelonplay

We’ve added Czech and Slovak languages — now you can enjoy the game in your native language.
Please note that the translation was made by community enthusiasts, so there might be some minor mistakes or unfinished parts that will be improved over time.
We also fixed small bugs and made slight optimizations.

Thank you all for your support and feedback ❤️

TileSetGenerator - NEOGURU
  • Fixed bugs
  • Updated interface
  • New features: random generation of mask sets (from the list of layouts) (beta testing)
  • New mask sets




The Falconeer - Falcopup

So someome posted about the new mouse scheme, actually two persons so far, with valid critiques.

One of them was that WASD for the acrobatics cannot be re-bound(binded?) , which is true.
And another one explaining they were a retro gamer that used the arrow keys , not the WASD keys.

Now I am not 100% sure these are talking about the same issue, but I had a sleep and a think. And I woke up with the following idea: what if the new mouse steering just works together with a keyboard based yaw/pitch.

now the seperation of the acrobatics, roll , dive, boost up, is a clear improvement, especially since A and D now represent stratfing or directional rolling. But it takes up a lot of space and I don't have the funds to get everything re-localised nor the time to make a controller menu to accomedate that.
Generally I must strive to work within what I got rather than completely rebuild.

BUUUUT: I woke up and went, ok what If just turn on the arrow keys for turning at the same time as the mouse steering/aiming?. perhaps it just works really well together..

And it works!!!.

It works really well actually, because some of the mouse changing like the slow centering behavior, means you can just pick up mouse and fly and release it and go to arrow keys. Or use both together.

And because any mouse aiming ALSO steers the bird then it no longer has this 'flying turret' effect when you do. Which really irked me about the old system.

So changelist:
  • use Arrow keys to also steer the bird, combine at will with mouse steering and wasd acrobatics to form a more complete mkb control scheme.

To do on this matter:

  • find a way to swap the wasd acrobatics and arrow keys. or find some more rebind options for both that don't require a full rebuild of the controller menu (perhaps clicking on the acrobatics rebinds , cycles thru options, such as arrow keys or wasd keys).

Honestly I think that you need need WASD and arrow keys to control fully on the keyboard. But swapping it out makes left handed control much more comfortable.. So likely that is the minimal change you can expect.

There is some difficulty here cuz technically the WASD and arrow keys are all "axis controls" so they need a 4 button pre-defined 'axis' layout to work in the underlying input system, which is hmmmm very suspect. But gotta work with what is there atm..

Hope this helps,, I am quite grateful for both remarks even though the solution might not yet be 100% what is requested, I hope it shows there's a lot of potential in the current single mkb scheme concept..

Cheerio, Tomas

p.s. no further updates until later tonite / tommorow or perhaps monday, due to life.

...