Fixed a critical bug where the game would end if the bot destroyed a neutral garrisoned building.
Fixed an issue where the minimap marker was not displayed when infantry occupied a neutral building.
Fixed a bug where soldiers could not fire from buildings while inside a garrison.
Fixed an issue where selecting all units (including those unable to attack) caused none of them to attack the target.
Fixed a bug where spamming attack commands could make soldiers stand still and not move toward the target.
Improved unit behavior stability during attacks and movement.
Optimized command processing to reduce the chance of units “freezing” during rapid clicking.
Improved internal logic for interactions with neutral buildings.
Version V0.17.1 Demo is a Hotfix update focused on addressing critical issues found after the release of version 0.17.
Thanks to player feedback and testing, the game has become more stable.
Thank you to everyone who helps improve the project! ❤️ Your bug reports and ideas make Last Front better every day.
The next update will focus on a new 3–4 player map and improving battle dynamics. Stay tuned for more news soon!
\[Bug Fixes]
1. Fixed an issue where a false "Desktop Space Full" warning could appear under certain circumstances, causing the game to freeze.
This update brings new episodes for:
- Chasing You 2
- W: Time Catcher
- Kali — Flame of Samsara
- And the Haze Will Take Us
- The Thunderstorms Saga
- Shakespeare's Code
- The Missing
- Advent No. 3
- Code Blue
- Where Love Burns Eternal
- Heaven's Secret 3
- The Parallel Universes Bureau Vol. 2
- Te Amo — Vol. 2
Rejoice Hunters and Mimics! The first real batch of patch notes are upon us!
Hunter Traps
Revamped UI — yellow dot indicators now show trap charges above each Gear.
Added a radial recharge timer for each trap.
Added a throw animation; traps correctly disappear from hand when out of charges.
Now persist for the entire round (previously disappeared after 60 seconds).
Can always be placed and now spawn closer to the Hunter’s feet.
All traps now start with 5 charges (will be rebalanced with future data).
Teams & Lobby
Returning from a map now keeps you on the same team (Team A: Mimics / Team B: Hunters).
Added “Team A” or “Team B” text above player names on the Lobby board.
Survey Drone
Fully revamped: now “pings” Mimic locations with a static ping visible to both teams.
Hunters can locate general areas without tracking Mimics directly.
Balances power by allowing Mimics to reposition when detected.
Knife
Increased effective melee range.
Hitbox reduced from 15×15×15 → 10×10×10.
Damage increased from 25 → 100 per hit.
Animation changed from a slash to a stab — cleaner and more satisfying.
Mouse Settings
Mouse sensitivity now updates instantly.
Slider range increased from 0.1–1 → 0.01–2.
Audio & UI Fixes
Fixed Mimic voice lines and “Entropy Approaches” HUD message not showing.
Added camera lag to both Hunters and Mimics for smoother movement.
Kill Feed visually improved for clarity.
Post-match “LOSS” text is now red.
Fixed post-match voice line variety (now random from 4 Victory / 4 Defeat lines).
Weapons
PHW-XLSM (Assault Rifle): accuracy spread tightened from ±15 → ±5.
Grenade: sound quieter; pull-in radius and slow effect increased; animation less buggy.
Cryo Bullets: now usable with primary fire on Eclipse S-30 shotgun.
Siphon Saber:
Greatly increased slashing range when activated.
New blue energy explosion effect when hitting Mimics.
Updated hit mechanics — now hits multiple objects.
When Activated:
Hitting Mimic heals you for 20.
No longer damages Hunters.
When not activated: hitting non-Mimic objects costs 25 HP.
Paint Canister: now also slows Mimics in addition to marking them.
Nanite Repair: cooldown drastically reduced from 360s → 30s.
Rigging Trap: under review for effectiveness.
PHW-XLSM M203 EMP Grenade: fixed firing/visibility issues.
Mimics
No longer need to manually turn into an object — auto-transforms at round start.
Can’t use abilities before Hunters are released from Blind Timer.
Vociferations (sound rework):
Focus Azimuth increased 5° → 30°, Non-Focus 30° → 120°.
Inner radius increased 500 → 800 (full volume heard sooner).
Non-Focus Attenuation increased 0.3 → 0.85.
Binaural Radius decreased 1200 → 100 (less revealing).
Baraxxas Tweaks:
Evolution Blade: causes bleed only if Hunters are moving.
Inky Spit: shake-off duration doubled.
Manipulation: damages moving Hunters only.
Voxsplosion: radius increased 300 → 500.
Maps & Bugs
Fixed Overtake movement bug on Bazaar-Al Kadim.
Fixed Unstuck button functionality.
Fixed Combat/Survey Drone visual position issues.
Fixed Training Room VR headset not disappearing.
Fixed accuracy desync due to Hunter Camera replication.
Fixed Fullscreen/Windowed Mode not saving.
Fixed lobby “weird sounds” from auto-playing Gear/Evolution videos.
Quality of Life
Added Voice Chat (see new Audio menu).
Added Text Chat (press Enter to talk).
Added Player List + Mute Management (via Escape menu).
Added BEST OF indicator at top of screen (round count display).
Added new wormhole animation when loading into maps.
We are happy to announce that Wrong Elevator is a part of Steam's upcoming Screamfest IV!

We extended the playtest to accommodate the event, but it will conclude shortly after Screamfest ends. Thanks to all participants! 👏
Demo release will be available soon after the playtest ends, so stay tuned!
Best regards,
Glitchless Games
Fixed an error that occurred when gravity charge is 0, where the window displayed overlapped and do not disappear even after time had passed.
This is an 100adh competition that features some of the best competitive drivers in the game, 100 max drivers will qualify and only 32 will get to battle.
PC only
Sign up forms can be found in the #sign-ups channel in the VDL server, and to become a spectator you can watch on the twitch - https://www.twitch.tv/virtual_drift_league
If the players need any help they can contact any of the admins or the owners in VDL (15champ15 - Owner) (sylo.54 - Co-Owner) (jaysi - Head Admin) (four8zulu - Head Admin) (ghostfx01 - Admin) (kngbp - Admin) (wildfire7642 - Admin)
Track guides and extra information can be found in #track-guide channel or on the youtube
Qualifying - Saturday, 8th November 2025 18:00 GMT
Battles - Sunday, November 9th 2025 18:00 GMT

https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/Enjoy! ❤️
CarX Drift Racing Online Team
I may be a tiny lil lad, HOWEVER I slaved away all night to make another update for you lovely people!
Added 2 new cats
Added new achievements
Fixed more bugs
Improved late level game optimization even more
Buffed and reworked a few cards to make them work more as intended (Effected cards: Chain Reaction, Nibbles, Boooom, Fast Learner, Glass Cannon)
Huge thank you to you all for the positive feedback!
