Last Front - Murzbl4

🧩 Patch Notes — Version 0.17.1 Demo

🐞 Bug Fixes
  • Fixed a critical bug where the game would end if the bot destroyed a neutral garrisoned building.

  • Fixed an issue where the minimap marker was not displayed when infantry occupied a neutral building.

  • Fixed a bug where soldiers could not fire from buildings while inside a garrison.

  • Fixed an issue where selecting all units (including those unable to attack) caused none of them to attack the target.

  • Fixed a bug where spamming attack commands could make soldiers stand still and not move toward the target.


⚙️ General Stability Improvements
  • Improved unit behavior stability during attacks and movement.

  • Optimized command processing to reduce the chance of units “freezing” during rapid clicking.

  • Improved internal logic for interactions with neutral buildings.


🏁 Conclusion

Version V0.17.1 Demo is a Hotfix update focused on addressing critical issues found after the release of version 0.17.
Thanks to player feedback and testing, the game has become more stable.

Thank you to everyone who helps improve the project! ❤️ Your bug reports and ideas make Last Front better every day.


The next update will focus on a new 3–4 player map and improving battle dynamics. Stay tuned for more news soon!

Arcana Academy - Arcana Academy

\[Bug Fixes]

1. Fixed an issue where a false "Desktop Space Full" warning could appear under certain circumstances, causing the game to freeze.

Romance Club - Stories I Play - ysi

This update brings new episodes for:

- Chasing You 2

- W: Time Catcher

- Kali — Flame of Samsara

- And the Haze Will Take Us

- The Thunderstorms Saga

- Shakespeare's Code

- The Missing

- Advent No. 3

- Code Blue

- Where Love Burns Eternal

- Heaven's Secret 3

- The Parallel Universes Bureau Vol. 2

- Te Amo — Vol. 2

Mimic Man - Sebatnik

Rejoice Hunters and Mimics! The first real batch of patch notes are upon us!

  • Hunter Traps

    • Revamped UI — yellow dot indicators now show trap charges above each Gear.

    • Added a radial recharge timer for each trap.

    • Added a throw animation; traps correctly disappear from hand when out of charges.

    • Now persist for the entire round (previously disappeared after 60 seconds).

    • Can always be placed and now spawn closer to the Hunter’s feet.

    • All traps now start with 5 charges (will be rebalanced with future data).

  • Teams & Lobby

    • Returning from a map now keeps you on the same team (Team A: Mimics / Team B: Hunters).

    • Added “Team A” or “Team B” text above player names on the Lobby board.

  • Survey Drone

    • Fully revamped: now “pings” Mimic locations with a static ping visible to both teams.

    • Hunters can locate general areas without tracking Mimics directly.

    • Balances power by allowing Mimics to reposition when detected.

  • Knife

    • Increased effective melee range.

    • Hitbox reduced from 15×15×15 → 10×10×10.

    • Damage increased from 25 → 100 per hit.

    • Animation changed from a slash to a stab — cleaner and more satisfying.

  • Mouse Settings

    • Mouse sensitivity now updates instantly.

    • Slider range increased from 0.1–1 → 0.01–2.

  • Audio & UI Fixes

    • Fixed Mimic voice lines and “Entropy Approaches” HUD message not showing.

    • Added camera lag to both Hunters and Mimics for smoother movement.

    • Kill Feed visually improved for clarity.

    • Post-match “LOSS” text is now red.

    • Fixed post-match voice line variety (now random from 4 Victory / 4 Defeat lines).

  • Weapons

    • PHW-XLSM (Assault Rifle): accuracy spread tightened from ±15 → ±5.

    • Grenade: sound quieter; pull-in radius and slow effect increased; animation less buggy.

    • Cryo Bullets: now usable with primary fire on Eclipse S-30 shotgun.

    • Siphon Saber:

      • Greatly increased slashing range when activated.

      • New blue energy explosion effect when hitting Mimics.

      • Updated hit mechanics — now hits multiple objects.

      • When Activated:

        • Hitting Mimic heals you for 20.

        • No longer damages Hunters.

      • When not activated: hitting non-Mimic objects costs 25 HP.

    • Paint Canister: now also slows Mimics in addition to marking them.

    • Nanite Repair: cooldown drastically reduced from 360s → 30s.

    • Rigging Trap: under review for effectiveness.

    • PHW-XLSM M203 EMP Grenade: fixed firing/visibility issues.

  • Mimics

    • No longer need to manually turn into an object — auto-transforms at round start.

    • Can’t use abilities before Hunters are released from Blind Timer.

    • Vociferations (sound rework):

      • Focus Azimuth increased 5° → 30°, Non-Focus 30° → 120°.

      • Inner radius increased 500 → 800 (full volume heard sooner).

      • Non-Focus Attenuation increased 0.3 → 0.85.

      • Binaural Radius decreased 1200 → 100 (less revealing).

    • Baraxxas Tweaks:

      • Evolution Blade: causes bleed only if Hunters are moving.

      • Inky Spit: shake-off duration doubled.

      • Manipulation: damages moving Hunters only.

      • Voxsplosion: radius increased 300 → 500.

  • Maps & Bugs

    • Fixed Overtake movement bug on Bazaar-Al Kadim.

    • Fixed Unstuck button functionality.

    • Fixed Combat/Survey Drone visual position issues.

    • Fixed Training Room VR headset not disappearing.

    • Fixed accuracy desync due to Hunter Camera replication.

    • Fixed Fullscreen/Windowed Mode not saving.

    • Fixed lobby “weird sounds” from auto-playing Gear/Evolution videos.

  • Quality of Life

    • Added Voice Chat (see new Audio menu).

    • Added Text Chat (press Enter to talk).

    • Added Player List + Mute Management (via Escape menu).

    • Added BEST OF indicator at top of screen (round count display).

    • Added new wormhole animation when loading into maps.

Wrong Elevator - Hohenheim
Prepare for SCARES! 👁️

We are happy to announce that Wrong Elevator is a part of Steam's upcoming Screamfest IV!

We extended the playtest to accommodate the event, but it will conclude shortly after Screamfest ends. Thanks to all participants! 👏

Demo release will be available soon after the playtest ends, so stay tuned!

Best regards,

Glitchless Games

Spiral - kumakichi

Fixed an error that occurred when gravity charge is 0, where the window displayed overlapped and do not disappear even after time had passed.

CarX Drift Racing Online - 🚀ZigZag (DEV)
What's up, drivers!
We'd like to tell about one of the CarX Drift Racing Online community events!

Virtual Drift League

This is an 100adh competition that features some of the best competitive drivers in the game, 100 max drivers will qualify and only 32 will get to battle.


Available platforms

PC only

For more information please visit here

https://discord.gg/YU5VpNRWGE

Sign up forms can be found in the #sign-ups channel in the VDL server, and to become a spectator you can watch on the twitch - https://www.twitch.tv/virtual_drift_league

If the players need any help they can contact any of the admins or the owners in VDL (15champ15 - Owner) (sylo.54 - Co-Owner) (jaysi - Head Admin) (four8zulu - Head Admin) (ghostfx01 - Admin) (kngbp - Admin) (wildfire7642 - Admin)

Track guides and extra information can be found in #track-guide channel or on the youtube

Dates
  • Qualifying - Saturday, 8th November 2025 18:00 GMT

  • Battles - Sunday, November 9th 2025 18:00 GMT


https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/Enjoy! ❤️

CarX Drift Racing Online Team

Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy all!

Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental1!

Full Changelog - Update 120 - Experimental 2

Changes:
  • The back-end loading system for Vault Files has been replaced. Note that nothing should change-user side for this. Just let us known if the game isn’t seeing any of your Vault files now.
  • While playing Take & Hold, the ‘Return to MainMenu’ button on the wrist menu is now set to “Return to Lobby’ and takes you back to the Take & Hold Lobby instead.
  • Matchbox can now be harnessed.

Fixed:
  • Fixed issue in modded maps where sometimes not enough attack points existed for Sosigs causing the level to error. Sosig spawning is clamped now.
  • Correctly made Sosigs set to Ignore the Need for weapons no longer pick up items in the Equipment Scan Cycle
  • Fixed Take & Hold Magazine upgrade display
  • Fixed a prior Quickbelt rotation fix breaking left handed mode for them

API Notes:
  • FVRScene Settings contains 3 new public parameters. They allow you to override the ‘Return to Main Menu’ button of the Wrist menu to have a custom ‘route’ back upward. This is used in Take & Hold, but could (for mod makers) be used for taking you back out to the ‘lobby’ scene of your game mode.

Notes To Modders:
  • Atlas has now been fixed to load custom levels with this version. I changed two methods which broke a patch Nathan had written to fix my terrible code. That fix has been integrated into the game thus making Nathan’s patch unnecessary, thus fixing this bug. Everything say ‘thankyou’ to Nathan.
Kitty Combat - Mini Rowan✨

I may be a tiny lil lad, HOWEVER I slaved away all night to make another update for you lovely people!

  • Added 2 new cats

  • Added new achievements

  • Fixed more bugs

  • Improved late level game optimization even more

  • Buffed and reworked a few cards to make them work more as intended (Effected cards: Chain Reaction, Nibbles, Boooom, Fast Learner, Glass Cannon)

Huge thank you to you all for the positive feedback!

CORPSE CARNIVAL - Valkyrie杨轩

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