Version 1.1.3 brings several bug fixes and improvements to both the demo and pre-release versions of Idosra. Most updates address back-end issues, such as memory leaks and a potential crash when loading indoor areas. There are also a few quality-of-life updates.

New Features
Lighting FX Disable feature. The lighting effects in interior rooms can sometimes cause issues for systems with low free memory or integrated graphics. Some players may also just find interior rooms too dark for their liking. This feature will disable the lighting feature entirely (so indoor areas are treated the same as outdoor areas). Note: (1) in dark areas, NPCs will still react as if the room was dark. (2) Sometimes shadows can give hints on where to go, so be sure to use the 'scout' skill to scan the landscape around cliffs and ledges!
Bug Fixes
Fixed: Right analog stick where the player character can get stuck in the crouch position or move on her own.
Fixed: Two dialog prompts can open on the map screen simultaneously.
Lowered size of pre-load screen (the greeting screen) to 1x so that it is not cut off on smaller monitors.
Fixed: Slight lag in outdoor areas with water due to excessive collision checking against water tiles.
Quality of Life
A "!" icon will show on the map screen to indicate the next area Marika is interested in exploring.
The action2 button (default x on keyboard, default B on Steam Deck/xbox controllers) can be used to skip the scrolling text in dialogs and reveal the text immediately.
Balancing
Lowered HP on some fixtures, such as turrets, so that they can be destroyed in a reasonable number of hits.
Adjusted difficulty of the boss in "State Security".
Moved the red "electronic eyes" in "Water Facility" so that they are easier to hit.
(Demo) removed some enemy NPCs that had too high HP for the area they occupied.
Back-End
Save game code optimized to run faster. Large save files no longer cause skipped frames when writing.
Game bootup code optimized to run faster and consume less memory.
Interior room loading code optimized to run faster and consume less memory.
Technical Details
An excessive number of strings were being created by the code that parses the map data files. The resulting garbage collection resulted in a significantly slower bootup process.
Similarly, a similar issue occurred in the code that writes inventory items to the save-game file. This issue would only be noticeable on late-game save files. This problem resulted in a 1-2 second lag whenever the player touched a check point or started a new area (automatic save).
Thanks to everyone who reported issues and suggested improvements, including participants at Oak City Indie Games 2025 and the game's Community Hub.


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This update brings major quality improvements across all machines, with special attention to the lathe and user interface.
🧰 Lathe Enhancements
Improved thread cutting for smoother, more accurate results
Fixed inverted X-axis direction
⚙️ All Machines
Corrected tool movement hotkeys
Tooltips can now be dismissed instantly with a click
Added option to hide right-side controls
🧩 UI & Quality Updates
Added reordering of controllers on the left panel (Lathe & Conventional Milling)
Left panel order and expanded states are now saved between sessions
Low graphics mode now sets workpiece granularity to 1 mm for better performance
🐞 Fixes
Tools no longer cut through workpieces after falling from holders
"Fix Error" no longer resets workpiece rotation
Corrected similarity score when workpiece was saved in a rotated position
Thank you for all your feedback — it helps make every update smoother and more realistic!
Version 1.0.4 includes the following:
Added a “Performance Mode” options toggle for cases of extreme framerate issues or game crashing
Please report any issues found.
Adding interactive UI elements to help with sailing navigation.
The herb garden has been completely redesigned from the ground up.
It is no longer a queue, but a grid of tiles that take crops.
Crops take longer to grow but many can be grown at once.
Reworked some crop dependencies to make them flow better.
After harvesting the same crops are auto-planted, avoiding manual efforts.
New garden devices added to modify the behaviour of the garden.
Garden related trophies have been reworked.
Backgrounds have been reworked
The child backgrounds now give more impactful stats, permanent changes on a variety of aspects of your character.
The background items can now be upgraded, each one having its own upgrade path through the realms.
A new meridian opening quest has been added, that guides the player through the second mountain and to the observatory.
Added filter for craftable recipes in the recipes list.
Increased Pi Lip's crafting request cooldown.
Increase max size of over-the-head buffs. You can now have a BEEEG SUN.
Companions in combat animate their attacks too (if they have an animation).
Added more cloud images for even larger stacks.
Accepting a fallen star quest (such as those from the star observers) now unlocks fallen stars for you.
Added a character to the mine that allows exchanging ancient shards for the other kind.
Added ability to save/restore layouts for the pillar grid.
Hua Tong is now LF.
The sect no longer sells breakthrough pills after Body Forging. You need to make them yourself (or get Pi Lip to do it for you).
The sect now sells an Empowered Fusing Cauldron in body forging, to help people get started.
Added a new crafting action that allows using Brilliant to restore qi pool.
The Gnawing Shadow Talisman now has hidden potential.
The mastery tutorial now FORCES you to master a crafting technique.
Shadow artefacts now have caps on the vulnerability they can apply.
Passive reagents now only apply their effects on refine/fusion not any action.
Cleansed blood now stacks higher.
Megavolt now scales to big numbers.
Buffed the eclipse playstyle.
Dayspring no longer requires no moon, just to be in sun.
Twilight flare now gives buffs.
Blazing Resurgence now stacks more sun.
Heavenly Enhancement is now a barrier move not an attack.
Fixed reforge workshop not appearing after unlocking the Skypiercer.
Fixed reforge and upgrade dialogs not being square.
Fixed a lot of enemies that still debuffed defense to give vulnerability instead.
Fixed text of disabled menu options being difficult to read.
Fixed star observers crane corpse enemies appearing in the wrong location.
Fixed reforge workshop allowing upgrading without the right number of materials.
Fixed many typos.
Fixed Skypiercer buff to actually scale.
The founder echo no longer drops shards.
Fixed Tidao Feng art.
Fixed Ratascar attack art.
Fixed stance updating to early when an enemy dies.
Fixed Qici Nierou barbs buff doing weird useless things. Now it stabs you.
Fixed reflective curse to have flat damage instead of some broken scaling.
Fixed Accursed Stars Grace max stacks to match tooltip.
Fixed many buff descriptions to make order of operations clearer.
AI Solitaire - Halloween provides 3 new decks to use with AI Solitaire! This DLC is themed around beautiful girls in a halloween style with a jackolantern deck thrown in for fun!
The 3 included decks are:

Happy 2:30am everyone!
As always, I'm up far to late to bring you an update to the playable teaser for Project Songbird! Version 1.0.5 just has some little tweaks that I feel improve the overall experience, but nothing major here to be found.
Fixed bug where flashlight was sometime not turning on during the opening hallway of the house
Added addition SFX
Adjusted ambient occlusion
Like I said, just a baby update! I've been watching the let's plays and reading the reviews, and I can't thank all of you enough for giving this demo a spin! Can't wait to show you what else I've been cooking up in the lab (my desk).
Goodnight, and I'll be back tomorrow!