The Halloween Deck Pack adds three new card decks to Wyvern Studios Solitaire! This deck pack is filled with Halloween fun suitable for the whole family. The three (3) decks included are:

We have released an update to fix some issues.
We apologize for any inconvenience, and please enjoy the game after applying the latest update.
Version display after applying this update
You can check the version on the title screen.
Bug fixes
Fixed an issue that prevented the game from starting due to screen misalignment.
Adjusted the window mode to fill the screen on startup.
Fixed credit notation
Thank you for your continued support of "Go! Sloth".
Added an animation skip function.
Adjusted the Cartridge Alarm Clock values to trigger based on probability.
Coin Attributes are now displayed on the unit.
Fixed a bug where switching from the Dice Bot to the Drawing Bot after disabling Rodents caused the max score multiplier to be 0.6.
Fixed an issue where achieving one successful guess followed by one failed guess would incorrectly unlock the Consecutive Guess Success achievement.
Fixed the +1 Coin text overlapping in the Slot Machine UI.
Fixed text overlap in the Result Screen when the seed name was too long.
Fixed an abnormal effect with the Cartridge: Knife.
Fixed an issue where using the Purple Enhancement Point “Spin Once” would also trigger the debuff “Pull the Lever 7 times, Counterattack Once” that should only activate in a critical state.
Fixed an issue where having both the Guitar and Wreath equipped caused two units to spawn when selling one unit on the field.
This is a regular maintenance and balancing update.
Wormhole collapse now moves slightly slower if you're beyond the pale to give you a chance to catch up with it.
Fixed AI jumping units back and forth between ships. It is now more aggressive.
AI values Fire on opponent ship more now (this was preventing the AI from playing some cards properly before).
Repair Bot now adds +1 HP to a random adjacent friendly mount. Now costs 2 command points.
Ion Shield now 3 range.
Energy Bubble now 4 range.
Remote Detonator now a death effect instead of blowing up immediately and can be cast on enemy units and now does 2 damage.
Send My Regards is now Rare rarity, does 2 damage and is $250.
Increased chance of skill cards in generated decks.
Made a number of skills lowest rarity.
Core Flush now gains up to 8 energy.
Cargo Pod ship has 2 less cargo bay tiles.
Orca ship now has 15 card capacity by default.
Increased Gunner HP to 2.
Tweaked AI deck and play heuristics for multiple cards.
Reduced rarity of some expansion chip cards and increased probability of expansion slot upgrades in generated decks.
Rolled over card in card hand is now aligned with the bottom of the screen so vital info is not hidden from view.
Animations will now play for 0 damage dealt (while this slows things down a bit, there are some cases where not playing this animation creates ambiguity about what happened).
Fixed cloned units being able to be moved by the opposing player in some cases.
Fixed some missing Japanese localization copy.
Fixed player ID not being sent correctly by the server in some actions.
Fixed fungal ship tiles creating a visual glare glitch.
Fixed Hacking Module using incorrect sprite.
Captains!
Hotfix #1 for Update B17 has been released. The changelog is as follows:
Mooring fee is now charged from players above captain rank 10 instead of 7
Decreased the number of NPS (non-player ships) that are aggressive towards players by default in beginner waters
Copper production at South Bastion Port has been replaced with wood production.
Mortar wear is now displayed in the tooltip
Reduced the color intensity used to mark dangerous waters on the world map
Fixed a bug that prevented attacking players of low captain rank in port battles
Fixed various crashes
Made further adjustments to the authorization sequence
Thank you for your feedback!
Venturing into once-unknown waters has made our crew a little weary from its pursuit of knowledge and treasure. While sugar and rum would be adequate gifts to receive, we'd love nothing more than support from our fellow Captains beyond our spyglasses!
https://store.steampowered.com/app/2948190/World_of_Sea_Battle/
Hi Everyone!
Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.
In my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby.

A much more open area, with the access to all the guns that have been unlocked and targets to shoot at!

Multiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.

Really trying to limit hands phasing through stuff (even other player's stuff).

Friendly target practice!
That's it for now! Just a small bit of news today. Still got tons to do! Look forward to sharing it with y'all soon.
-Huskinator
UI Fixes Improved (text over lapping, exponential numbers)
Removed Royal Flush as a seperate type to Straight Flush
Fixed stacking effects on Jokers when saving/loading
Adding missing seals to Go Go Green Pawer Ranger effect.
Cards in the process of being destroyed no longer persist after saving/loading
A big shout out to our Discord community (join here!) we have added a new bug reporting function in the settings to help improve Pawker.
We are excited a new mode will be coming soon, meow meow!
It has been 1 year since Mech Shuffle launched! Patch 2.10 brings new units to pilot, new weapons to test, Start-of-Match fortification, and a celebratory card back to collect. We’ve also squashed a few bugs, made some quality-of-life improvements, and adjusted the price to make it even more affordable.

We have lowered the price of Mech Shuffle to make it more affordable for everyone.
The OPIFEX Light VTOL is a compact scouting unit. It prefers firing from cover and keeping out of reach of melee attacks. Mounting Light Missile Launchers and twin Light EECs, this unit is excellent at hit and fade tactics.

The ARMICUST Heavy Tank is a mobile fortress, with impenetrable armour plating and arrays of light weaponry. Specialized in swamping defenses with small arms fire, the ARMICUST prefers to ambush and overwhelm opposition.

These new lighter weapons fill a unique combat role. While white damage tokens are easily blocked, a critical mass of tokens can overwhelm even the most heavily defended unit. When paired with heavy weapons, they can become almost unstoppable.


You can find the full patch notes below. If you want to support the game, a Steam review helps a ton- and if you have feedback or suggestions, drop them in the Steam discussion board. I read all of them!

New Game Mode: Online 1v1 (use join codes to challenge your friends)
New Unit: OPIFEX Light VTOL – unlock by defeating an OPIFEX
New Unit: ARMICUST Heavy Tank – unlock by defeating an ARMICUST
New Cards: Out of Reach, Light Missiles, Light VTOL: Advance Scout, VTOL Pilot, Infantry Machine Gun, Tank Pilot, Heavy Tank: Stability
New Perk: Exploit Fault
Mechs now gain Fortification at match start based on size (+0 for light, +3 for assault)
New Achievement: Air Superiority - defeat Baron Heremod with the OPIFEX VTOL unit
New Anniversary Card Back
Multiplayer Matches now use Card Backs
Improved New Player Experience: Gradual introduction to new Mechs, Pilots, Tokens, Rewards
Added DELETE GAME DATA button in settings menu
Hard Mode now unlocks when you defeat Baron Heremod for the first time
Fixed Bug: Token outlines now always face the correct direction
Fixed Bug: Syncing issue for Ranked Play matches
Nine new parts and a few variants arrive this update further rounding out tier 1 options. Two new mobility options are available with the Bodai Roo torso and the Mountaineer pistol. The new torso can perform a rocket boosted leap on a 10 second cooldown and the new pistol fires a grappling projectile to quickly close the gap.
More light ammo weapons have also been added with a T3 version of the T4 BB03 Brawler and T1 and T2 wrist cannons armature. These new integrated weapon parts should help improve the accessibility of hybrid melee builds.
Some adjustments to parrying mechanics have also been made to improve its accessibility and effectiveness in melee. Melee damage during staggers will now reset the duration of the stagger extending it by up to 3 seconds. Enemies will also react to parries with a slight delay, making an early block a little more forgiving.
2.3.0
Added added the BK01 and BK02 Bodai Roo, a T1 and T2 Bodai variant with a jump pack.
Added the RB01 Derby, a T1 variant of the now renamed RB02 Derby.
Added the GR01 Mountaineer, a T1 grapple pistol.
Added the SS01 Sawblade, a T1 chain sword that can be wielded in one or two hands.
Added the CF01 and CF02 Greatsword, a T1 and T2 two-handed sword where the T1 version can be upgraded into the T2 version.
Added the BR01 and BR02 Backup, a T1 and T2 armature with a wrist mounted cannon that fires light ammunition.
Added the CS04 Shreddmore, a T3 two handed chain sword.
Added the BB02 Brawler, a T3 version of the T4 BB03 Brawler, a durable torso with ventral cannons and the ability to deal damage when colliding with targets.
Added the HC02 Hailstorm, a T2 version of the tier 1 HC01 Hailstorm, a fast firing pistol.
Duplicated the Bodai variants across tiers. Only the T2 variants can receive shoulder joints.
Added upgrade paths for Bodai parts that allow both back modifications and shoulder modifications.
Melee damage while staggered can now extend a stagger by up to 3 additional seconds with each hit reseting the duration.
Enemy Granvirs will only perceive and adjust attack patterns to react to a block or parry after it has been active for 0.25 seconds.
Added damage feedback to the top of the screen. A white flash indicates mostly armor damage. An orange flash indicates mostly hull damage. A red flash indicates vital damage.
Rebalanced leg and torso durability stats across the board. Higher tier parts now offer greater levels of durability and the difference between high durability and low durability parts in the same tier is higher.
Increased the durability provided by arms that provide durability.