Hi Everyone!
Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.
In my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby.

A much more open area, with the access to all the guns that have been unlocked and targets to shoot at!

Multiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.

Really trying to limit hands phasing through stuff (even other player's stuff).

Friendly target practice!
That's it for now! Just a small bit of news today. Still got tons to do! Look forward to sharing it with y'all soon.
-Huskinator
UI Fixes Improved (text over lapping, exponential numbers)
Removed Royal Flush as a seperate type to Straight Flush
Fixed stacking effects on Jokers when saving/loading
Adding missing seals to Go Go Green Pawer Ranger effect.
Cards in the process of being destroyed no longer persist after saving/loading
A big shout out to our Discord community (join here!) we have added a new bug reporting function in the settings to help improve Pawker.
We are excited a new mode will be coming soon, meow meow!
It has been 1 year since Mech Shuffle launched! Patch 2.10 brings new units to pilot, new weapons to test, Start-of-Match fortification, and a celebratory card back to collect. We’ve also squashed a few bugs, made some quality-of-life improvements, and adjusted the price to make it even more affordable.

We have lowered the price of Mech Shuffle to make it more affordable for everyone.
The OPIFEX Light VTOL is a compact scouting unit. It prefers firing from cover and keeping out of reach of melee attacks. Mounting Light Missile Launchers and twin Light EECs, this unit is excellent at hit and fade tactics.

The ARMICUST Heavy Tank is a mobile fortress, with impenetrable armour plating and arrays of light weaponry. Specialized in swamping defenses with small arms fire, the ARMICUST prefers to ambush and overwhelm opposition.

These new lighter weapons fill a unique combat role. While white damage tokens are easily blocked, a critical mass of tokens can overwhelm even the most heavily defended unit. When paired with heavy weapons, they can become almost unstoppable.


You can find the full patch notes below. If you want to support the game, a Steam review helps a ton- and if you have feedback or suggestions, drop them in the Steam discussion board. I read all of them!

New Game Mode: Online 1v1 (use join codes to challenge your friends)
New Unit: OPIFEX Light VTOL – unlock by defeating an OPIFEX
New Unit: ARMICUST Heavy Tank – unlock by defeating an ARMICUST
New Cards: Out of Reach, Light Missiles, Light VTOL: Advance Scout, VTOL Pilot, Infantry Machine Gun, Tank Pilot, Heavy Tank: Stability
New Perk: Exploit Fault
Mechs now gain Fortification at match start based on size (+0 for light, +3 for assault)
New Achievement: Air Superiority - defeat Baron Heremod with the OPIFEX VTOL unit
New Anniversary Card Back
Multiplayer Matches now use Card Backs
Improved New Player Experience: Gradual introduction to new Mechs, Pilots, Tokens, Rewards
Added DELETE GAME DATA button in settings menu
Hard Mode now unlocks when you defeat Baron Heremod for the first time
Fixed Bug: Token outlines now always face the correct direction
Fixed Bug: Syncing issue for Ranked Play matches
Nine new parts and a few variants arrive this update further rounding out tier 1 options. Two new mobility options are available with the Bodai Roo torso and the Mountaineer pistol. The new torso can perform a rocket boosted leap on a 10 second cooldown and the new pistol fires a grappling projectile to quickly close the gap.
More light ammo weapons have also been added with a T3 version of the T4 BB03 Brawler and T1 and T2 wrist cannons armature. These new integrated weapon parts should help improve the accessibility of hybrid melee builds.
Some adjustments to parrying mechanics have also been made to improve its accessibility and effectiveness in melee. Melee damage during staggers will now reset the duration of the stagger extending it by up to 3 seconds. Enemies will also react to parries with a slight delay, making an early block a little more forgiving.
2.3.0
Added added the BK01 and BK02 Bodai Roo, a T1 and T2 Bodai variant with a jump pack.
Added the RB01 Derby, a T1 variant of the now renamed RB02 Derby.
Added the GR01 Mountaineer, a T1 grapple pistol.
Added the SS01 Sawblade, a T1 chain sword that can be wielded in one or two hands.
Added the CF01 and CF02 Greatsword, a T1 and T2 two-handed sword where the T1 version can be upgraded into the T2 version.
Added the BR01 and BR02 Backup, a T1 and T2 armature with a wrist mounted cannon that fires light ammunition.
Added the CS04 Shreddmore, a T3 two handed chain sword.
Added the BB02 Brawler, a T3 version of the T4 BB03 Brawler, a durable torso with ventral cannons and the ability to deal damage when colliding with targets.
Added the HC02 Hailstorm, a T2 version of the tier 1 HC01 Hailstorm, a fast firing pistol.
Duplicated the Bodai variants across tiers. Only the T2 variants can receive shoulder joints.
Added upgrade paths for Bodai parts that allow both back modifications and shoulder modifications.
Melee damage while staggered can now extend a stagger by up to 3 additional seconds with each hit reseting the duration.
Enemy Granvirs will only perceive and adjust attack patterns to react to a block or parry after it has been active for 0.25 seconds.
Added damage feedback to the top of the screen. A white flash indicates mostly armor damage. An orange flash indicates mostly hull damage. A red flash indicates vital damage.
Rebalanced leg and torso durability stats across the board. Higher tier parts now offer greater levels of durability and the difference between high durability and low durability parts in the same tier is higher.
Increased the durability provided by arms that provide durability.
Hello everyone, Here's the update and bug fix report for today:
Bug fixes:
1.The issue where item damage bonuses were not taking effect.(item damage bonuses were mistakenly configured in the table and were previously affected by healing bonuses instead)
2.The problem of mismatch resistance in rapid bandaging effect .
3.The problem that the source of the buff effect for the "Nameless Little Flower" entry is empty.
4.Fix the abnormal errors and omissions in the negative environmental experience of the immune system and the environment.
Balance adjustment:
1.The bonus damage from props has increased from 8% to 10%.
Optimization:
1.Description of the gain increase and decrease in the synchronization part (the actual effect has not been modified)
In addition, if you encounter any difficult problems in the game, please check this announcement!
https://store.steampowered.com/news/app/2678640/view/515218419125059807
2025.10.25
Skill icon and ability icon updates


Added sound effects when the skill 'Spiritual Sword' is turned on and off
Added the attack effect of Cyclone Slash (only displayed when the weapon has no elemental attributes)

Automatically switch languages when starting the game for the first time
Fixed the issue with the traditional Chinese translation of 'soldier'
The app now auto-replays the last few strokes when you connect so you immediately see where they're at.
Chat can now pop out into its own window. Work on other stuff while chatting with artists.
Artist thumbnails and profile pictures now update automatically when they change them. No more seeing stale cached images. Everything stays fresh.
There's a transparency toggle if you're into that whole futuristic floating window vibe. "I am" -SuprAaron
10-100x faster reconnections
90-99% less network usage when you reconnect
UI is 20-30x faster (was freezing for 350-600ms, now barely 10-20ms)
Total processing is 7-12x faster
Result compared to previous version: 100 times faster (not a typo). What took 8+ seconds now takes less than 0.1 seconds.
Perfect color accuracy with proper transparency
Zero compression artifacts (what the artist creates is exactly what you see)
App is way faster and smoother - hells yes
Uses way less data on reconnects - aww hells yes
Better image quality on your desktop - double aww hells yes
More reliable (doesn't randomly stop working) - cool
We can ship updates faster now - FAST AF
Every desktop deserves to be an art gallery.
- The SuprSketch Team
P.S. Big thanks to everyone who reported bugs and gave feedback. Your reports helped us track down issues way faster than we could've alone. We appreciate you.
Hello everyone! ːdrunitː
Thank you so much for staying with us! We’re continuing to improve Captain Firehawk, our very first title, and we want to reaffirm our commitment to our amazing community.
We’ve also added new items to the Points Shop (with more coming soon!), be sure to check them out!

📝 Release Notes:
Version update
Security patch (Unity3D)
Save system revisited
Steam integration revisited
Graphic optimizations
Text bug fixes
Animation bug fixes
General performance improvements
Minor asset updates
Dear aviators,
Today, we are happy to report that our joint development with Ugra-Media of a major Flying Circus-themed update is nearing completion. In mid-November, we plan to release this update, which will significantly expand and diversify the virtual world of World War I in our simulator.
A significant improvement will be the addition of 7 new major cities to the Western Front map: Mons, Namur, Aachen, Verviers, Maastricht, Bruxelles, and Charleroi. Several additional unique landmarks have been added to Paris, including the Arc de Triomphe. Small and big railway stations have been added to many settlements. Several smaller improvements have been made, which together significantly enhance the map's perception and realism.


In addition to the map improvements, a real giant is entering the Flying Circus! We have completed development of the German Zeppelin R Class combat airship. We are now finishing a set of related additional combat missions for the early period of the Pilot Career mode. Six new types of combat missions include intercepting the airship and assaulting and bombing airship bases for the Entente - German pilots will cover the airship's passage across the front line and defend the Zeppelin bases.



Creating a simulation model of an airship was not a simple task: we had to resolve issues related to the interaction of such a gigantic object with other objects in the game world, implement a very specific damage model, develop AI to control the airship's flight and the use of its weapons, and create an entirely new set of graphic effects and sounds for it. Our earlier fears about taking on such a task were not unfounded — in many ways, such a unique object brought us close to the limits of what is possible within the game world of Great Battles. Nevertheless, we managed to solve all these problems, and soon all Flying Circus owners will see the result on their PCs - you won't have to buy anything extra.

We will continue to keep you updated on the latest developments in the Great Battles game world — there will be additional important news before the end of the year. Please stay tuned and stay in touch!
The Demo Has been Deactivated in Preparation of the Playtest coming soon. If you wish to play the game please sign up for the Playtest (Most likely all players will be granted access)