Greetings, Brewmasters!
We've been hard at work brewing up a major update based on your feedback. This patch focuses heavily on audio improvements, UI polish, and game balance tweaks to make your coffee empire experience smoother than ever!
We completely rebuilt our audio system from the ground up! No more jarring sound overlaps or music tracks fighting for dominance.
What's New:
Smooth Music Transitions - Background music, Rush Hour, and Boss Fight tracks now seamlessly cross-fade instead of layering on top of each other
Spatial Audio - Units now have positional audio based on their location in your station
Better Audio Mixing - Added high-pass filters and dedicated audio buses for cleaner sound
Instant Audio Settings - Volume sliders now apply changes immediately (no more needing to restart!)
Enhanced Consonance System - Replaced the old Circle of Fifths system for more harmonious, pleasant background audio
Expanded Soundtrack - Added 8 new music tracks across all game phases
VIP Level Progression Rebalanced:
Unit costs scaled significantly higher (8M -> 21M) to account for coffee income from earlier deck unlocks
VIP progression now feels more rewarding and appropriately paced
Boss & Fighter Balance:
Fighter damage now scales with prestige: +1.5% bonus per prestige level
Boss health scaling reduced for smoother difficulty curves (+1.0% per prestige instead of higher rates)
Fixed prestige scaling calculations affecting both boss health and fighter damage
UI Fixes:
Fixed variable display formatting in Prestige Shop
Unit count displays properly update after purchasing prestige upgrades (I see you, no more 5/3 weirdness!)
Max unit count tooltips now correctly display prestige upgrade bonuses when reloading
Easier Language Selection:
Language switcher moved to the top-right flag UI (no more buried menus!)
Added all missing flag icons following consistent naming convention
Fixed translation system to refresh UI elements immediately when switching languages
Top bar and social icons now update properly with selected language
Tested all supported languages to ensure error-free loading
Track your coffee empire's performance with the new Statistics Screen! View detailed production breakdowns and bonuses by unit type to optimize your brewing strategy.
Main Menu now properly grabs focus on the first button for better controller/keyboard navigation
Discord notification indicator changed from square to a cleaner red circle
Fixed various tooltip display issues throughout the game
Removed legacy audio code (old system references cleaned up)
Optimized audio manager architecture for better performance
Added dedicated ambient chatter audio bus with filtering
Ensured only one music track plays at any given time (no more audio chaos!)
Thank you for your continued support and feedback! We're constantly brewing up improvements to make Starbrew Station the best idle coffee tycoon experience possible.
Stay caffeinated,
Boden & The Starbrew Station Dev Team
Got feedback or found a bug? Join our Discord or post in the discussions!
Greetings, Brewmasters!
We've been hard at work brewing up a major update based on your feedback. This patch focuses heavily on audio improvements, UI polish, and game balance tweaks to make your coffee empire experience smoother than ever!
We completely rebuilt our audio system from the ground up! No more jarring sound overlaps or music tracks fighting for dominance.
What's New:
Smooth Music Transitions - Background music, Rush Hour, and Boss Fight tracks now seamlessly cross-fade instead of layering on top of each other
Spatial Audio - Units now have positional audio based on their location in your station
Better Audio Mixing - Added high-pass filters and dedicated audio buses for cleaner sound
Instant Audio Settings - Volume sliders now apply changes immediately (no more needing to restart!)
Enhanced Consonance System - Replaced the old Circle of Fifths system for more harmonious, pleasant background audio
Expanded Soundtrack - Added 8 new music tracks across all game phases
VIP Level Progression Rebalanced:
Unit costs scaled significantly higher (8M -> 21M) to account for coffee income from earlier deck unlocks
VIP progression now feels more rewarding and appropriately paced
Boss & Fighter Balance:
Fighter damage now scales with prestige: +1.5% bonus per prestige level
Boss health scaling reduced for smoother difficulty curves (+1.0% per prestige instead of higher rates)
Fixed prestige scaling calculations affecting both boss health and fighter damage
UI Fixes:
Fixed variable display formatting in Prestige Shop
Unit count displays properly update after purchasing prestige upgrades (I see you, no more 5/3 weirdness!)
Max unit count tooltips now correctly display prestige upgrade bonuses when reloading
Easier Language Selection:
Language switcher moved to the top-right flag UI (no more buried menus!)
Added all missing flag icons following consistent naming convention
Fixed translation system to refresh UI elements immediately when switching languages
Top bar and social icons now update properly with selected language
Tested all supported languages to ensure error-free loading
Track your coffee empire's performance with the new Statistics Screen! View detailed production breakdowns and bonuses by unit type to optimize your brewing strategy.
Main Menu now properly grabs focus on the first button for better controller/keyboard navigation
Discord notification indicator changed from square to a cleaner red circle
Fixed various tooltip display issues throughout the game
Removed legacy audio code (old system references cleaned up)
Optimized audio manager architecture for better performance
Added dedicated ambient chatter audio bus with filtering
Ensured only one music track plays at any given time (no more audio chaos!)
Thank you for your continued support and feedback! We're constantly brewing up improvements to make Starbrew Station the best idle coffee tycoon experience possible.
Stay caffeinated,
Boden & The Starbrew Station Dev Team
Got feedback or found a bug? Join our Discord or post in the discussions!
Congratulations on being selected to participate in the Evolution Survival Playtest!
Keep in mind you are TESTING the game. Things are going to be a bit stiff. A lot of things will probably break.
Please Report ALL feedback to the Feedback Pinned discussion and ALL BUGS to the BUGS Pinned Discussion. I look forward to your comments
-DrierWhisper729
New updates are in! Things are starting to feel more polished
Tutorial stage completely overhauled with new areas!
Reload bar will now fade away faster when reloading
Course Preview will now default to the last unlocked course in the selected world
Reduced loading time on tutorial stage
Fixed coyote jumping which had been broken for a while and nobody noticed:
-Jump timing should be more forgiving now!
-Holding grab tricks too long before landing will cause a beef as it should.
Fixed stunts registering as landed after recovering from a beef
Fixed certain stunts moving the player into unrecoverable positions in the air resulting in guaranteed beefs
Spread reduced on shotgun shells for more reliable hits at moderate distances
Fixed grab stunts not registering on joypad
Various fixes and tweaks among the world 0 courses.

🔊 Additions
Voice Recognition (Experimental): Survivors can now issue voice commands through their microphone.
Try saying “Hi”, “Follow me” or “Help” and your character will respond in-game with matching voice lines.
Adjusted Shadow Mask’s ability for improved balance and responsiveness.
Tweaked third-person camera field of view for better spatial awareness and smoother game-play.
Fixed indoor camera alignment issues.
Added new movement animations for the first-person camera.
Synced standard items: Other players can now see your standard equipped item.
Fixed a bug causing blood particles not to appear when hit.
Improved Gamepad sensitivity responsiveness at low values.
Fixed an issue where ally names didn’t appear when nearby.
Disabled Hunter Inverse Kinematics during executions to prevent animation glitches.
You can also join our Discord to share feedback or report bugs!
Discord
Based on the feedback and reports we’ve received from everyone on Discord and Steam,
we’ve made the following fixes:
Changes
Fixed a bug where the Pioneer’s effect did not work as described in the text
Fixed a bug where the win streak was not reset when restarting the game after quitting mid-run
Fixed a bug where effect details were cut off on the piece reward screen

Friends, v 1.0.31 is here:
Movement increased: Units can now move multiple hexes per turn (not limited to one)
Pathfinding + LOS improvements: Enhanced navigation and line-of-sight calculations
Extended camera options: Added dynamic camera, follow mode & Combat zoom
Splash damage & incendiary splash damage: New area-of-effect damage types implemented
Exploding fuel barrels: Now deal splash damage on detonation
AI & gameplay tweaks: Various balance and behavior refinements
End Turn Fast 2x: Can be Accelerated
Unit selection pulsating: Visual feedback for selected units
Objectives visible in level select map: Mission goals now displayed on the map screen
Change game resolution option: Added in-game resolution settings
Cheers!
You can now extend runs because marbles now add and subtract time to your run!
-Blue combo +1 second
-Gold Marble +2 seconds
-Red Marble -3 seconds
-New Gamble Marble +3 Seconds +100 Points or -5 seconds -50 Points
HAPPY MASHING!
Earth Ten Days : 981Hz – Soundtrack Free Download