Oct 24
Frontline: Assault Corps WW2 - Frontline GS

Friends, v 1.0.31 is here:

  • Movement increased: Units can now move multiple hexes per turn (not limited to one)

  • Pathfinding + LOS improvements: Enhanced navigation and line-of-sight calculations

  • Extended camera options: Added dynamic camera, follow mode & Combat zoom

  • Splash damage & incendiary splash damage: New area-of-effect damage types implemented

  • Exploding fuel barrels: Now deal splash damage on detonation

  • AI & gameplay tweaks: Various balance and behavior refinements

  • End Turn Fast 2x: Can be Accelerated

  • Unit selection pulsating: Visual feedback for selected units

  • Objectives visible in level select map: Mission goals now displayed on the map screen

  • Change game resolution option: Added in-game resolution settings

Cheers!

The Call of Darkness - aceliteraryworks
Fixes the title you can have your Dream Girl Call you. Also adds a button in preferences under Language to allow you to change the title directly if you want (or need after getting stuck with "MC").
Oct 24
Marble Mash - CptXenu

You can now extend runs because marbles now add and subtract time to your run!

-Blue combo +1 second
-Gold Marble +2 seconds
-Red Marble -3 seconds
-New Gamble Marble +3 Seconds +100 Points or -5 seconds -50 Points


HAPPY MASHING!

Earth Ten Days : 981Hz - 手捧鲜花的张饼人

Earth Ten Days : 981Hz – Soundtrack Free Download

Nightborn - arcanevillain

Bloodlines 2, developed by The Chinese Room and published by Paradox Interactive, was released this past week. I would like to personal congratulate on the launch. The title Bloodlines 2 has been passed from one studio to another, the development journey of this game has been tumultuous and honestly, pretty wild.

There was a time I wanted nothing more than to be on the team making Bloodlines 2. Unfortunately, the production was kept secret, so no amount of networking got me any closer to the project. It is a good thing I was not invited or Nightborn would probably not be in the world.

Bloodlines 2 and Nightborn have a couple things in common. There is a the superficial, that they are modern gothic games where you play a vampire, but that is likely because they both take inspiration from the first Bloodlines.

I applaud Bloodlines 2 for their innovative traversal system, their story-forward approach, and their layered combat systems.

Nightborn goes in a completely different direction when it comes to design philosophy. Nightborn is an RPG-first, with character customization, inventories, diversity of play styles, optional combat, lockpicking, hacking, hub-based travel, and a stat-based character sheet.

It is quite interesting how to different developers can take inspiration from the same source and go into completely different directions. I love that The World of Darkness continues with an ever expanding narrative through many games and products.

Nightborn is as grateful for the World of Darkness just as much as Bram Stoker, Anne Rice, DON'T NOD's Vampyr, or Rebel Wolves upcoming The Blood of the Dawnwalker. Not to mention the hundreds of Vampire movies and series I've enjoyed over my life. The Vampire Community is a welcoming and wondrous place.

I can hardly wait to contribute my original take on the Vampire Myth, and I hope you enjoy it.

I've been working hard on the Nightborn Demo.

Please follow Nightborn here on Steam and follow Nightborn's Kickstarter campaign.

Are you playing Bloodlines 2? What do you think about it?

What would you like to see in Nightborn?

Low Magic They Said - info
Targeting
  • Single-target spells now correctly hit only one enemy

Dungeon System
  • Fixed Act 3 dungeons sometimes loading wrong content

  • Improved save/load reliability

Relics
  • Major relic fixes and improvements

  • Fixed Prosperity God's non-functional button at Silver Cross

  • Better cleanup and validation across all shrine events

Memorial Shrine
  • Fixed victory rewards showing wrong relic types

  • Added free tier-specific rewards

  • Added confirmation text for all reward choices

Audio
  • Fixed double sound when hovering cards in rewards

  • Improved hover sounds across the game

Combat
  • Fixed rare infinite loop bug

  • Better turn transition handling

Visuals
  • Fixed guardian battle backgrounds

  • Improved background display system


Thanks for testing! Keep the feedback coming as we approach the next major release.

Eternal Tombs Playtest - FAtBalloon
- Continued performance enhancements
- Hallowed Grave Event
Lirai: Heir Of Darkness - Cryorbis Studio


We’re excited to share a new update for the Lirai: Heir of Darkness's Demo! This patch focuses on improving stability, atmosphere, and player experience — with a few new surprises waiting to be discovered.

🧩 What’s New:

  • Improved visuals, lighting, and environmental details

  • Enhanced character controls and a smoother interaction system

  • Updated sound design and ambience for deeper immersion

  • Minor bug fixes and performance optimisations

This demo is an experimental version of the previous build. It's primarily designed for mid- to high-end systems/setups, offering improved graphics fidelity.

It was first introduced during our expo event this year. We have experimented with at least 60 local gamers, and we are able to proudly claim that it is one of the most interesting experiences we have had so far.


More will be coming soon!
Stay Tuned!
~Cryorbis Studio.

Tower Lab Playtest - playtugstudio
Bug Fixes

- Fix ui labels not displaying proper texts, failing due to localization
- Fix broken Discord link (Mac only)
- Fix Matter persistence bug: now matter saves when stage completes instead of on every enemy kill
- Fix Mine Tower using incorrect texture
- Fix Mine being thrown and land upside down
- Reduce mass of decorative environment objects
- Move decorative environment objects to less intrusive positions in all levels

Features

- Add UI to modules in Shop to display affected tower
- Add new shop offer rule to prioritize selling modules for towers you have seen.
Project Mercenaria - 781134759
更新了部分地图
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