
Friends, v 1.0.31 is here:
Movement increased: Units can now move multiple hexes per turn (not limited to one)
Pathfinding + LOS improvements: Enhanced navigation and line-of-sight calculations
Extended camera options: Added dynamic camera, follow mode & Combat zoom
Splash damage & incendiary splash damage: New area-of-effect damage types implemented
Exploding fuel barrels: Now deal splash damage on detonation
AI & gameplay tweaks: Various balance and behavior refinements
End Turn Fast 2x: Can be Accelerated
Unit selection pulsating: Visual feedback for selected units
Objectives visible in level select map: Mission goals now displayed on the map screen
Change game resolution option: Added in-game resolution settings
Cheers!
You can now extend runs because marbles now add and subtract time to your run!
-Blue combo +1 second
-Gold Marble +2 seconds
-Red Marble -3 seconds
-New Gamble Marble +3 Seconds +100 Points or -5 seconds -50 Points
HAPPY MASHING!
Earth Ten Days : 981Hz – Soundtrack Free Download
Bloodlines 2, developed by The Chinese Room and published by Paradox Interactive, was released this past week. I would like to personal congratulate on the launch. The title Bloodlines 2 has been passed from one studio to another, the development journey of this game has been tumultuous and honestly, pretty wild.
There was a time I wanted nothing more than to be on the team making Bloodlines 2. Unfortunately, the production was kept secret, so no amount of networking got me any closer to the project. It is a good thing I was not invited or Nightborn would probably not be in the world.
Bloodlines 2 and Nightborn have a couple things in common. There is a the superficial, that they are modern gothic games where you play a vampire, but that is likely because they both take inspiration from the first Bloodlines.
I applaud Bloodlines 2 for their innovative traversal system, their story-forward approach, and their layered combat systems.
Nightborn goes in a completely different direction when it comes to design philosophy. Nightborn is an RPG-first, with character customization, inventories, diversity of play styles, optional combat, lockpicking, hacking, hub-based travel, and a stat-based character sheet.
It is quite interesting how to different developers can take inspiration from the same source and go into completely different directions. I love that The World of Darkness continues with an ever expanding narrative through many games and products.
Nightborn is as grateful for the World of Darkness just as much as Bram Stoker, Anne Rice, DON'T NOD's Vampyr, or Rebel Wolves upcoming The Blood of the Dawnwalker. Not to mention the hundreds of Vampire movies and series I've enjoyed over my life. The Vampire Community is a welcoming and wondrous place.
I can hardly wait to contribute my original take on the Vampire Myth, and I hope you enjoy it.
I've been working hard on the Nightborn Demo.
Please follow Nightborn here on Steam and follow Nightborn's Kickstarter campaign.
Are you playing Bloodlines 2? What do you think about it?
What would you like to see in Nightborn?
Single-target spells now correctly hit only one enemy
Fixed Act 3 dungeons sometimes loading wrong content
Improved save/load reliability
Major relic fixes and improvements
Fixed Prosperity God's non-functional button at Silver Cross
Better cleanup and validation across all shrine events
Fixed victory rewards showing wrong relic types
Added free tier-specific rewards
Added confirmation text for all reward choices
Fixed double sound when hovering cards in rewards
Improved hover sounds across the game
Fixed rare infinite loop bug
Better turn transition handling
Fixed guardian battle backgrounds
Improved background display system
Thanks for testing! Keep the feedback coming as we approach the next major release.

We’re excited to share a new update for the Lirai: Heir of Darkness's Demo! This patch focuses on improving stability, atmosphere, and player experience — with a few new surprises waiting to be discovered.
🧩 What’s New:
Improved visuals, lighting, and environmental details
Enhanced character controls and a smoother interaction system
Updated sound design and ambience for deeper immersion
Minor bug fixes and performance optimisations
This demo is an experimental version of the previous build. It's primarily designed for mid- to high-end systems/setups, offering improved graphics fidelity.
It was first introduced during our expo event this year. We have experimented with at least 60 local gamers, and we are able to proudly claim that it is one of the most interesting experiences we have had so far.
More will be coming soon!
Stay Tuned!
~Cryorbis Studio.