We've officially opened the gates, the first WILD Tactics Playtest is live and roaring!
And guess what? 1,000 lucky players just got their paws on the first-ever playable build of the game đź’Ą
If you’re one of them, we need you agent.
Hop into the game, have a blast, and then come share your feedback on our Discord! We’re all ears (and tails and whiskers). Your insight helps shape the future of WILD Tactics!
If you didn’t get an invite yet, no worries!
We’re sending more waves soon, so make sure to join the playtest waitlist on Steam. The earlier you sign up, the sooner you might get the call.
This is just the beginning the mission and we’re thrilled to have you all on board.
The Wild Gentlemen - WILD Team
Hello, my dear FreshMen!
We're working on daily patches to improve your experience, and here is what we added today!
51 New Achievements
Adds Post Credits Scene
Adds Message to Fans to Finale
Lowers points required to get to Chloe's Sex Scene, as a few players were having trouble with it
Fixes bug where Post Credits Scene was shown when opening Credits through Extras menu
Fixes issue with saves, by adding Error Handler Callback when loading save files created in Season 2
We hope you're enjoying FreshWomen - Season 2, and if you have any more issues or suggestions, please let us know!
See you soon,
f1r3
Hey all!
This is the first announcement I've made on 'Shadow of the Yokai' and I just wanted to express a great deal of gratitude to all those who participated in playing my demo for Next Fest and giving feedback. Next Fest may be over, but the demo will continue to be live and supported with new updates as I continue to further tweak any issues and make edits according to player feedback. I've already made substantial changes to game balancing with weapons, bug fixes, and made the game more comprehensive and user-friendly. Please continue to give your feedback and I'll do whatever I can to make this game's experience as enjoyable as can be. Thanks again!
All the best,
Xander Wise
General:
Fixed a bug that would cause Character Skills to be unlockable without being the adequate level
Fixed a bug that would cause the Overpowered and How did we get here? Achievements to not trigger correctly
Fixed a bug that would cause some Constellation Variations to not be used correctly
Added Controller-Button Visuals to the Self Revive Indicator
Increased Overpowered Achievement requirements to 700 eliminations
Added a check for certain achievements after opening the game, in case these achievements were unlocked within the demo version of the game
Balancing:
Buffed Kana's damage slightly and reduced her reload time
Reduced Range of Mi's Ultimate Explosion Upgrade
Global XP gained has been increased

Added Chapter Reward Chests
Now, when each chapter’s progress reaches 100%, you can click the chest icon on the right side of the progress bar to claim Wish Stars. Details below:
Chapters 1–8: 5 each; Chapter 9: 10; total of 50 Wish Stars
Tree Diagram (Locked Stages) Visual Optimization
Adjusted some tree connection data — players can now see locked paths more clearly via the lock icons
Fixed incorrect group name display in “The Joker Ending” phone chat
Fixed incorrect trigger condition for the “Chosen One” achievement
Fixed an issue where the post-Market phone stage could freeze or appear blank under certain conditions
Audio Loss Bug — ongoing optimization
Adjust video segments with poor visual feedback based on player reports
Add reminders for “untriggered hidden stories or random events” to help collectors find clues
Revise random event unlock mechanisms to prevent missing hidden stories
Optimize the progression paths for “The Joker” and “The Miser” endings
Continue optimizing video playback code to fix stuttering and crashes
Feedback Form: https://docs.qq.com/form/page/DTFhKS2htTENrVFRF
Discord: https://discord.gg/uxXgTuk9XF
QQ Groups: Group ①: 682438722, Group ②: 615769890
Support Email: https://support@such-one.com
Greetings! A major update for The Infernal Abyss has been released, adding long-awaited features, fixes, and changes aimed at enhancing your experience.
Key Changes:
New Character Models: The models for Veta and Steve have been fully reworked and now appear more detailed.
Veta's Voice Acting: Veta finally has official voice acting, adding more atmosphere to the game.
Bug Fixes: A number of errors that hindered gameplay have been eliminated.
New Pointer: At the beginning of the game, in the scene with the 3D TV, a visual pointer has been added for the tape for your convenience.
Updated Cutscenes: Some story cutscenes have been improved.
Updated Credits: Information about the voice actors has been added to the final credits.
Gameplay and Atmosphere:
Reworked Sound: The music in the initial scenes (Main Menu, Character Selection, Alexander's Storage, Chapter Selection) now plays more quietly, with a smoother fade-in. This allows for a gradual immersion into the atmosphere without startling the player.
Visual Effects: To better reflect the emotional state of the main character, Nick, the students at the school are now black and white.
This update is designed to make your immersion into the game's grim world even more poignant. We thank you for your support and feedback, which help us improve the game!

Hi everyone,
We’re rolling out our latest patch for the Mariachi Legends pre-alpha demo. Thanks to your feedback and reports, we’ve been able to identify and address several important issues, along with a few improvements to make your experience smoother.
While this update resolves a number of them, there are still a few known issues we want to share so you know exactly what to expect as you continue playing. Our team is actively working on further fixes, and your feedback remains incredibly helpful during this stage.
1. Save/Continue IssueIf you press Continue after loading an old save, the file may become corrupted. Please start a New Game instead. After starting fresh once, future playthroughs will allow you to continue normally.
This issue does not affect new players.
2. UI + Save Room Display BugIf you level up (above Level 1), save, and then die, the life bar in the HUD may not show your correct stats when you respawn in the save room. Your upgrade is there—it's just not displaying correctly.
To fix the display, should you encounter this issue:
Exit the save room and interact with it again (your life bar will adjust as if taking damage)
Exit once more
Interact a second time (your stats will now display properly).
3. Controller Input DelaySome newer controllers may feel delayed or imprecise in this demo. You can still use them to play, but the experience may not be optimal. For now, the smoothest input is with mouse + keyboard or an Xbox controller. Full controller support will be added later, so nothing to worry about.
Fixed an issue where sliding backwards near a large wall could get the Player Character stuck.
Fixed an issue where performing a Dunk Attack near a wall or on top of a platform would break the Player Character.
Fixed an issue where performing a Dunk Attack near a ledge would break the Player Character movement.
Fixed an issue where getting hit by a projectile while trying to descend from a platform would break the Player Character.
Fixed an issue where the Player Character could not go down from platforms when performing a Kick.
Resolved a problem where the Xochitonal's Boss collider remained active after respawning.
Fixed crash when re-entering the boss room.
Addressed player invincibility when dunking near enemies.
Fixed an issue where the Veladora de Siembra Cast stopped moving when encountering an enemy.
Fixed Chamán Oscuro attack so it deals damage.
Fixed an issue where the player could get stuck in wooden boxes. They now break when falling on top of the player.
Adjusted enemy drop timing so items now appear immediately upon death.
Fixed an issue where enemies could pass through doors instead of colliding with them.
Pressing "Back" in the Equipment submenu now correctly returns to the previous selection.
Solved issue where gearset statuses (Piercing, Slash, etc.) wouldn’t display correctly when equipping new items.
Adjusted red selection frame to appear correctly on Accessories and Rings.
Head and Leg options in the Equipment tab now display and select correctly.
Fixed an issue where the selector moved to the first option after equipping an item. It now stays on the current selection.
Fixed issue where Carne de Cerdo ingredient description didn’t display correctly in inventory.
Increased the size of input icons in the Pause Menu tabs and for bottom buttons, and enlarged item description fonts for better readability on Steam Deck. Icons in the Controls tab are still pending adjustment.
Optimized art loading for better performance.
Fixed minor visual bugs.
Improved level and asset visuals.
Xochitonal Boss can now move in both directions before attacking.
Doble Navaja Cast now fires three projectiles instead of one.
Nudillos .38 Pistol now pierces through enemies and deals more damage.
All Casts deal more damage and consume less SP.
Calavera PĂpila, Cañón Emplumado, Tzitzimitl, and AhuĂzotl attacks are stronger.
Accessory effects updated: Bronze Pendant gives MND, Rabbit’s Foot gives LCK, Snake Ring gives INT.
This patch is another step in our pre-alpha testing journey, and we sincerely appreciate your continued support and detailed feedback. Every report helps us improve the game and move closer to the polished final experience. Please keep sharing your thoughts through the official Discord channels!
Thank you for being an essential part of Mariachi Legends’ development!
— The Halberd Studios Team
A new update has arrived for Survivors Dawn!
You can now issue a “Follow Me” order to nearby survivors, allowing them to move with you through dangerous zones or back to camp safely.
Keep your group together, plan your moves, and watch each survivor’s reaction as they follow your lead — or hesitate when danger’s too close.
Update Highlights:
🧠New “Follow Me” order system — make survivors follow your lead
đź§ź Improved group movement and coordination
⚙️ General stability and AI improvements
The undead aren’t waiting.
Rally your survivors and lead them to safety — together, you might just see another dawn.
SeedCapsule Team