Such a guy - SUCH ONE STUDIO

Update Details
  1. Added Chapter Reward Chests

    • Now, when each chapter’s progress reaches 100%, you can click the chest icon on the right side of the progress bar to claim Wish Stars. Details below:

    • Chapters 1–8: 5 each; Chapter 9: 10; total of 50 Wish Stars

  2. Tree Diagram (Locked Stages) Visual Optimization

    • Adjusted some tree connection data — players can now see locked paths more clearly via the lock icons

  3. Fixed incorrect group name display in “The Joker Ending” phone chat

  4. Fixed incorrect trigger condition for the “Chosen One” achievement

  5. Fixed an issue where the post-Market phone stage could freeze or appear blank under certain conditions

  6. Audio Loss Bug — ongoing optimization

Future Plans
  1. Adjust video segments with poor visual feedback based on player reports

  2. Add reminders for “untriggered hidden stories or random events” to help collectors find clues

  3. Revise random event unlock mechanisms to prevent missing hidden stories

  4. Optimize the progression paths for “The Joker” and “The Miser” endings

  5. Continue optimizing video playback code to fix stuttering and crashes

Feedback Channels
The Infernal Abyss - PiratLightfire

Greetings! A major update for The Infernal Abyss has been released, adding long-awaited features, fixes, and changes aimed at enhancing your experience.

Key Changes:

  • New Character Models: The models for Veta and Steve have been fully reworked and now appear more detailed.

  • Veta's Voice Acting: Veta finally has official voice acting, adding more atmosphere to the game.

  • Bug Fixes: A number of errors that hindered gameplay have been eliminated.

  • New Pointer: At the beginning of the game, in the scene with the 3D TV, a visual pointer has been added for the tape for your convenience.

  • Updated Cutscenes: Some story cutscenes have been improved.

  • Updated Credits: Information about the voice actors has been added to the final credits.

Gameplay and Atmosphere:

  • Reworked Sound: The music in the initial scenes (Main Menu, Character Selection, Alexander's Storage, Chapter Selection) now plays more quietly, with a smoother fade-in. This allows for a gradual immersion into the atmosphere without startling the player.

  • Visual Effects: To better reflect the emotional state of the main character, Nick, the students at the school are now black and white.

This update is designed to make your immersion into the game's grim world even more poignant. We thank you for your support and feedback, which help us improve the game!

Mariachi Legends Playtest - production

Hi everyone,

We’re rolling out our latest patch for the Mariachi Legends pre-alpha demo. Thanks to your feedback and reports, we’ve been able to identify and address several important issues, along with a few improvements to make your experience smoother.

While this update resolves a number of them, there are still a few known issues we want to share so you know exactly what to expect as you continue playing. Our team is actively working on further fixes, and your feedback remains incredibly helpful during this stage.

1. Save/Continue IssueIf you press Continue after loading an old save, the file may become corrupted. Please start a New Game instead. After starting fresh once, future playthroughs will allow you to continue normally.
This issue does not affect new players.

2. UI + Save Room Display BugIf you level up (above Level 1), save, and then die, the life bar in the HUD may not show your correct stats when you respawn in the save room. Your upgrade is there—it's just not displaying correctly.

To fix the display, should you encounter this issue:

  1. Exit the save room and interact with it again (your life bar will adjust as if taking damage)

  2. Exit once more

  3. Interact a second time (your stats will now display properly).

3. Controller Input DelaySome newer controllers may feel delayed or imprecise in this demo. You can still use them to play, but the experience may not be optimal. For now, the smoothest input is with mouse + keyboard or an Xbox controller. Full controller support will be added later, so nothing to worry about.

General Fixes
  • Fixed an issue where sliding backwards near a large wall could get the Player Character stuck.

  • Fixed an issue where performing a Dunk Attack near a wall or on top of a platform would break the Player Character.

  • Fixed an issue where performing a Dunk Attack near a ledge would break the Player Character movement.

  • Fixed an issue where getting hit by a projectile while trying to descend from a platform would break the Player Character.

  • Fixed an issue where the Player Character could not go down from platforms when performing a Kick.

  • Resolved a problem where the Xochitonal's Boss collider remained active after respawning.

  • Fixed crash when re-entering the boss room.

  • Addressed player invincibility when dunking near enemies.

  • Fixed an issue where the Veladora de Siembra Cast stopped moving when encountering an enemy.

  • Fixed Chamán Oscuro attack so it deals damage.

  • Fixed an issue where the player could get stuck in wooden boxes. They now break when falling on top of the player.

  • Adjusted enemy drop timing so items now appear immediately upon death.

  • Fixed an issue where enemies could pass through doors instead of colliding with them.

UI Fixes
  • Pressing "Back" in the Equipment submenu now correctly returns to the previous selection.

  • Solved issue where gearset statuses (Piercing, Slash, etc.) wouldn’t display correctly when equipping new items.

  • Adjusted red selection frame to appear correctly on Accessories and Rings.

  • Head and Leg options in the Equipment tab now display and select correctly.

  • Fixed an issue where the selector moved to the first option after equipping an item. It now stays on the current selection.

  • Fixed issue where Carne de Cerdo ingredient description didn’t display correctly in inventory.

  • Increased the size of input icons in the Pause Menu tabs and for bottom buttons, and enlarged item description fonts for better readability on Steam Deck. Icons in the Controls tab are still pending adjustment.

Optimization
  • Optimized art loading for better performance.

  • Fixed minor visual bugs.

  • Improved level and asset visuals.

Balancing Adjustments
  • Xochitonal Boss can now move in both directions before attacking.

  • Doble Navaja Cast now fires three projectiles instead of one.

  • Nudillos .38 Pistol now pierces through enemies and deals more damage.

  • All Casts deal more damage and consume less SP.

  • Calavera Pípila, Cañón Emplumado, Tzitzimitl, and Ahuízotl attacks are stronger.

  • Accessory effects updated: Bronze Pendant gives MND, Rabbit’s Foot gives LCK, Snake Ring gives INT.

This patch is another step in our pre-alpha testing journey, and we sincerely appreciate your continued support and detailed feedback. Every report helps us improve the game and move closer to the polished final experience. Please keep sharing your thoughts through the official Discord channels!

Thank you for being an essential part of Mariachi Legends’ development!

— The Halberd Studios Team

Survivors Dawn: Zombie World - seedcapsule

A new update has arrived for Survivors Dawn!

You can now issue a “Follow Me” order to nearby survivors, allowing them to move with you through dangerous zones or back to camp safely.

Keep your group together, plan your moves, and watch each survivor’s reaction as they follow your lead — or hesitate when danger’s too close.

Update Highlights:
🧭 New “Follow Me” order system — make survivors follow your lead
🧟 Improved group movement and coordination
⚙️ General stability and AI improvements

The undead aren’t waiting.
Rally your survivors and lead them to safety — together, you might just see another dawn.

SeedCapsule Team

Zaetherfall - teamrenzegames
Demo Update — Patch Notes

This update delivers a major visual refresh along with input/QoL upgrades and important fixes across the board.

What’s new
  • Full in-game graphics overhaul: New lighting pipeline with HDR for richer contrast, bloom and scene depth.
  • Bug fixes: Numerous issues reported by the community have been resolved for a smoother experience.
  • Dialogue UI refresh: In‑game conversation panels redesigned for clarity, readability and better pacing during action.
  • Control remapping: Configure your inputs to your preference directly from the Options menu.
  • Gamepad support: Native in‑game controller compatibility added.
  • New SFX for player shots: The ship’s primary fire now features clearer, punchier audio feedback.

Community shout‑out — we extend our thanks to the Spanish streamer Sasel for believing in us and showcasing the demo live. Your feedback—together with the community’s—helped us ship these improvements. 🧡

What’s next — upcoming changes will focus on the Briefing/visual‑novel UI and art, plus a redesigned Options menu. Stay tuned!

If something still feels off—readability, balance, QoL, UI, or performance—tell us! Share thoughts in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k

Frogreign Playtest - ArkanAU

Hey Fellow Frogs 🐸

Whilst the localisation present in this build was never intended to be a full implementation we were unhappy with the amount of issues some players were facing. We have made a hotfix that will hopefully improve the experience of non-english users. CHANGELOG - Fixed "missing string" type errors in dialogue windows that occured when using any language other than English. These textboxes will now display the "default" English text when there is no text available in your selected language. This was the intended solution for the playtest, and we apologise that we did not catch this error before the build went live! - Same as above, but for text in tutorial windows. - Fixed miscellaneous positioning errors with text in languages other than English - Fixed localisation of HUD popups that were not being applied correctly (such as tutorial popups) Changed the font of Spanish and Latin American Spanish languages

If you played the build and have feedback for us, or just want to join the community here is a link to our discord:

https://discord.com/invite/vuY4thycPK

Thank you for participating in the playtest!

Plush Rangers Playtest - Where the Redfern Codes

This is a big update for the play test. We have a new level to try + our usual bug fixes.

Sparkland Level

There is a new level in the desert Sparkland area of the park. This level features new enemies and a new goal to clear the level.

There are 5 pillars along a path to clear while a mass of tumbleweeds is filling in behind the player in the path. You need to clear all 5 pillars to activate the portal at the end of the level in order to clear it. Try balancing out hunting for upgrades while clearing the pillars out. If you take too much time you will get caught in the weeds!

We also have new enemies on this level:

  • Olive Slimes will jump at player. While they are airborne they will avoid attacks from your plushies that are on the ground. (They will also not collide with the player mid-jump).

  • Coney Hatland will launch ice cream bombs at the player. These ice cream bombs will apply a freeze status to the player slowing your movement down for a short period.

Bug Fixes & Changes
  • Carla (Purple Confusion Chicken) would crash the game on some level ups

  • Carla now only has a chance to apply confusion. This can be increased during level ups.

  • The boss portal on the Park Entrance level would crash when displaying the Ghillie Duck.

Command Deck - eejohnson

We're very happy to announce that we have released Early Access build v0.2.0. Here are the changes.

New Content
  • The Durlak faction has been added to Sector 2 & 3 - demo players will recognise their old friends, though the content has been significantly reworked and improved from the demo

  • Pirates can now occur in Sector 1

  • 10 new enemies to fight

  • 6 new common augments

  • One new major augment

  • 4 new cards

  • One new sky and colour palette - will combine with existing systems to provide many new backgrounds in combat

Misc Updates
  • An alert sound now plays on the map when encountering enemy ships in nebulas

  • Renamed Reactor Turret to Reactor Cannon

  • Added the shield count to the tooltip on Data Driven Shields

Bug fixes
  • Regression fix: card windows correctly show colour of enemy cards again

  • Fix card tooltips where counts would still be part of the tooltip outside of combat

  • Re-enable reflection probes in combat scenes, improving lighting on ships

Balance Updates
  • Reduced Phased Defense+ drop rate

  • Prepare to Take Fire+ is now 2 temporary and 1 stable shield

  • Replaced Defensive Turret equipment cards with Defensive Cannon augment

  • Increased Vulcan Scout's hull strength

  • Toned down Anchorite Warden fights

  • Tweaked Anchorite Executioner stats for sector 2 and sector 3

Midnight Crane - dekaizenstudios

⚙️ Fixes & Improvements
  • Masked Man AI Fixes – Resolved an issue where completing the camera task would cause the Masked Man to disappear before he could get to the player.

  • Vent Behavior – Fixed a bug where the Masked Man could become stuck while navigating vents.

  • Endgame Door Block Sequence – Improved chair collision detection so players can more reliably trigger the final sequence when blocking the door.

  • Audio Enhancements – Adjusted sound balance and made several updates to background music and select sound effects for better atmosphere.

Historic Helix - TonkersTinkers
Many QoL Updates/Patches
...