We have a long journey ahead to continue improving the game, so we wanted to take this opportunity to address as much feedback as possible and give you a chance to hear straight from our team on what the near future holds.
Check out the video on our YouTube page!!
Early Access recap: key wins, learnings, and community highlights
What’s next: near-term priorities and a peek at what is coming soon
Q&A: answering as many of your questions as we can
Everyone on the team is deeply grateful for your support. Thank you so much for joining us in the arena!
We’re thrilled to share a video feature from IGN, where we talked all things Fractured Blooms.🌺
In it, they describe the game as: “The creepiest game I’ve actually ever played.”
👉 Watch the interview here:
In the interview, we explore how Fractured Blooms blends cozy gardening, cooking, and daily routines with a slowly unraveling psychological narrative - where something feels just a little wrong beneath the surface.
Add the demo to your wishlist now and be ready for October 27th!
https://store.steampowered.com/app/4029780/Fractured_Blooms_Demo/
If you haven’t already, make sure to follow us to stay updated:

Fixed an issue with the Steam integration that was causing immediate crashes on Apple Silicon devices (I think).
Also fixed some minor UI issues that occurred at extreme aspect ratios, and found and fixed a bug where window size changes made in the nursery were reset when returning to your pot.
🧩 New Features
• New floating shelf to store VHS tapes to rewind or already rewound.
• Added autosave system.
🚀 Improvements
• Optimized the save process to reduce freezing and improve performance.
🐞 Bug Fixes
• Fixed crashes when exiting the game.
💾 Enjoy a smoother and safer experience with this update!
To all players,
Hello everyone! I’d like to update you on my recent work progress, with the specific updates as follows:
1. Corrected the price and benefits of Yueying Treasure.
2. Adjusted the locations of Anju Real Estate and the Pharmacy (swapped).
3. Adjusted the parent-child relationships of basic characters, NPCs, and Players. The basic character (encapsulates attributes/logic common to all characters, such as HP and basic damage methods) is now the parent, and Players and NPCs inherit from it.
4. After injury, when HP < 30%, a continuous bleeding debuff is applied, which can be removed at the Recovery Hospital.
5. Added red screen animation feedback when injured
.6. Fixed the buff save issue.
7. Modified the buff initialization issue. The current framework now supports letting players start with more debuffs!
8. Added a submenu for the Recovery Hospital. You can enter the hospital, then choose to either treat illnesses or get a checkup, and then select the corresponding item to use the service.
I will keep you updated on any new progress.
Thank you all for your attention!
Bull and Horse Simulator V3.0.8October 25, 2025
I forgot that updating the level mesh would revert it's layers, making blood splashes on level 1 not possible. This hotfix will fix that.
My bad.