Wildcard - lee
The October Townhall is Here!
This is the first official Townhall since Wildcard has been in your hands! We are hard at work getting to bug fixing and implementing updates based on all of the feedback we have received! Thank you!

We have a long journey ahead to continue improving the game, so we wanted to take this opportunity to address as much feedback as possible and give you a chance to hear straight from our team on what the near future holds.

Check out the video on our YouTube page!!

Key Topics:
  • Early Access recap: key wins, learnings, and community highlights

  • What’s next: near-term priorities and a peek at what is coming soon

  • Q&A: answering as many of your questions as we can

Everyone on the team is deeply grateful for your support. Thank you so much for joining us in the arena!

Fractured Blooms - zsofi.hamori

We’re thrilled to share a video feature from IGN, where we talked all things Fractured Blooms.🌺

In it, they describe the game as: “The creepiest game I’ve actually ever played.”

👉 Watch the interview here:

https://www.ign.com/videos/pokmon-legends-z-a-fractured-blooms-elden-ring-tarnished-edition-and-more-awesome-games-pax

In the interview, we explore how Fractured Blooms blends cozy gardening, cooking, and daily routines with a slowly unraveling psychological narrative - where something feels just a little wrong beneath the surface.

Add the demo to your wishlist now and be ready for October 27th!

https://store.steampowered.com/app/4029780/Fractured_Blooms_Demo/

If you haven’t already, make sure to follow us to stay updated:

https://store.steampowered.com/developer/serenityforge

Get Stuffed! - FatBombStudios
Happy Murderversary everyone!
This update was focused on bug fixes, optimizations and quality of life adjustments.

New Halloween Map Varient
Spookyfall

  • All words are Halloween themed.
  • The map has custom Spirit interactions and increased Spirit gain rate.
  • Flickering lights and a deadly fall await you (we mean this literally).
We didn't want to just bring fixes and thought that a variant of the most popular map would be a great addition. We will only have it available for the Halloween event.


The goods
  • Snickle Snackle no longer flickers visibility and instead is only visible if they're in your peripheral and if they're not crouched.
  • Snickle Snackle no longer propagates with their E, but do gain max health until death if they kill with it.
  • Stack gain for them is 4x as fast. ( I may drop their E ability and just make snickle do heavy back stab damage.)
  • AGMs now start to take ambient damage once they've initially been triggered, this damage will drop them within 1-6 life but wont fully kill them.
  • President no longer has stamina drain on his primary attack
  • Fixed some UV issues in Skyfall
  • Made Objective Information a toggle instead of a hold
  • Lowered Global Spirit Event count to 1 from 5, hoping this incentivizes using spirit abilities and interacting with minor spirit events more often.
  • Fixed some Normals in Skyfall
  • Staggered from Stamina now resets at half stamina back instead of waiting until fully replenished
  • Health Pips now convey 5 health each instead of 10, this will double the amount of pips shown
  • Clown music and targeting of clown both trigger at the same time now.
  • Double Barreled Shotgun Damage increased by 20%
  • Double Barreled Shotgun Recharge Rate Time Reduced to 5 seconds from 10 for a full Charge
  • Double Barreled Shotgun Only has 1 shot down from 2.
  • Cleaned up host settings sub-menu
  • Lined up No Password with Server Name text
  • Changed icons for Voting
  • Removed news section
  • Constructions now start under the pad and move up. This will prevent players from getting stuck under new constructions.
  • Constructions and Weapons/Items are now loaded into memory shortly after the round starts
  • Devourer Teleport cooldown lowered to 5 from 25 seconds.
  • Snickle damage from primary attack lowered to 15 from 25
  • Snickle is now visible for 3 seconds after attacking. Killing a player will clear the timer.
  • Micromoon Health lowered to 75 from 100
  • Killers now have a 30% damage reduction. This is removed when a Showdown starts.
  • Runners are now 15% faster than other victim roles
  • Adjusted weighting for pirate buff
  • Fixed brightness causing your screen to go black.
  • Fixed menu buttons causing rain noise to dip.
  • Fixed description of AI Killer
  • Fixed formatting on the "Auto Crouching" drop down box
  • Turned down the volume of the storm in sandbox, Jesus that was loud
  • Werewolf no longer drops his "Hands" on transform (Hilarious)
  • Replaced word library for the Skyfall password.
  • Turkeys no longer see the construction prompts
  • Devourers can now periodically sense Killers and Antagonist
  • Clown now gets different points based on the prank
  • Clown base point goal has changed from 17 per clown + 15 to 20 per clown + 15
  • Oxygen Generator can now be pranked
  • Oxygen Generator has been optimized
  • Freed up a good chunk of memory
  • Fixed multiple causes of major framerate drops
  • Adjusted candle particles
  • Corrected Normals for wood boards in Witchwood
  • Corrected Normals for rocks in witchwood
  • Upscaled texture for wood boards in Witchwood
  • Landscape in Witchwood no longer warps near player
  • Axe Murderer now is told they cannot buy weapons from the shop
  • OBJ markers no longer appear above your hud.
  • Cleaned up HUD a bit
  • Fixed a recursive bug with axe murderer axe stacks
  • Clown gets extra points for players that slip on bananas sliding into their walls
  • Clown is given more information when using prank book
  • AGMs can be Pranked now (Maximum Clownitude)
  • Noodle Passive now grants stamina drains 20% slower.
  • Fixed a bug that caused objective icons to appear above the UI
  • Fixed a bug that caused flickering of icons in world space
  • OBJ icons are now smaller to help clear up screen space
  • Other general UI adjustments that i left unspecific in my notes...
  • Blood letter is now back in
  • Fixed a pretty significant bug that caused multiple proc's of "Buff Added"
  • Changed memory loading to be asynchronous in most instances, which should help resolve menu lag.
  • Contagious is now back in
  • Snickle no longer insta-kills with their Spirit Reap if the hit player doesn't have max stacks of murder charge.
  • Fixed not being able to change 3 settings while in the tutorial.
  • Shifted quality settings for Shadows to fix T-Posing on lowest setting.
  • Fixed an order of operations issue that was causing buffs with overridden base durations to no properly set a new duration.
  • Fixed spots where players could get stuck by the trucks in Route 69
  • Took advantage of the above and adjusted layout to create more line of sight breaks in Route 69.
  • New art for lockers.
  • New art for Crates (I will eventually replace the other repeat searchables art)
  • Adjusted some overblown lights in Route 69
  • Removed a bed that was thrusted into an unsuspecting dresser in Route 69
  • Enabled volumetric fog in Route 69
  • Removed fog particles from Route 69 to improve performance
  • Added engine rumble to Trucks that are on in Route 69
  • Fixed Flashlight brightness not resetting after being used.
  • Fixed suicidal snowman
  • Reworked the Painting's Copycat code to fix bugs related to it.
  • Painting's Copycat teleporting will now make you face where you were looking after the teleport. This will help orient the player.
  • Fixed a navigation issue in Outpost 32
  • Fixed first person animations freezing occasionally.
  • Ultra Damage can no longer spread by contagious
  • Defective Clone can no longer spread by contagious
  • Escaping the Dream Realm now gives 2 stacks of normal energized instead of the 25 second duration one.
  • Replaced all trees in Camp Valentine. Players should get stuck in them much less often.
  • Fixed Evil Snow man not chasing if it got stuck in a "paused" state. (Step Frosty)
  • Fixed an issue where an antagonist would be assigned regardless of whether the minimum threshold was met, even if the threshold was enabled.
  • Fixed an issue that would cause our player base to be bigger than 8 (that was close!)


We've also launched a new game M_rdle that you can check out
https://store.steampowered.com/app/3811290/M_rdle/


If you run into any bugs or surprise features, let us know on the discussion board or in our Discord at http://Discord.gg/FatBombStudios
RAT FARM - ElbryanWyndon

achievements do their thing

Effulgence RPG - AnriNasti
Everything you see is made from keyboard text symbols and built inside the game's engine.
Wishing you a spooktacular Halloween in advance!

Viridi - Ice Water Games

Fixed an issue with the Steam integration that was causing immediate crashes on Apple Silicon devices (I think).

Also fixed some minor UI issues that occurred at extreme aspect ratios, and found and fixed a bug where window size changes made in the nursery were reset when returning to your pot.

Dart Racer Playtest - piotr
Changes:
- Added 3rd person view in VR! Use buttons on the left side of cockpit to switch view
- Added alternative way to steer in VR! If Dart throttles are not gripped, gamepad like steering will be used.
- New unlockable Dart! Another coming soon...
- Darts are no longer modular, each Dart is unique!
- Core Dart components can be upgraded, boosting stats
- Boost type can be changed on per Dart basis
- Added Dart trails
- Removed hand tracking
- Fixed missing floor collision in garage
- Minor key bindings changes
- Added shader compilation step during map load
- Various performance improvements
- Various minor polish and bug fixes
Videoclub Simulator - willstar.games2025

🧩 New Features
• New floating shelf to store VHS tapes to rewind or already rewound.
• Added autosave system.

🚀 Improvements
• Optimized the save process to reduce freezing and improve performance.

🐞 Bug Fixes
• Fixed crashes when exiting the game.

💾 Enjoy a smoother and safer experience with this update!

牛马模拟器 - BossYu_Games

To all players,

Hello everyone! I’d like to update you on my recent work progress, with the specific updates as follows:

1. Corrected the price and benefits of Yueying Treasure.

2. Adjusted the locations of Anju Real Estate and the Pharmacy (swapped).

3. Adjusted the parent-child relationships of basic characters, NPCs, and Players. The basic character (encapsulates attributes/logic common to all characters, such as HP and basic damage methods) is now the parent, and Players and NPCs inherit from it.

4. After injury, when HP < 30%, a continuous bleeding debuff is applied, which can be removed at the Recovery Hospital.

5. Added red screen animation feedback when injured

.6. Fixed the buff save issue.

7. Modified the buff initialization issue. The current framework now supports letting players start with more debuffs!

8. Added a submenu for the Recovery Hospital. You can enter the hospital, then choose to either treat illnesses or get a checkup, and then select the corresponding item to use the service.

I will keep you updated on any new progress.

Thank you all for your attention!

Bull and Horse Simulator V3.0.8October 25, 2025

Neon Rain - Neon Brain

I forgot that updating the level mesh would revert it's layers, making blood splashes on level 1 not possible. This hotfix will fix that.

My bad.

...