
Q: Is DDP co-op?
A: Yes! DDP features local co-op at launch with support for up to 4 players.
Q: Do all players need to own DDP to play together?
A: Nope! Only one player needs to own the game. The others can join in using Steam Remote Play Together.
Q: How does co-op work?
A: The host player acts as the Commander — the camera follows them, and they control progression by opening doors and selecting levels. When the Commander moves to the next room, everyone follows automatically.
Q: How many levels are in DDP?
A: There are 6 unique levels, each with its own boss and mini-boss encounter.
Q: How many playable characters will there be?
A: At launch, there will be 5 playable agents, with more to unlock using earned credits.
Q: Can you unlock new weapons?
A: Absolutely. Use credits to purchase new weapons, each with different firing styles, damage, and fire rates to match your playstyle.
Q: How do stat upgrades work?
A: After each round, you can upgrade your stats using D0K Chips collected from the previous level.
Q: Can players revive teammates?
A: Yes! You can revive fallen agents mid-battle. If you clear a room while a teammate is down, they’ll automatically get back up with half health. If everyone goes down, your team will respawn at the last safe room.
Q: Will there be a Horde Mode?
A: Yes — a Horde Mode is planned for a post-launch update, so get ready to face endless waves of enemies!
Q: Will there be a Level Editor?
A: Definitely. We’re planning to add a Level Editor after launch, letting players create, share, and challenge each other with custom maps.
Q: Will DDP feature PvP?
A: Yes, we’re exploring a competitive PvP mode — likely 2v2 or 4v4 — in a future update.
And to tease future DDP DLC, here you go, agents, the fight continues.
-Kosmik Raven: Creative Director

Update:
Increased probability of finding mattresses.
Several measures implemented to prevent vehicles from disappearing during map changes.
Reduced wear of anti-radiation equipment.
Everyone's favorite Bard, Barold Jenkins, has yet another reveal in store for the upcoming Deserters & Disciples DLC!
This time he roots out the awesome magical powers of the Dryad Scion!
The Dryad can direct the forces of nature with plant-based abilities to bolster herself, provide for teammates, and hinder foes. Meanwhile, Scions are born with silver keys in their mouths. Proudly boasting their academic training in all schools of magic, Scions are prepared to take on the dungeons with their wits, plus a few wondrous items they've inherited.
We are extremely excited for you to get your hands on fresh new playstyles offered by the races and classes in our upcoming DLC.
The Dryad/Scion combo is perfect for adventurers who love being a dedicated magic specialist like the Wizard or Healer, but prefer having a broad spellbook of utilities to problem-solve with.

This is only the second reveal for the Deserters and Disciples DLC, and we have plenty more to show off, so stay tuned for more teasers in the near future!
Up to date on all the latest information regarding the Instruments of Destruction free update, and the Deserters & Disciples DLC? Check out everything we've released so far:
Instruments of Destruction Free Update reveal: Cooking
Deserters & Disciples DLC race and class reveal: The Gremlin Sapper
Instruments of Destruction Free Update: Announcement
Hello everyone and welcome to MangoBerry News Network!
My name’s Mango. I like naps, doodling, buusss riiiiidessss…. and fruit!
Oh, my cohost and best friend Berry is out today running something called a Sorbet Syndicate. I’m not sure what that means, but he said that’s the only way we can eat fruit and I love fruit, so I was like “okay!”
He left me some notes to read, let’s seeeee….
“Fruit has been outlawed for just over a month. Fruit farmers and vendors have been forced to get creative, selling fruit outside of factories and other large businesses. Some have even resorted to building underground fruit shops under small front businesses.”
Oh, like our sorbet shop!
Berry and his brothers built it under a waffle shop, buuut, I don’t get how the waffle place is a front, because it’s on top, not in front.
“Note: don’t mention the sorbet shop.”
Mmmmm… I kinda want to eat some sorbet now…
Ok, next page. Oh, a note from the developers!
“The development team of Galaxy Bunny Games is committed to making a fun and engaging restaurant manager with adorable 2D pixel artwork. Play by yourself, or with a friend, and smuggle fruit while evading the ‘authorities.’
The inspiration behind th…”
Boooorriiinnnngggg!!!
I talked with the officers, I mean developers, and they’re making a bunch of different characters and customers and stories, and that’ll be so fun, especially for Berry because he loves making new friends!
They also said they’re working on building different places for me and Berry to explore.
There’s beachesss, annddd shops… hmmmmm…. oh and there might be a big boat for us to explore!
Boats are kinda like water buses. Berry used to drive a bus and I love public transportation, that’s how we became friends!
Anyway, I’m tired from all the yapping. I’m going to nap now.
This is Mango from MBNN signing out. Byeeeeeee :3
Implemented new undo move functionality
Previously, players in online matches could only request to undo their move while it was the opponent's turn. Now, players can request an undo while it is their turn, which will undo the opponent's last move as well as the player's last move. This was changed on OGS on 10/22 and now is also implemented within The Conquest of Go.
When hovering over the undo button, the stones on the board that will be undone are now also highlighted. This new highlighting applies to both online and offline games.
For online games, when the opponent requests an undo, hovering over the panel to accept or reject the request will also highlight the stones on the board that are being requested to be undone.
Enabled undo button for online matches that are played during the campaign mode.
Improved compatibility of exported SGF files from The Conquest of Go for external SGF editors.
Fixed an issue with the UI while reviewing a completed online match, which wasn't displaying the match result panel properly.
Meet Thalion, the Elf Illusionist — a master of spectral magic and one of the most versatile supports on the battlefield.
With Shade Screen, he raises a powerful barrier that silences enemies and strikes back with punishing force.
Through Essence Bloom, Thalion radiates vitality, flooding the battlefield with healing energy and boosting regeneration for his allies.
His Radiant Grace channels soothing light to restore the health of a chosen ally, keeping the team alive even in the fiercest of fights.
And with Illusory Rebound, he turns enemy aggression against them, reflecting attacks back and creating the perfect counterplay.
Thalion isn’t just a support — he’s a guardian of balance, a mirror to his enemies’ fury, and the silent protector of every push toward victory.
Stay Epic. Stay Brave.
Meet Rag’Nar, the Orc Warlock — a master of dark arcane forces who turns enemy aggression into her greatest strength.
With Eldritch Volley, she unleashes a relentless barrage of energy that tears through her enemies with overwhelming force.
Through Hex of Slowness, she curses her foes, sapping their speed and leaving them vulnerable to her devastating spells.
Her Nether Ray channels pure nether energy into a concentrated blast, piercing through defenses and cutting down enemies from range.
And with Wraith’s Requiem, Rag’Nar surrounds herself with a dark spherical aura, converting incoming damage into life, and making every strike against her only fuel her power.
On the battlefield, Rag’Nar is both shield and spear — a warlock who punishes aggression, dominates with arcane mastery, and thrives in the heart of chaos.
Stay Epic. Stay Brave.
Dialogue: Fixed infinite interaction when interacting with chickens.
Dialogue: NPCs now look at the player.
Evolution Selection: Fixed positioning of evolution options.
Fusion Selection: Fixed visual issue with frames/borders.
Map Selection: Initial selection now highlights the next map to complete or the last played map.
Hub: Increased Telescope interaction area.
Hub: Visual improvements to animations in the Telescope room.
Info Screen: Fixed egg animation visuals.
Corrupted Enemies: No longer take knockback.
Ability – Wind Clone: Fixed clones becoming idle at random positions.
Map 3: Fixed the King’s shadow.
Map 5: Fixed snow rendering on objects.
Thank you for all the support and feedback — more updates are on the way!