Oct 24
FALLSAGA - Lyz3R`

Hello all players!

The FALLSAGA demo version received a minor update after Steam Next Fest. With this update:

- A puzzle in Chapter 2 has been temporarily removed from the game due to a complex bug.

- Players who were stuck on the puzzle I mentioned in Chapter 2 and were unable to continue the game can now continue playing.

- Some movement issues have been fixed.

- Crashing issues have been fixed.

Happy gaming, everyone! Don't forget to eat peppers!

Over The Top: WWI - Olafson

The next FREE Over The Top: WWI Playtest is happening November 1–2, and this one brings some big changes to gunplay!

We’ve completely overhauled the entire gunplay system to make every weapon feel more authentic and true to history, so your feedback is important!

Since we're only a small team your support matters a lot. Every time you play, give feedback, or share your thoughts helps us make Over The Top better with each update.

So please, join the fight again, test the new gunplay, and tell us what you think!

Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay.

If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.

https://store.steampowered.com/app/2778610/Over_The_Top_WWI/

Thank you! We look forward to seeing you on the battlefield very soon! /Flying Squirrel Entertainment

RIFTINVADERS - hennakin

Hi there space folks,

a friend of mine took the time and checked the game a bit and I found out some really crucial things that can be a real showstopper for new players. The defaults of some settings like mouse sensitivity and zoom level where just bad for most players. So I changed them to better values.

Also he didn't think about zooming at all while playing which is a fundamental thing to do. A good idea was to add some notifiers about the zoom state and turbo as well to let the player know about these features. @Doc Angelo: Thanks for these great tips! :-) I added them both to the in-game interface on the bottom of the screen.

Some bugs were also fixed in this version.

Chaneglog in detail for v0.9.2:

Change: set default mouse sensitivity to 2.0

Add: showing controlstate shift turbo and wheel zoom in the bottom ingame user-interface

Fix: vrcontrollerstate not initialized properly in the linux build

I hope you give me some feedback for this tiny little space-fella! I would love to improve this.

Have a wonderful day, yours Hennakin

Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
Monster Train 2 - shinycami

There is no respite for the angels of Heaven as the reach of the Titans goes beyond the cold defeat of Death. Fleshlings are transformed, stitched together by Dominion’s forbidden power into a horrifying amalgam of flesh, wings, and soul fragments.

A Battle of Attrition

The fight against the Fleshweaver is all about carving its mass down to size. With each hit, a piece of its form breaks away and fights back. The Fleshweaver weakens as it loses mass, but your train risks becoming completely overrun!

Strategy Meets Survival

Do you chip away at the Fleshweaver early, and deal with its spawns right away, or take care of the first wave of enemies and face his full force later? These are the questions players will have to ask themselves when facing the newest boss coming to Monster Train 2.

A Questions of Not If but When

Your health is a resource, use it wisely to survive to the Relentless Phase, when the Fleshweaver can no longer shed bodies from its mass. Would you rather risk a horde of Undying Wretches at your Pyreheart, or contend with the Fleshweaver’s full might?

The Fleshweaver joins the roster of new bosses in Monster Train 2’s second major content update: Echoes from the Void, coming soon to Steam and all platforms Monster Train 2 is available.

Want to stay in the loop and see behind-the-scenes designs for the Fleshweaver? Subscribe to the Shiny Shoe mailing list! The next newsletter will show off some early concepts for the Fleshweaver.

Want to talk to other players or ask the Shiny Shoe devs questions during our server exclusive AMA events? Hop into the official Shiny Shoe server here. There, you’ll also get reminders for future streams.

Finally, thank you all for your passion, feedback, and support as we continue building Monster Train 2. We hope you’re as excited for Echoes from the Void as we are and keep an eye out for more sneak peeks in the near future!

Ember the Werefox - Aviox

Ah, launch week — that magical time when players find things we thought we fixed already. 😅

This first post-launch patch (about 25 hours after release!) focuses on crash and freeze fixes, a few balance updates, and some small visual and audio improvements.

Patch v 1.0.1.17
🧩 Fixes
  • Fixed a freeze that could occur when starting a dream using the Shroomwarden outfit

  • Fixed a crash that could occur when the game attempted to auto-pause during dialogue

  • Cleaned up some false-positive log errors that weren’t actually causing problems

  • Improved map generation stability

  • Updated minor portrait art issues

☀️ Balance Updates
  • Adjusted Quick Charge (Sun Power) for smoother energy scaling

  • Tuned Inferno Storm ability for better late-game balance

🕛 New Additions
  • Added a new “noon” chime and accompanying clock notification art


This update was guided by analytics and crash reports gathered after launch — thanks to everyone who jumped in early!

We’re also aware of a rare softlock that can occur during the final boss fight, and are investigating a fix for an upcoming patch.

More updates and refinements are already in the works. 🦊🔥

Pale Coins - lukes

Improvements:

  • Option to disable post-processing effects for better performance

Some players experienced performance drops, particularly in the tutorial. To help with that, I've added a new Graphics setting: Post Processing FX

By default, these effects are enabled. Disabling them will turn off visual effects such as "Glow", "Blur" or "Color Tint", which may improve performance on some systems.

I really hope this helps with any performance issues and have fun playing Pale Coins!

Oct 24
Fortiori - ColdatNight

Fixed crashes that occur when facing off certain bosses under certain affects, mostly with Midas's Touch

SCP: Secret Laboratory - xEnded
Attention Site-02,

Happy Halloween!

We’ve released an update containing a few features to get us into the seasonal spirit. We’ve built this update on top of version 14.2, so you can expect some large game changes as a whole.

We’ll be releasing the 14.2 changelog in the coming days, so you get a chance to experience the update blind.

Here’s what you can expect within the Halloween update:
- Special candies from SCP-330, imbued with the spirit of Halloween.
- Seasonal skin changes for roles across all teams.
- The temporary return of SCP-3114.
- Some items have special skins — such as the Demon Core Jailbird or Jackie for SCP-018.
- Decorations all across the zones, including the new HCZ, and a special skybox.
- Lighting changes, chase themes, and other changes from 14.2.
- A new permanent SCP item.
- And more!

Thank you for your continued support, and here’s to another Halloween.

See you in the dark.

- Northwood Studios
PrepPipe Compiler - Visual Novel Development Tool - 远行的泥土

We recently discovered that the built-in background asset "StreetView" contains a Stop sign in an inappropriate location that does not comply with real-world traffic rules. This update replaces the images with the versions that uses "no stopping" sign instead of the stop sign:

The original version is still in our asset repository, but will no longer be packaged. Please contact us if you still need the original version for any reason.

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