Drunken Wrestlers 2 - Oleg Skutte
Recently, there have been issues with accessing the game's servers from within the Russian Federation.

I am not restricting access for anyone myself. Unfortunately, Roskomnadzor (the Russian state media regulator) blocks many services indiscriminately, for example, Cloudflare and OVH.

Drunken Wrestlers 2 uses Cloudflare and OVH servers, so if you are in the Russian Federation and are considering purchasing the game, please be aware that additional measures may be required to be able to play online.

- Oleg
Zombies & Bullets - Joel Gomes

Hello, everyone, this is Joel, the programmer at Muriki Studio! This time it's a small update in the series of more frequent updates we will be making to the game builds.

Update List
  • New user interface theme (credits to https://kenney.nl/assets/ui-pack-rpg-expansion)

  • Simplify laser sight and crosshair cursor color options menu

  • Move control mapping to a separate menu

  • Redo animations for the Frantic enemy

  • Fix checkpoint in the second level causing the player to restart at the wrong checkpoint

  • Other minor fixes and improvements

Conclusion

In the next update, we will bring the completely redone enemy spawn system, preventing cases where only one remaining spawner keeps spawning a single enemy at a time. We will need to rebalance all the game's arenas for this, but the new system will make everything easier for us to balance the levels and at the same time will make the game more fluid, preventing the problem already mentioned.

If you haven't seen the last game update report yet, check it out here, where we detailed all the major updates we've made since the demo launch in March!

See you in the next report, and until next time! ːsteamhappyː

Project Freefall - Schell Games

Jump into Project Freefall! Enjoy this chaotic, skydiving tag game with other online.

Entertainment, elevated!

Battle Tokens - ArchDawn

Major changes:

  • Damage is now randomized per target, so AOE attacks now hit each enemy for different amount of damage

  • Crit chance is now applied per target, same as damage

  • Made adjustments to the token characters to all face the other side of the board

  • Made changes to the lobby screen to allow kicking of other players if you are the host

Small changes:

  • Changed single player alert message to only appear the first time you attempt to play single player

  • Adjusted how the quest XP is distributed so that completing a wave gives a larger portion of the Quest XP

  • Added a maximum level 20 to the crit chance as noting happens when upgrading past that level

  • Cultists now spawn in the middle rather than the front

  • Added a failsafe to prevent multiple players from targeting the same enemy if that enemy had died from the first attack

Major bug fixes:

  • Fixed localization issues with Japanese

  • Fixed multiplayer bug that would kick players out from having too low of latency

  • Fixed a new bug that made it to where you would have to end turn if your character was dead.

  • Fixed a new bug that would enter a loop of damage reptation if certain criteria were met.

  • Fixed a bug where you would get kicked from lobby by processing too many change requests as once.

  • Fixed bug that would not reset the cultist's special summon between rounds.

  • Fixed the bug that caused the enemy vampire to not heal from dealing damage.

  • Fixed bug that the AI attacks would trigger the player targets to reset.

Minor bug fixes:

  • Fixed spelling issues in the tutorial messages

  • Fixed issue where the screen would stay red/green after round ended

  • Fixed bug that spawned AI helpers after you have disabled them

  • Reduced the small delay that happens between choosing an action and choosing an action target

  • Fixed bug that kept the shop's item screen up after rerolling

  • Adjusted the temporary defense text from white to black

  • Fixed bug that temporary defense regeneration would exceed the maximum limit

  • Fixed bug that the webbed effect display was showing wrong numbers

  • Fixed bug that would end AOE attacks if a character had died during the attack

  • Fixed turn timer to have only 1 time value instead of being related to the host's game speed setting

  • Added a failsafe to prevent AI from taking two turns at once

Super Safe Spelunking - supersafespelunking
Hey employees!

We hope you've been enjoying the launch of Super Safe Spelunking so far. Thank you to all those who have submitted support tickets, they help us heaps with identifying and fixing bugs as well as provide us with valuable feedback. Below is a changelog of bugs we have fixed, along with some balancing changes:

Balancing:
- Enemy stats now scale significantly higher with each stage in the never-ending shift. To maintain competitive fairness, the leaderboards for this level have been reset.
- Enemy speed no longer scales in the never-ending shift.

Bug fixes:
- Fixed the player health bar not updating in certain situations
- Fixed the pillars in Kieth's room not breaking
- Fixed pause screen displaying upgrade stacks incorrectly when switching between tabs
- Fixed upgrade shop costs not resetting between runs
- Fixed player resources not resetting between runs
- Fixed crowd control traps not affecting the player
- Fixed some inaccuracies in the player stat view in the pause screen

Known Bugs:
- We are still investigating and looking for ways to solve an issue where enemies go out of bounds and leave the player stuck in a room, particularly in the never-ending shift. We hope that by removing movement speed scaling this is less likely to happen while we find a proper fix.
Temne - FF

Halloween sale going to be for the next 7 days

Vega Chronicle - justaddlava

We have been updating the game with all the great feedback we got from our last playtest, including improved galaxy generation, more aggressive enemy AI, and new ancestral virtues, such as:

  • Gastronomist: "Excess food production increases happiness.",

  • Transmogrify: "Farms, mines, labs and colony bases can be can be transformed into farms, mines, and labs.",

  • and Desert bloom: "Arid homeworld. You can terraform arid planets."

We're going to run another public playtest November 1-14!

GRAVIT - onyxpawgames
Local Multiplayer

Added 2-player split-screen for existing levels. In this mode you can choose either Solo Gravity or Shared Gravity.

Solo Gravity: Each player controls the global gravity and their own but not the other player's

Shared Gravity: If either player switches gravity it affects both players. This will make the game more difficult!

New Levels
  • Added 2 new Tier 2 levels

  • Added a new tier, Tier 3 with 5 levels. These levels are designed to be more technically challenging and will require you to use techniques not needed in Tier 1 and 2 levels.

  • Added electricity hazard. Touching electrified panels is not recommended.

Misc.

Dedicated cooperative levels are in development and will be added at a later date.

If you have questions or feedback please let me know via the Steam discussions forums or join the Discord server for GRAVIT updates and other OnyxPawGames projects!

The Gold River Project - Samethyst

Happy Friday, Hikers! A new hotfix is now live! This time we

  • Fixed hatchet durability bug

  • More optimization on foliage

  • Fixed dive splash bug (shout out to Apsi in Discord)

We've also started some Animal NPC overhaul work, as well as taken a look at some of the more troublesome bugs being reported and adjusting their priority to come in sooner!

Happy Hiking!

Paranormal Detective: Escape from the 90's - lunabeat

The Ghouls 4 Games Halloween Bash is happening this week - it's a totally tubular Steam event and showcase hosted by the awesome organization Dames 4 Games! They invited Paranormal Detective: Escape from the 90's to join in the Alumni section - we are thrilled to be a part of this spooky cool event!

We've also discounted the game to celebrate - pick up a copy at 35% off! (Or grab the bundle with Paranormal Detective: Escape from the 80's to play both games!)

Click on the banner on the homepage to see all the other cool games made by women featured in the Halloween Bash. It's a super talented bunch of devs with a lot of interesting and awesome games!

Thanks very much to Dames 4 Games for including us, and thanks very much for reading!

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