Jump into Project Freefall! Enjoy this chaotic, skydiving tag game with other online.
Entertainment, elevated!
Major changes:
Damage is now randomized per target, so AOE attacks now hit each enemy for different amount of damage
Crit chance is now applied per target, same as damage
Made adjustments to the token characters to all face the other side of the board
Made changes to the lobby screen to allow kicking of other players if you are the host
Small changes:
Changed single player alert message to only appear the first time you attempt to play single player
Adjusted how the quest XP is distributed so that completing a wave gives a larger portion of the Quest XP
Added a maximum level 20 to the crit chance as noting happens when upgrading past that level
Cultists now spawn in the middle rather than the front
Added a failsafe to prevent multiple players from targeting the same enemy if that enemy had died from the first attack
Major bug fixes:
Fixed localization issues with Japanese
Fixed multiplayer bug that would kick players out from having too low of latency
Fixed a new bug that made it to where you would have to end turn if your character was dead.
Fixed a new bug that would enter a loop of damage reptation if certain criteria were met.
Fixed a bug where you would get kicked from lobby by processing too many change requests as once.
Fixed bug that would not reset the cultist's special summon between rounds.
Fixed the bug that caused the enemy vampire to not heal from dealing damage.
Fixed bug that the AI attacks would trigger the player targets to reset.
Minor bug fixes:
Fixed spelling issues in the tutorial messages
Fixed issue where the screen would stay red/green after round ended
Fixed bug that spawned AI helpers after you have disabled them
Reduced the small delay that happens between choosing an action and choosing an action target
Fixed bug that kept the shop's item screen up after rerolling
Adjusted the temporary defense text from white to black
Fixed bug that temporary defense regeneration would exceed the maximum limit
Fixed bug that the webbed effect display was showing wrong numbers
Fixed bug that would end AOE attacks if a character had died during the attack
Fixed turn timer to have only 1 time value instead of being related to the host's game speed setting
Added a failsafe to prevent AI from taking two turns at once
We have been updating the game with all the great feedback we got from our last playtest, including improved galaxy generation, more aggressive enemy AI, and new ancestral virtues, such as:
Gastronomist: "Excess food production increases happiness.",
Transmogrify: "Farms, mines, labs and colony bases can be can be transformed into farms, mines, and labs.",
and Desert bloom: "Arid homeworld. You can terraform arid planets."
We're going to run another public playtest November 1-14!
Added 2-player split-screen for existing levels. In this mode you can choose either Solo Gravity or Shared Gravity.
Solo Gravity: Each player controls the global gravity and their own but not the other player's
Shared Gravity: If either player switches gravity it affects both players. This will make the game more difficult!


Added 2 new Tier 2 levels
Added a new tier, Tier 3 with 5 levels. These levels are designed to be more technically challenging and will require you to use techniques not needed in Tier 1 and 2 levels.

Added electricity hazard. Touching electrified panels is not recommended.
Updated game build to resolve Unity security issue (https://unity.com/security/sept-2025-01)
Minor bug fixes
Added pumpkins?
Dedicated cooperative levels are in development and will be added at a later date.
If you have questions or feedback please let me know via the Steam discussions forums or join the Discord server for GRAVIT updates and other OnyxPawGames projects!
Happy Friday, Hikers! A new hotfix is now live! This time we
Fixed hatchet durability bug
More optimization on foliage
Fixed dive splash bug (shout out to Apsi in Discord)
We've also started some Animal NPC overhaul work, as well as taken a look at some of the more troublesome bugs being reported and adjusting their priority to come in sooner!
Happy Hiking!
The Ghouls 4 Games Halloween Bash is happening this week - it's a totally tubular Steam event and showcase hosted by the awesome organization Dames 4 Games! They invited Paranormal Detective: Escape from the 90's to join in the Alumni section - we are thrilled to be a part of this spooky cool event!
We've also discounted the game to celebrate - pick up a copy at 35% off! (Or grab the bundle with Paranormal Detective: Escape from the 80's to play both games!)
Click on the banner on the homepage to see all the other cool games made by women featured in the Halloween Bash. It's a super talented bunch of devs with a lot of interesting and awesome games!
Thanks very much to Dames 4 Games for including us, and thanks very much for reading!
In our quest to uncover hidden co-op gems, we have teamed up with a lovely Gentle Beasts Studio to bring you a bundle packed with robots! Xion Leak is a lightning-fast game focused on speedrunning and well-timed cooperation, and it even got the feature that our Silicomrades can only envy - wacky hats to put on your robots!
Check out their trailer - and in case you are still undecided, just give it a try with a demo!
In line with the core Xion Leak philosophy: purchase the bundle - the faster the better!
(And if you already own one of the games, you can simply grab the other one at a discount)
ππ
https://store.steampowered.com/bundle/60773/Fastpaced_Robot_Coop/
IMPROVEMENTS
Applied Unityβs official security patch addressing a recently disclosed vulnerability. Although there is no evidence of any exploitation or impact on users, we applied the patch proactively to ensure all players can enjoy Waterfall Prisoner safely.
Minor text corrections.
BUGS
Fixed visual occlusion problems in the Garden.
Other minor bugs have been resolved.
Thanks for playing!