The garage is now fully dressed for Halloween! This small thematic update brings a spooky atmosphere to your parking lot, with pumpkins, spider webs, and eerie lighting that completely transform the place. 😅
Halloween-themed decorations have been added. 👻
The environment has been visually redesigned to match the Halloween style.
This update is purely visual and does not affect gameplay balance.
The Early Access version will feature expanded gameplay systems, new mechanics, and a deeper overall experience. The real surprises are just around the corner!
We carefully review all feedback and bug reports from our community.
Every comment, screenshot, or idea you share helps us make the game better and smoother.
We truly appreciate your continued support.
Our team is actively fixing issues and preparing to deliver a more stable, fun, and polished experience in Early Access.

🎃 Happy Halloween, Everyone! 👻
We’ve already started working on the next content update. Get ready, your garage is about to get even busier! 🚘
https://store.steampowered.com/app/3499220/Gamer_Stop_Simulator/https://store.steampowered.com/app/3721530/Motorcycle_For_Sale_Simulator/https://store.steampowered.com/app/3393240/Banker_Simulator/

💃 Smooth Lust – Village Optimization Update!
This patch is all about making your sexy Spanish village run smoother, hotter, and without those annoying frame drops (or broken quests).
💻 Post Process Toggle Added – You can now turn post process ON or OFF directly in the settings menu.
For AMD and NVIDIA GPUs, it’s ON by default — giving you the best lighting, bloom, and overall cinematic sexiness.
For integrated or weaker GPUs, it’s OFF by default — so you can enjoy more FPS and fewer stutters.
⚙️ Lumen & Nanite Toggles – Now you can manually disable Lumen (global illumination) and Nanite (high-poly geometry system) if your GPU is struggling. Perfect for low-end setups — no more burning your PC just to watch two people burn with passion.
🌍 Quest Language Fix – Players who play not in English can finally finish their quests without mysterious bugs or dead ends. Love (and lust) now speaks all languages.
🔥 Whether you’re here for romance, moaning, or just a stable framerate — this update brings it all. Turn off the shine, keep the heat.
Firstly, a massive thank you to everyone who jumped in, played Godbreakers, and shared your invaluable feedback with us! The support and passion from the community have made this launch possible. We are incredibly excited to see you finally play the full game and defeat the gods!
We also want to reiterate that this is only the beginning for Godbreakers. Content updates and balancing tweaks are included in our vision for this game and our team is already hard at work on this. We are currently reviewing all your feedback to evaluate what we can address in the future.
Also, you won't have to wait long for our first game update as it is scheduled to go live in the next couple of weeks!
One of the things we'll focus on is tweaks to make the combat experience more challenging. Stay tuned for exciting news about our upcoming updates!
We're stoked to announce you can now also experience the epic music of Godbreakers in true high fidelity. We've mastered it for both Stereo and Surround setups, so you can crank the volume up no matter your rig.
This highly dynamic soundtrack perfectly captures the spirit of all six biomes. It's everything from the cosmic stillness to absolute divine havoc. We brought in a full-scale orchestra and some absolute legends: Tony Levin, Morgan Ågren, and Per Nilsson.
The soundtrack is composed by the wonderful Daniel Rosenqvist and Anton Dromberg. Get ready to have your ears blown. Buy it now 👇
https://store.steampowered.com/app/2687400/GODBREAKERS/
Share your thoughts and feedback with the developers, group up with other gamers, and participate in fun community challenges! Godbreakers DiscordFind out more:https://godbreakers.com
Follow Godbreakers on: YouTube, X, TikTok, Instagram, BlueSky, and join our Newsletter
Hello-ween, Typers,
It’s that time of year! 🎃 But before your festivities commence next week, we have a gory, blood-spattered update for you.
This is our biggest update yet… we hope you enjoy it 🩸
Another old VHS tape has been dug up from the back of Fessler’s shelf…
In a brand new level – Ghosts of Lotus City – the Shutterhouse Crew are drawn into a haunting dream of a faraway city. Navigate twisted alleys and shadowy gardens – and make sure you don’t nod off.
The entire game, including all typing gameplay and narrative content, has been translated into Chinese (Simplified) and Portuguese (Brazilian).
To play in your preferred language enter the Settings menu and select it from the Language drop-down menu.
This was an ambitious task, so please inform us of any feedback you have!
Many more languages are coming soon, stay tuned.
From coffee to eggs, whiskey sours to jagerschnitzel – a buffet of delicious new foodstuffs have emerged from the nightmare, allowing you to cook up a storm while you smash monsters. These new edible goodies will also provide a raft of temporary benefits for your chosen character, from healing them over time to improving their abilities.
The horde has finally descended upon The Cryonic Zone. Storm into the blizzard… if you dare.
Our characters have always had something to say – but now you can hear them, with the addition of memorable Quotes in each level.
A new monster…
Tweaked perks for some characters
Better props throughout all levels
A new room on The Cryonic Zone
Improvements to the English word bank
And more…
Only with YOUR support can we make these features perfect, so please make your voice heard by joining our community on the Steam Discussion boards or our Official Blood Typers Discord.
Keep on typing on,
The Outer Brain Team
SOS Incident – Screamfest Update Now Live! 
We’re excited to return for Steam Screamfest 2025 with a brand new trailer and a major demo update, now available on Steam!
This update brings a new level of polish and atmosphere to SOS Incident.
We’ve made great progress on the upcoming chapters, but for this demo update, here’s what’s new:
- Completely reworked main menu – new visuals, smoother transitions, and immersive ambient sound design.
- Enhanced atmosphere – overhauled lighting, weather effects, and fog for deeper immersion.
- Updated environment details – new props, improved terrain, and richer world depth.
- Sound pass – rebalanced mix, new ambient layers, and spatial audio tweaks to increase tension.
- Improved flow and pacing – refined player guidance and smoother progression through the demo.
- Optimizations & bug fixes – better performance, stability, and overall polish.
Experience the new build during Scream Fest, and let us know your thoughts!
Your feedback continues to shape the full release!
PackDev Team

This fun little update focuses on
Beautification of some VFX
Improved monetization visibility + improved flow
Fix for armor not working as intended
Full details are available here
Have a great weekend frens!
Today's the official launch day! You can now play Senior Sunset for free. This game pushed me to my limits in almost every aspect, pretty much consuming my life for the past 6 months. I hope everyone that plays it can get some enjoyment out of it. Of course, feedback is always appreciated!
For those with access to the game a few days early, the launch came with version 1.0.3 which includes over 25 changes/fixes/improvements to the game which can be found below.
The Lurker can no longer catch the player while stunned
The Lurker now remains in the vents for longer during its normal cycle
The Lurker will now automatically lose aggression when entering a vent
The Lurker will no longer immediately track the player if a sound is made and will instead wait for a few seconds
Increased the Lurker’s despawn radius to prevent it from disappearing and to balance the updated vent timings
All climbable objects can be climbed from both sides now (aside from the one in the tutorial)
Disabled backpack dropping in one area to prevent a soft lock
Interactable lockers no longer require backpack to be opened
Lowered fire alarm cooldown from 180 seconds > 120 seconds
Fixed resolution scaling in the intro cutscene
Added the option to skip the intro cutscene
Removed player radius light
Inventory sounds will no longer play if the inventory can’t be opened
\[E] To Unhide prompt no longer blocks subtitles
Added more audio context to the \[E] to Hide tutorial sequence
Made it more obvious that some objects can be climbed over
Removed unused out of bounds props
All items will now only show that they are interactable after a tape ends
Shortcut keys will now specify their use when picked up
Fuse box now requires the backpack in order to place fuses
Added “Some obstacles can be moved” hint
Added more invisible walls to some areas in order to prevent soft locks
Adjusted some geometry to make progression more clear
Improved the map
Adjusted some animations & object positioning
Added sound effect for the main menu Start button
Updated “Skip” UI and added it to all appropriate cutscenes
Fixed the grammar on some journal entries
Added a voice line that I somehow forgot









