Hi everyone!
We're back again with our next comic! Can you believe it? Only 4 days remain until the game's launch this Tuesday, the 28th. Today's comic features two characters from Polly's past, including her ever important sister Alice. Poor Polly, will she ever be noticed?
Just one more time in case you missed it in past posts, Silly Polly Beast releases on the above date at 11am ET / 8am PT / 15:00 UTC. As mentioned prior, he game will be $19.99 / 16.75 GBP / 19.50 EUR / руб.650 / 58 CNY (other prices are regional as well). There will be a 15% launch discount for 2 weeks.

As usual, we hope you enjoy the comic and see you next Tuesday on the 28th!
	
	
	
	
	






	
	






	As you can imagine by the name of the update, the game now features workshop integration allowing you to create and share skins for most of the elements in the game. Here is what you can create:
Dice skins
Merchant Skins
Board Skins
Background Skins
Custom Notification Sounds
This update celebrates the 1st anniversary of the game (which is the 5th of November but I won't be able to be active on those dates). The game will have a 30% discount from the 5th to the 12th of November!
You can create, explore, and manage your mods from the new "MODS" menu in the settings menu.
I am all ears for suggestions and feedback.
This is all for now, thanks for playing my game!
	
	1. Changed the floor image for the Chapter 3 boss fight.
2. Fixed missing bullet settings and effects for some of the Chapter 2 bosses.
3. Prevented special minions from appearing right before the Chapter 3 boss fight.
4. Fixed empty areas in the mountains of Chapters 2 and 3.
	Hello everyone! Thank you for adding the game to your wishlists; it really helps us promote the game.
I'd like to tell you about the new locations in the game. You can learn about the office and dungeons in the free demo. Now I'll tell you about the "Pre-Order Swamp" and "Game Designer Street."

The Pre-Order Swamp is the swamp where marketers work. The working conditions dictate the results.

Game Designer Street is a cyberpunk-style neighborhood. Neon signs, reflections, and lighting. Game designers can change some of the game's rules. They can teleport you and disable certain features.
Marketers and game designers attack from a distance, so use dodges to win.
The game is currently in the testing phase. I'll finish development and announce the release very soon.
Don't forget to add the game to your wishlist!
	
	Hey everyone! Mars Base Adventure is now live on Kickstarter! 🚀
It’s a cozy 3D sci-fi adventure where you can explore, farm, and make Mars your home.
This is also your chance to help shape the game — some tiers even let you create quests that appear in the world! 🌾🪐
If you’ve been following along or enjoyed the first Mars Base, your support would mean the world (and Mars!) ❤️
👉 https://www.kickstarter.com/projects/kzgames/mars-base-adventure
	Fixed a bug where when the Memory Drop Rarity Bonus exceeded 300%, it began to affect the quantityof drops. After reaching 400%, the drop quantity would increase abnormally.
The Memory Drop Rarity Bonus now only affects the rarity of dropped items and will not anomalously generate extra drops.
Conversely, the efficiency distribution of the Memory Drop Rarity Bonus from 0% to 400% has been adjusted:
Efficiency for the 0% - 100% bonus range has been increased by 3 times.
Efficiency for the 100% - 200% bonus range is now 2 times higher than before.
Efficiency for bonuses above 200% has been increased by 25% compared to before; however, since the bug causing extra drops has been fixed, the overall drop quantity in this range should see a net decrease.
Additionally, the quantity of Memories dropped by elite monsters and bosses has been increased (you may now see more drops of Exclusive Equipment). The probability for normal monsters to drop Memories has also been raised.