
It focuses on the design aspect of engines and vehicles as well as research and allows you to test the game's progress over the first 10 years (about 45min to 1hour of play).
The main purpose of this demo is to hear your suggestions regarding the basic mechanics and to fix any bugs you may find. I've done my best, but there are bound to be some!
I would like to point out that I am developing this game on my own. I will do my best to update it as regularly as possible, but please be patient and understanding—this is my first game and I am not a professional.
That being said, here is a general roadmap, which will certainly evolve over time :
Buildings:
Administration : 0/1
Design : 1/4
Production : 2/6
Sales: 4/4
Research: 2/4
Technologies :
Basic search tree
All engine components (number of cylinders, turbos, cooling, electrical system, etc.)
All car components (chassis, brakes, suspension, etc.)
Design your own engines
design your own cars
Economy:
Basic sales calculation
Basic market calculation
Basic calculation of the global economy
Buildings:
Administration : 0/1
Design : 4/4
Production : 6/6
Sales: 4/4
Recherche : 4/4
Technologies :
New car body packs
Detailed technology tree
Economy:
Regional tax system
Buildings:
N/A
General :
Clues about car design
Basic event system (strikes, bankruptcies, etc)
Economy:
advanced calculation of global economic trends
advanced calculation of market trends
advanced sales calculation
Buildings:
Administration : 1/1
General :
Various reports concerning sales, profits, and losses
Marketing
Media reviews
Banks (Loans, savings)
Economy:
N/A
Buildings:
N/A
General :
Vehicle reliability
Creation of a vehicle maintenance network
Economy:
N/A
Buildings:
N/A
General :
Global conflicts (wars, political instability, destruction, etc.)
Economy:
New types of vehicles (SUV, pickup trucks, station wagons, super-cars)
Buildings:
N/A
General :
System of standards by region
Pollution standards
Certain technologies are mandatory in certain regions from certain dates (seat belts, headlights, bumpers, airbags, etc.).
Economy:
N/A



Hello survivors,
We want to thank you once again for the amazing support, feedback, and suggestions. To everyone on Steam, Discord, and beyond — your kindness and involvement help shape the future of Dreadzone.
This update is another step forward, bringing new features, fixes, and gameplay improvements. The highlight of this update is the first edition of the Pet System, along with a few new additions and technical tweaks!
Added first edition of the Pet System
Added Buildable Animal Feeder — used to obtain pets
Added Fox Pet
Added new sitting and lying animations for foxes
Added Buildable Vehicle Platform — used to retrieve vehicles
Added Buildable Small Animal Trap
Added new weapon: Crossbow
Added new ammo type: Bolts
Added new items to the loot table
Added Crossbow crafting recipe to the Fabricator
Added Bolts crafting recipe to the Workbench and Ammo Table
Tweaked and improved vehicle physics
Tweaked and improved animal AI elements
Tweaked item loot tables
Improved and tweaked vehicle sounds
Improved overall performance and optimization
Improved certain UI elements
Fixed bug where buildable metal door spawned as a wooden door
Balancing and tweaking to weapon durability

This update continues to build the foundation for upcoming larger content updates. We’re working hard to expand the world and systems even further — and your patience and support make it all possible.
We wish all of you a great, chill, and happy weekend — and as always, happy gaming!
— The Dreadzone Team
Hello Citizens,
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Take care,
~ 11 bit studios Team






Hello! Here is the promised Friday update. Still plenty of work to do, but reports seem to indicate the game is much more stable (!) now. So here's what's new.
FEATURE: There is now a Steam Workshop for SH2, where you can upload and subscribe to other player's ponies. ** THIS IS STILL UNDER TESTING! ** Packs you subscribe to should appear in your Documents>slaughterHorse2>Workshop folder to import via the QR loader on the Custom Pony screen. To upload your own QR code ponies, in the "Steam>steamapps>common>Slaughter Horse 2>SteamWorkshopUploader" folder is the app to submit packs to the workshop. Let me know how you get on!
As of now, it's single QR code ponies only - not whole sets, although you can put more than one QR pony in a workshop pack. I'll take a look at that later.
BUGFIX: Bug where you could murder a pony who was already dead.
BUGFIX: Options button no longer shows up on update bulletin.
BUGFIX: Pet names should now be remembered correctly, as is your chosen pony set and town name.
BUGFIX: If you send your pet to raid the crematorium and they find it empty, you can now exit without being trapped in there.
BUGFIX: A visit from the Preacher now blocks you correctly.
GAMEPLAY: You should now not find yourself being constantly hanged when there is generally low suspicion in the town unless you are in fact more suspicious or insane than anyone else.
FEATURE: If you click on a fanart poster in the kitchen, you now get a better look at it.
GRAPHICS: Full Investigation particles restored.
GRAPHICS: When your pet raids the crematorium, you now see a third-person view of them.
GRAPHICS: A little glow-up for the Night Mare.
MUSIC: Night Mare's loop changed to something more sinster and less elevator music.
*KNOWN ISSUES*
Currently, the Magician can spawn as a race other than Unicorn and the Noble too.
The Magician does not yet attack you, as I have yet to fathom out how this is going to work!
Cakes need work.
Torture works, but is unfinished.