As I promised, today I’ll talk about half-bloods, but first let’s briefly return to the subject of the previous entry to clarify certain things and answer some questions.
Where did all brotherhoods, cults and other hobby groups of Midian that you encounter (or don’t) in the game come from?

The Divine Mite is older than Midian itself, but it was sealed away in its den since the creation of the world—till better days. The Shoots partially freed the Mite, limiting its influence to the Boundless Bog. The Mite’s corruption changed the Boundless Bog and its inhabitants. Thus the Rotten Bog and the Mite Cult came to be.
The Divine Mite is not one of a kind. Similar dens exist in other parts of Midian, which means there are other cults out there that revere mysterious chthonic monsters.
As it’s easy to guess, the Mite Cult appeared during the 6th age called the Sprouting of the Shoots.

After the New Agreement (the 5th age), many humans became disappointed in the Gods and started to worship the Primordial Spirits and organised their own little clubs. The Brotherhood of Fire is the biggest and most influential of them.
The Fire Spirits are notoriously intolerant, which carried over to their followers, resulting in the following philosophy. Midian belongs to the Primordial Spirits, period. Demons, mites, all alien living and undead creatures have no right to exist. The unnatural must burn.
A lunar druid? Toss him into the fire!
A blood mage? Burn her just in case.
A lycan? Corrupted to the bone. The sa-mes will cleanse your impure mind.
A worshipper of the Supreme Gods? Fine, you can live for now. But your gods better not stick their noses into the matters of Midian.

Death is neither a deity, nor a demon, nor a spirit. It’s simply a given. It’s unknown who came up with the idea to revere that given, and when, but someone or something on the other side is undoubtedly reciprocating.
One can find a member of any race of Midian among the servants of Death. She doesn’t play favourites, either.
The reward for the service is turning into some kind of undead. The most talented and ardent ones become powerful liches. If a servant has done no wrong, but has brought no benefit either, then they face the fate of a ghoul—a resident of crypts and a pitiful scavenger. But woe betide anyone who heard the commands of the Mistress and refused to carry them out—they will be turned into a submissive wight, bound to their dwelling place.
The most ancient community of mages who have been fascinated by the magical properties of blood since the primeval times. Elves find this fascination subversive, although blood magic easily combines with other powers of Midian. One can be a druid, a shaman, a priest, an acolyte of death and a blood mage at the same time. One can even be a mage of both fire and blood, but it’s not recommended.
In the game, you can only meet one servant of death and a couple of goblins who dabble in blood magic. You can also dabble in it yourself by putting on the crimson equipment set.

Some elves, on account of their incredible receptiveness, come into contact with so-called Spirits of the Stars. However, the archdruids fear that those entities have nothing to do with the Primordial Spirits, so any unauthorized contacts are forbidden.
The elves who have dared to violate the ban of the Supreme Council, succumbed to the enticing whisper of the stars and entered their service becoming lunar druids.
Theoretically, the orc shamans also can communicate with the Spirits of the Stars, but they need very heady incense for that.
There’s only one lunar druid in the game, it’s Bjorn.
There are plenty of them—for example the ice mages of the Northern Ridge, the sea worshippers of the coast, the imperial lords’ alliance. There’s no point in developing them yet because those locations don’t exist in the game.

Let’s move on to half-bloods (they do exist in the game).
In Midian, half-bloods are quite a rare sight because they lose almost all the traits of one of their parental races as soon as the second generation. Simply put, if an elf-human marries an elf, their children will be indistinguishable from elves.
An inquisitive reader might ask, who will the offspring of an elf-human and dwarf-orc resemble? To answer this tricky question, we will first need to figure out the fundamental principles of miscegenation in Midian.
Goblins can’t mix with the other races, plus they look like aliens from another planet, which raises suspicion if you’re familiar with the legend of the Guiding Star.

Orcs can mix with others, but they don’t want to. They’re the strongest race in their eyes and they don’t want their kids to be weaklings. That doesn’t fully rule out the birth of a half-orc, but the probability is still low. Still, still… Male orcs can sometimes draw the attention of females from other races. And males from other races can sometimes draw the attention of female orcs.
Elven males differ too much from other races to draw their attention, but elven females on the other hand look like humans, have you noticed?
Interracial unions involving elven females are more common than others, so I’ll go into more detail about them.
Elf-humans are rarely accepted by elves, but are easily assimilated into human society. Their appearance resembles that of a human.
Elf-orcs look very much like orcs, but their skin colour is azure. That, again, raises suspicion if you’re familiar with the legends of the Guiding Star.
Elf-dwarves differ from other half-elves in that they look more like elves and prefer to associate with elves.
There’s a myth that no one has ever seen dwarf females, except dwarf males. In fact, if you were to see a female dwarf, you wouldn’t be able to tell her apart from her human counterpart. She will definitely be short-statured, and, most likely, stout, but never square-built or bearded.
Long story short, a human might marry a dwarf woman and only realize that when their sweet little son grows to about 2 meters tall and 2 meters wide. With a 90% probability he will become a berserker chief.

Now that you know the fundamental principles of miscegenation, let’s return to the hypothetical question of our inquisitive reader.
While the elf-human would look more like a human and live among humans, the dwarf-orc would grow to be either a two-meter high berserker with a waist-length beard and fangs or a female tavern keeper who can stop a horse on the run and walk into a burning house. If such individuals form a romantic bond in a heterosexual relationship (which is possible), then I suggest that you imagine what their little ones might look like.
Now let’s look for half-bloods in the game:
All the oversized dwarves have humans in their lineage.
The buff elf is actually a half-dwarf.
An azure orc? There is one. Try to find him (but you won’t succeed if you don’t have the add-on installed).
The Mite Queen is a one-quarter elf. Don’t tell that to the cultists, though, or they’ll figure out why mite brides don’t produce offspring.


I believe the topic has been fully explored, but if you have more questions, I’m at your service. Let’s continue our voyage across the vast expanses of Midian.
To everyone who played the demo during Steam Next Fest, shared feedback, posted videos, and reported bugs, thank you so much. Your input helped us squash issues quickly and understand which parts of the game you enjoy most. The next step is bringing this foundation to Early Access and delivering a much better experience.
There is still a lot we want to build. To ship a satisfying amount of content with the polish it deserves, we need a bit more time. We are moving our release window from Q4 2025 to Q1 2026. Because development can be unpredictable, we prefer not to promise a specific month and day until we are fully confident. Thank you for understanding.
You can review our detailed plans on the Steam page and in the Roadmap channel on Discord. It is a good snapshot of where Campsite Hustle is headed long term.
A frequently asked question: will there be co-op or multiplayer?
At Early Access launch, the game will be single-player. We are working on co-op and aim to release it about 5–6 months after Early Access. Our priority is to nail the core experience first. We appreciate your patience and support.
Many of you found large builds cumbersome. We are introducing a more practical top-down build system, inspired by life-sim workflows, so you can design your campsite on a larger scale with more comfort and control.
Campsite Hustle actually offers two distinct management paths.
Outdoor store: Set up, expand, customize, and sell close to a hundred items.
Camp management: Build campsites, bungalows, showers, toilets, food stands, and more.
The demo gave a small taste of both. In Early Access, these paths will diverge into deeper mechanics. You can focus on one or run both in parallel. We are especially expanding the camp side. Structures can get dirty or break down, and when maintained properly, facilities become passive income sources.
One of our core pillars in Early Access. As your income grows, you can delegate tasks to staff:
Cashiers, cleaners, security, medical staff, and stand vendors that sell automatically. As your operation scales, you can lean back and enjoy the nature.
We love that you loved hauling. You will be able to purchase more vehicles with different capacities. After Early Access, we plan to add vehicle customization options too.
The current sign system is basic. We plan to add multiple sign types, 3D font options, and small decorative elements so you can craft the perfect sign for your vibe.
For stores, expect four size tiers, different materials, and interior–exterior color and finish options to make it truly yours.
These are only the highlights. We will keep sharing progress with visual dev updates on both Discord and Steam.
You can support us by joining the Discord, following the Steam page, and adding Campsite Hustle to your wishlist.
Goldpine City is getting spooky once again! 👻
🧡 What’s New:
🕶️ Pumpkin Mask – wear it proud, scare the crowd!
🧛 Halloween Costume – bring fear and style to the streets!
🌆 Halloween Environment Update – pumpkins, fog, and eerie lights all over Goldpine!
🍕 New Job Added:
Reggie needs your help delivering pizzas around the city! 🍕💨
Time’s ticking don’t keep those hungry customers waiting!
💥 Other Improvements:
⚙️ General bug fixes and performance tweaks
🎨 Graphics updates – smoother visuals, better lighting, and improved atmosphere
🕯️ The Halloween Event runs until November 3 – jump in before it disappears into the night!
See you in Goldpine, heroes. 🦸♂️🦸♀️

Hey Fighters!

Need some G-Cash? Good, because this weekend we're giving it away. Get 3x the usual currency for every single match you complete!
Use this chance to save up for epic blueprints or just want to fill out your armory.
Be ready to grind from Friday October 24th at 3pm GMT+1 until Monday October 27th at 9am GMT+1, see you out there!
After months of development and your support during the playtesting phase, we are thrilled to announce that The Last Purge is now officially live on Steam!
The Last Purge is an immersive strategy card + tower defense game set in a world corrupted by a mysterious magical force. You will explore a cursed continent and head to the heart of the magical tower to confront the source of the corruption. The game blends intense combat, strategic team compositions, and a rich backstory to provide you with an unprecedented experience!
Game Features:
Rich Combat Mechanics: Build diverse teams with a variety of classes and items to engage in intense battles with terrifying enemies.
Dynamic Card System: Experience a unique combat system where character, equipment, and consumable cards add depth and strategy to the gameplay.
Epic Storyline: Uncover secrets, challenge powerful bosses, and unveil the mysteries behind the source of corruption.
Thank You for Your Support!
We sincerely thank every player who has supported us on this journey. Your feedback has been invaluable, and we will continue to work on optimizing and expanding the game to bring you even more content.
Hello all! 🎃
The spoooooky season is upon us! What better time to unleash a major game update on our unsuspecting fans?
This update includes bug fixes, gameplay balancing, new achievements, and of course — lots of new content!
Enjoy your Halloween season, everyone! 👻
Candle Softlock (Shelly’s Art Room)
Fixed a softlock where candle interactions in Shelly's room could get the player trapped.
Game Clock Compatibility with Old Saves
Fixed an issue where the in-game clock wouldn’t function with saves created before the feature’s introduction.
The clock option now remains hidden unless you start a new game or load a save where the clock initialized correctly.
Fridge Scene “Exit” Prompt Missing
Fixed an issue where the “Exit” interaction would not appear during the fridge sequence.
Hidden Room (Chalk Drawing) Light Detection
Fixed issue where entering the hidden room with the lighter already on still triggered “I need light.”
Organ Puzzle Stuck State
Fixed an edge case issue where rearranging organs in an incorrect order and moving them again caused the puzzle to become stuck.
Hidden Room 2 – Save Menu Issue
Fixed a bug where the save menu would not function correctly.
Low Sanity Necklace Interaction (Bathroom)
Fixed issue where using the necklace below 20 sanity only triggered an error sound.
Now, Sarah explains the problem, and a candle spawns in the hallway to grant +15 sanity.
Sanity Recovery (Beanbag)
You now gain sanity when sitting on the beanbag and listening to music.
Candle Hint System
Added an automatic hint when you run out of candles, pointing you to nearby locations where you can find more.
Inventory Scrolling
You can now scroll with the mouse wheel in any of the 4 tabs.
Mr. Happy Tea Party
Mr. Happy Tea Party can be accessed by going into the guest rooms (Mouse/Necklace room) and picking up the chalk.
A new door will trigger in the Tea Room.
Contains new dialogue.
New lore letters.
New puzzle.
Hard Mode
New Hard Mode is now available after finishing the main game. This mode is currently experimental and may have additional options added to it.
After finishing the game, go back to the Title Screen — the option can be accessed there.
Game Timer
The game now has a timer that shows how much time the player spends in the house.
The option is enabled by default and can be accessed by hovering the mouse over the top left corner of the screen (Option requires new game to trigger).
The option can be enabled/disabled via options.
The timer will display the final time at the end of a session.
Based on how quickly players finish the game, it will trigger a Steam achievement.
Add ability to place lit candles
You can now add lit candles the same way as normal candles.
Automatic Halloween Mode
Internal timer now activates Halloween assets automatically every year on October 31st.
Unlock Hardcore Mode
Speed King
Hardcore (No Saves)
Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.
Sincerely,
The Scared Stupid Inc. Team
Map: Empires attempted to spawn in same star system on compact maps
Camera: Panning while screen edging causes camera rubber-banding
Camera: Panning over edge boundary causes rubber-banding
Game: Fixed game breaking when going to the main menu, then starting or loading a game
Note: Wiki will be down until further notice because server appears to be on strike.

"Grandfather has disappeared, and he has left me this backpack.
I remember when I was a little girl: I was fascinated by it. With him we could remain away for two whole days, far from home, thanks to that backpack alone. Inside there was everything we'd need... to make a fire, to build a shelter, to cook what nature gave us...but also it held some special ingredients for those strange rituals only Grandfather knew about. He said it was old, that it had belonged to his father, perhaps to his ancestors.
Each of them, over time, had added something useful, a small fragment of themselves.
He would open it and lay a cloth on the ground to arrange each object with care: everything found its place, as if in a mysterious and perfect order. As a child he would let me watch, but he always warned me not to touch the Vaky box -"not yet, Anna".
He never parted from that backpack.
It is strange to think that he set out without it." 
We’ve talked a lot in previous devlogs about how survival is key in Among The Trolls, so it won’t be hard to imagine how important this month’s focus is for our protagonist, Anna: her inventory.
Every explorer knows how essential it is to have the right tools with them - their backpack becomes an indispensable adventure companion. That’s why we spent quite some time designing and developing the inventory system in Among The Trolls, which is likely one of the elements you’ll use the most throughout your experience.

Instead of the traditional slash eternal 2D inventory management, we opted for the versatility of 3D to allow players to physically interact with their resources. Being able to open Anna's backpack within the game world itself - with the same dynamic lighting and weather effects - felt like the best way to provide you with a better sense of immersion.
Opening the backpack, you'll be able to interact with all you've discovered thus far, and a simple 2D overlay will display the contextual information you need. In addition to managing your resources, the inventory will also allow you to craft tools, weapons, and additional materials by dragging the necessary items to the crafting space, with the help of Anna's journal for recipes. Similarly, you will be able to cook meals by taking items out of your inventory and placing those items in a certain area (the campfire, for example). Stay focused, though - your dinner could burn to ashes in the blink of an eye.
We hope that our blend of a 3D inventory with just the right amount of 2D elements will make your experience both immersive and intuitive, giving you all the information you need to move through it easily - and the freedom to experiment, succeed, fail, and learn.
A new update is now live on Endless Desert TD and includes the necessary Unity security fixes, along with an overall balancing of the towers’ energy cost. We strongly encourage all players to update the game as soon as possible to ensure the best and most secure gameplay experience.