Hey Fighters!

Need some G-Cash? Good, because this weekend we're giving it away. Get 3x the usual currency for every single match you complete!
Use this chance to save up for epic blueprints or just want to fill out your armory.
Be ready to grind from Friday October 24th at 3pm GMT+1 until Monday October 27th at 9am GMT+1, see you out there!
After months of development and your support during the playtesting phase, we are thrilled to announce that The Last Purge is now officially live on Steam!
The Last Purge is an immersive strategy card + tower defense game set in a world corrupted by a mysterious magical force. You will explore a cursed continent and head to the heart of the magical tower to confront the source of the corruption. The game blends intense combat, strategic team compositions, and a rich backstory to provide you with an unprecedented experience!
Game Features:
Rich Combat Mechanics: Build diverse teams with a variety of classes and items to engage in intense battles with terrifying enemies.
Dynamic Card System: Experience a unique combat system where character, equipment, and consumable cards add depth and strategy to the gameplay.
Epic Storyline: Uncover secrets, challenge powerful bosses, and unveil the mysteries behind the source of corruption.
Thank You for Your Support!
We sincerely thank every player who has supported us on this journey. Your feedback has been invaluable, and we will continue to work on optimizing and expanding the game to bring you even more content.
Hello all! đ
The spoooooky season is upon us! What better time to unleash a major game update on our unsuspecting fans?
This update includes bug fixes, gameplay balancing, new achievements, and of course â lots of new content!
Enjoy your Halloween season, everyone! đť
Candle Softlock (Shellyâs Art Room)
Fixed a softlock where candle interactions in Shelly's room could get the player trapped.
Game Clock Compatibility with Old Saves
Fixed an issue where the in-game clock wouldnât function with saves created before the featureâs introduction.
The clock option now remains hidden unless you start a new game or load a save where the clock initialized correctly.
Fridge Scene âExitâ Prompt Missing
Fixed an issue where the âExitâ interaction would not appear during the fridge sequence.
Hidden Room (Chalk Drawing) Light Detection
Fixed issue where entering the hidden room with the lighter already on still triggered âI need light.â
Organ Puzzle Stuck State
Fixed an edge case issue where rearranging organs in an incorrect order and moving them again caused the puzzle to become stuck.
Hidden Room 2 â Save Menu Issue
Fixed a bug where the save menu would not function correctly.
Low Sanity Necklace Interaction (Bathroom)
Fixed issue where using the necklace below 20 sanity only triggered an error sound.
Now, Sarah explains the problem, and a candle spawns in the hallway to grant +15 sanity.
Sanity Recovery (Beanbag)
You now gain sanity when sitting on the beanbag and listening to music.
Candle Hint System
Added an automatic hint when you run out of candles, pointing you to nearby locations where you can find more.
Inventory Scrolling
You can now scroll with the mouse wheel in any of the 4 tabs.
Mr. Happy Tea Party
Mr. Happy Tea Party can be accessed by going into the guest rooms (Mouse/Necklace room) and picking up the chalk.
A new door will trigger in the Tea Room.
Contains new dialogue.
New lore letters.
New puzzle.
Hard Mode
New Hard Mode is now available after finishing the main game. This mode is currently experimental and may have additional options added to it.
After finishing the game, go back to the Title Screen â the option can be accessed there.
Game Timer
The game now has a timer that shows how much time the player spends in the house.
The option is enabled by default and can be accessed by hovering the mouse over the top left corner of the screen (Option requires new game to trigger).
The option can be enabled/disabled via options.
The timer will display the final time at the end of a session.
Based on how quickly players finish the game, it will trigger a Steam achievement.
Add ability to place lit candles
You can now add lit candles the same way as normal candles.
Automatic Halloween Mode
Internal timer now activates Halloween assets automatically every year on October 31st.
Unlock Hardcore Mode
Speed King
Hardcore (No Saves)
Thank you all so much for your patience and support. Feel free to join our Discord or post on the community forums with any issues or questions you may have.
Sincerely,
The Scared Stupid Inc. Team
Map: Empires attempted to spawn in same star system on compact maps
Camera: Panning while screen edging causes camera rubber-banding
Camera: Panning over edge boundary causes rubber-banding
Game: Fixed game breaking when going to the main menu, then starting or loading a game
Note: Wiki will be down until further notice because server appears to be on strike.

"Grandfather has disappeared, and he has left me this backpack. Â
I remember when I was a little girl: I was fascinated by it. With him we could remain away for two whole days, far from home, thanks to that backpack alone. Inside there was everything we'd need... to make a fire, to build a shelter, to cook what nature gave us...but also it held some special ingredients for those strange rituals only Grandfather knew about.   He said it was old, that it had belonged to his father, perhaps to his ancestors. Â
Each of them, over time, had added something useful, a small fragment of themselves.Â
He would open it and lay a cloth on the ground to arrange each object with care: everything found its place, as if in a mysterious and perfect order. As a child he would let me watch, but he always warned me not to touch the Vaky box -"not yet, Anna".Â
He never parted from that backpack. Â
It is strange to think that he set out without it."Â 
Weâve talked a lot in previous devlogs about how survival is key in Among The Trolls, so it wonât be hard to imagine how important this monthâs focus is for our protagonist, Anna: her inventory. Â
Every explorer knows how essential it is to have the right tools with them - their backpack becomes an indispensable adventure companion. Thatâs why we spent quite some time designing and developing the inventory system in Among The Trolls, which is likely one of the elements youâll use the most throughout your experience. Â

Instead of the traditional slash eternal 2D inventory management, we opted for the versatility of 3D to allow players to physically interact with their resources. Being able to open Anna's backpack within the game world itself - with the same dynamic lighting and weather effects - felt like the best way to provide you with a better sense of immersion. Â
Opening the backpack, you'll be able to interact with all you've discovered thus far, and a simple 2D overlay will display the contextual information you need. In addition to managing your resources, the inventory will also allow you to craft tools, weapons, and additional materials by dragging the necessary items to the crafting space, with the help of Anna's journal for recipes. Similarly, you will be able to cook meals by taking items out of your inventory and placing those items in a certain area (the campfire, for example). Stay focused, though - your dinner could burn to ashes in the blink of an eye.Â
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We hope that our blend of a 3D inventory with just the right amount of 2D elements will make your experience both immersive and intuitive, giving you all the information you need to move through it easily - and the freedom to experiment, succeed, fail, and learn.
A new update is now live on Endless Desert TD and includes the necessary Unity security fixes, along with an overall balancing of the towersâ energy cost. We strongly encourage all players to update the game as soon as possible to ensure the best and most secure gameplay experience.
Weâve updated Stand By Me to include the security fixes released by Unity addressing CVE-2025-59489, classified as high severity.
This vulnerability could allow local code execution or unauthorized access to information on systems running older Unity versions, depending on the operating system. So far, thereâs been no evidence of exploitation or impact on users or customers, but as a precaution, we chose to protect our players proactively.
đ§ What we did:
Updated the engine to Unity 2020.3.49f1 (secure patch).
Rebuilt and redeployed the game to remove any potential risk.
Since we reopened the project, we also took the opportunity to apply a few small fixes, without any substantial gameplay or content changes:
Text typos in credits;
Misplaced components in a few levels;
The mask function in Make-a-Friend now works properly.
This update ensures full compliance with Unityâs official recommendations and keeps the gameâs runtime environment secure and stable.
For more technical details, see Unityâs official security advisory: