We’ve updated Stand By Me to include the security fixes released by Unity addressing CVE-2025-59489, classified as high severity.
This vulnerability could allow local code execution or unauthorized access to information on systems running older Unity versions, depending on the operating system. So far, there’s been no evidence of exploitation or impact on users or customers, but as a precaution, we chose to protect our players proactively.
🔧 What we did:
Updated the engine to Unity 2020.3.49f1 (secure patch).
Rebuilt and redeployed the game to remove any potential risk.
Since we reopened the project, we also took the opportunity to apply a few small fixes, without any substantial gameplay or content changes:
Text typos in credits;
Misplaced components in a few levels;
The mask function in Make-a-Friend now works properly.
This update ensures full compliance with Unity’s official recommendations and keeps the game’s runtime environment secure and stable.
For more technical details, see Unity’s official security advisory:
We’re all so excited by the response to Éalú in the three weeks since we launched. Seeing players and reviewers from all over the world discover & enjoy our wooden mouse’s journey has been incredible.
🇬🇧 Rock Paper Shotgun Published a thoughtful, philosophical article about Éalú on our launch day
🇨🇳 Heybox / 小黑盒, in a Chinese language review, named Éalú one of the month’s top indie releases, praising its “unmatched stop-motion craftsmanship.”
🇮🇪 RTÉ featured Éalú on the front page of their website as “a must-play puzzler” and celebrated it as a landmark Irish-made game.
🌍 NoobFeed called the game “beautiful, haunting, and worth playing just to see the ending.”
🇫🇷 Recalbox streamed Éalú live to hundreds of French-speaking viewers — merci beaucoup!
🇮🇪 92.5 Phoenix FM in Dublin & UCC 98.3FM in Cork had our team on for interviews that turned into great chats!
Since we're such a small team, every review, stream, and kind word means a great deal to us. Thank you for helping us spread the word about what we've made!
If you’ve enjoyed the game, please consider leaving a Steam review - it helps others to find the mouse also!
Update Game To Version 1.0.47 or above. 27 October 2025 ready to update, and content auto Active in game at 27 October - 31 October, you can get Tshirt Special Hallowen and theme in game. and update include improve gameplay of game

The Iron Claws’ fearless leader has arrived — Karla is here with her Legendary Event!
Powerful, passionate, and a bit too fond of chaos, Karla commands the battlefield like no one else!
This week’s event will let you unlock the Legendary Karla and strengthen your Iron Claws team even further.
Face her challenges, earn her trust, and witness the true might of the Iron Claws!
Don’t hold back — this is your chance to prove you’re worthy of fighting alongside a legend!

Hello Merchants!
On Monday, we wrapped up our round of Closed Playtests ahead of the Early Access launch, and what a journey it was!
After announcing the playtests, we received an overwhelming number of applications which was amazing. Because of your incredible enthusiasm, we decided not only to extend the playtests but also to increase the number of participants.
In total, we gathered feedback and data from over 5,000 players, along with more than 400 detailed survey responses.
Thank you so much for joining us on this adventure. From the very beginning, our goal has been to build a community-driven experience.
Here is what we learned from you:
When asked, “How would you rate your overall gameplay experience with Moonlighter 2 during the playtests?” most of you rated it 8 or higher out of 10, with an average score of 8.55!
Especially, many of you highlighted the return of price-setting mechanics as a big improvement. We reworked the shop after the demo, and it clearly paid off! 90% of our Discord users mentioned this change as a positive change since the demo.
That is fantastic news for us, and we are thrilled that your experience with Moonlighter 2 has been much more positive than during demo release. Your feedback has given us even more courage that we are going into right direction.



[/carousel]The survey also gave you a chance to ask us about the game. Here are some of the most common topics and our answers to them:
Secret rooms in the dungeons:
Yes! You can expect to find secrets hidden in the dungeons. We will not spoil too much, but keep your eyes open. You will be rewarded for your curiosity.
Upgrading the backpack:
One of the vendors in Tresna will allow you to expand your backpack, giving you more space to carry your precious loot. Use it wisely!
Onsen rooms and more potions:
Yes again! Eris, the alchemist you may remember from the first Moonlighter, will return to help you improve your survivability through upgrades and potions.
Stacking relics, quick-selling, and inventory transfers:
These systems have been redesigned. Moonlighter 2 introduces a new backpack management mechanic that we believe feels much more satisfying.
You can still use a “quick swap” button to move your currently held relic to the other side of the screen without accidentally activating its effect.
Loot from mobs:
Loot is not limited to chests. Defeated enemies can also drop materials you will need for crafting and upgrades.

We also collected plenty of great feedback on areas we can improve before launch. Here is what we are focusing on next:
Optimization and Performance:
This is our top priority before Early Access. The team is working hard to make sure the game runs smoothly across different hardware setups.
UI and Keyboard/Mouse Controls:
Expect improvements to interface usability and mouse navigation. You will be able to use your mouse on nearly all in-game buttons at release.
Dungeon Design and Information Clarity:
We agree that arena variety can still be improved. However, in our opinion the game’s design encourages players to change biomes and weapons frequently, which helps keep the experience fresh and dynamic.
Balancing and Progression Pace:
We have already made several economy and progression tweaks in the most recent build. If further balancing is needed after launch, we will adjust it quickly.

We could not be more grateful for your support, feedback, such extensive activity. Together, we are shaping Moonlighter 2 into something truly magical and we couldn’t do it without you.
Prepare for the Early Access Launch and see you soon in Tresna!
~ 11 bit studios and Digital Sun teams
We’ve updated Cartomante to include the security fixes released by Unity addressing CVE-2025-59489, classified as high severity.
This vulnerability could allow local code execution or unauthorized access to information on systems running older Unity versions, depending on the operating system. So far, there’s been no evidence of exploitation or impact on users or customers, but as a precaution, we chose to protect our players proactively.
🔧 What we did:
Updated the engine to Unity 2019.4.41f2 (secure patch).
Rebuilt and redeployed the game to remove any potential risk.
Since we reopened the project, we also took the opportunity to apply a few small fixes (text errors in credits), without any gameplay or content changes.
This update ensures full compliance with Unity’s official recommendations and keeps the game’s runtime environment secure and stable.
For more technical details, see Unity’s official security advisory:
New Beta update available.
The build introduces additional control over locomotion style with the following options:
🕺 Arm-Swing Slider
The slider blends Walk-In-Place and Arm-Swing locomotion:
0 – Full Walk-In-Place (no arm-swing movement)
0.5 – Equal mix of Walk-In-Place and Arm-Swing
1 – Full Arm-Swing (no Walk-In-Place)
🔄 Sync Swing Toggle
When enabled, arm movement must occur in opposite directions to generate motion.
Accessing the Beta Branch
Open Steam Library
Right-click VRocker → Properties → Betas
Select the beta branch
You may need to uninstall and reinstall to see the new slider
Feedback
Feedback would be great. Comments can be posted on Discord (link on the store page).
Thanks!