We’re all so excited by the response to Éalú in the three weeks since we launched. Seeing players and reviewers from all over the world discover & enjoy our wooden mouse’s journey has been incredible.
🇬🇧 Rock Paper Shotgun Published a thoughtful, philosophical article about Éalú on our launch day
🇨🇳 Heybox / 小黑盒, in a Chinese language review, named Éalú one of the month’s top indie releases, praising its “unmatched stop-motion craftsmanship.”
🇮🇪 RTÉ featured Éalú on the front page of their website as “a must-play puzzler” and celebrated it as a landmark Irish-made game.
🌍 NoobFeed called the game “beautiful, haunting, and worth playing just to see the ending.”
🇫🇷 Recalbox streamed Éalú live to hundreds of French-speaking viewers — merci beaucoup!
🇮🇪 92.5 Phoenix FM in Dublin & UCC 98.3FM in Cork had our team on for interviews that turned into great chats!
Since we're such a small team, every review, stream, and kind word means a great deal to us. Thank you for helping us spread the word about what we've made!
If you’ve enjoyed the game, please consider leaving a Steam review - it helps others to find the mouse also!
Update Game To Version 1.0.47 or above. 27 October 2025 ready to update, and content auto Active in game at 27 October - 31 October, you can get Tshirt Special Hallowen and theme in game. and update include improve gameplay of game

The Iron Claws’ fearless leader has arrived — Karla is here with her Legendary Event!
Powerful, passionate, and a bit too fond of chaos, Karla commands the battlefield like no one else!
This week’s event will let you unlock the Legendary Karla and strengthen your Iron Claws team even further.
Face her challenges, earn her trust, and witness the true might of the Iron Claws!
Don’t hold back — this is your chance to prove you’re worthy of fighting alongside a legend!

Hello Merchants!
On Monday, we wrapped up our round of Closed Playtests ahead of the Early Access launch, and what a journey it was!
After announcing the playtests, we received an overwhelming number of applications which was amazing. Because of your incredible enthusiasm, we decided not only to extend the playtests but also to increase the number of participants.
In total, we gathered feedback and data from over 5,000 players, along with more than 400 detailed survey responses.
Thank you so much for joining us on this adventure. From the very beginning, our goal has been to build a community-driven experience.
Here is what we learned from you:
When asked, “How would you rate your overall gameplay experience with Moonlighter 2 during the playtests?” most of you rated it 8 or higher out of 10, with an average score of 8.55!
Especially, many of you highlighted the return of price-setting mechanics as a big improvement. We reworked the shop after the demo, and it clearly paid off! 90% of our Discord users mentioned this change as a positive change since the demo.
That is fantastic news for us, and we are thrilled that your experience with Moonlighter 2 has been much more positive than during demo release. Your feedback has given us even more courage that we are going into right direction.



[/carousel]The survey also gave you a chance to ask us about the game. Here are some of the most common topics and our answers to them:
Secret rooms in the dungeons:
Yes! You can expect to find secrets hidden in the dungeons. We will not spoil too much, but keep your eyes open. You will be rewarded for your curiosity.
Upgrading the backpack:
One of the vendors in Tresna will allow you to expand your backpack, giving you more space to carry your precious loot. Use it wisely!
Onsen rooms and more potions:
Yes again! Eris, the alchemist you may remember from the first Moonlighter, will return to help you improve your survivability through upgrades and potions.
Stacking relics, quick-selling, and inventory transfers:
These systems have been redesigned. Moonlighter 2 introduces a new backpack management mechanic that we believe feels much more satisfying.
You can still use a “quick swap” button to move your currently held relic to the other side of the screen without accidentally activating its effect.
Loot from mobs:
Loot is not limited to chests. Defeated enemies can also drop materials you will need for crafting and upgrades.

We also collected plenty of great feedback on areas we can improve before launch. Here is what we are focusing on next:
Optimization and Performance:
This is our top priority before Early Access. The team is working hard to make sure the game runs smoothly across different hardware setups.
UI and Keyboard/Mouse Controls:
Expect improvements to interface usability and mouse navigation. You will be able to use your mouse on nearly all in-game buttons at release.
Dungeon Design and Information Clarity:
We agree that arena variety can still be improved. However, in our opinion the game’s design encourages players to change biomes and weapons frequently, which helps keep the experience fresh and dynamic.
Balancing and Progression Pace:
We have already made several economy and progression tweaks in the most recent build. If further balancing is needed after launch, we will adjust it quickly.

We could not be more grateful for your support, feedback, such extensive activity. Together, we are shaping Moonlighter 2 into something truly magical and we couldn’t do it without you.
Prepare for the Early Access Launch and see you soon in Tresna!
~ 11 bit studios and Digital Sun teams
We’ve updated Cartomante to include the security fixes released by Unity addressing CVE-2025-59489, classified as high severity.
This vulnerability could allow local code execution or unauthorized access to information on systems running older Unity versions, depending on the operating system. So far, there’s been no evidence of exploitation or impact on users or customers, but as a precaution, we chose to protect our players proactively.
🔧 What we did:
Updated the engine to Unity 2019.4.41f2 (secure patch).
Rebuilt and redeployed the game to remove any potential risk.
Since we reopened the project, we also took the opportunity to apply a few small fixes (text errors in credits), without any gameplay or content changes.
This update ensures full compliance with Unity’s official recommendations and keeps the game’s runtime environment secure and stable.
For more technical details, see Unity’s official security advisory:
New Beta update available.
The build introduces additional control over locomotion style with the following options:
🕺 Arm-Swing Slider
The slider blends Walk-In-Place and Arm-Swing locomotion:
0 – Full Walk-In-Place (no arm-swing movement)
0.5 – Equal mix of Walk-In-Place and Arm-Swing
1 – Full Arm-Swing (no Walk-In-Place)
🔄 Sync Swing Toggle
When enabled, arm movement must occur in opposite directions to generate motion.
Accessing the Beta Branch
Open Steam Library
Right-click VRocker → Properties → Betas
Select the beta branch
You may need to uninstall and reinstall to see the new slider
Feedback
Feedback would be great. Comments can be posted on Discord (link on the store page).
Thanks!

The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. We will be tying up loose ends and generally working toward a planned v1.0 launch in early 2026.
Docking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot.
This has been fixed with some new rules:
If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items.
This also means new players don't actually need to create cargo storage areas for a while - the crew will just keep moving things further from the blocked docking port.
Drone Bays now have internal storage for up to 9 incoming items, meaning Drones don't have to wait before dropping off their items.
If a Drone Bay is still blocked due to slow unloading, the crew will quickly unload the internal items into ANY nearby empty squares first.
These changes make docking ports and drone bays much faster to operate, and prevents them blocking up so easily.

Docking has been made much easier, with a new docking assistant that automatically takes care of the final manoeuvres when close enough.
You can override the docking assistant at any time by using your thrusters or engines manually.

Add low deuterium alert
Factories will dump their inventory contents before being dismantled
The camera will now detach if you are focussed on an NPC ship that performs an FTL jump
Removed 'Generator' and 'Energy Cell' from the game entirely
Grated floors are available in the ship editor
Trade screen resets category when closed
Partially filled containers and incomplete components can now be sold in the trade menu
Mac OS X : Don't map ctrl-click to right-click (allows ctrl to be used with left-click to select all items for sale/purchase)
Toggle splitters with CTRL + RMB instead of only RMB
Drone changes:
Split drone state abandoned into 3 states: home layer ftld out, home drone bay destroyed, home layer destroyed. This allows for better handling of the different cases
Drones carry on doing what they were doing instead of returning home when FTL jump cancelled
Drones carry on doing what they were doing if they can when left behind in an ftl jump (gathering, logistics...)
Drones finish logistics transfers if their home layer is destroyed
Add Cancel Trade And Refund button to Trade Screen, to cancel all pending trades and refund the money due/owed
Added search box to equipment panel
- Fixed: starting Phase 5 test before phase 4 is completed
- Fixed: not being able to use the equipment panel when rendered over an award
- Fixed: Asteroid mineral composition was not showing up, once an asteroid had been mined out
- Fixed: Sector-Destroy-Hostiles mission not being generated, early in a survival game
- Fixed: If you export a ship with a shuttle attached, then load that exported ship, the shuttle shows up in the Logistics transfer list
- Fixed: Cannon shells have bubbles (other ammunition looks fine)
- Fixed: Meteor Showers are no longer possible at Jumpgates
- Fixed: When loading a game with a ship in hyperspace, resume the hyperspace jump correctly.
- Fixed: When selling items in the trade screen, don't allow selling items being carried by tracks.
- Fixed: Shuttle tooltip showing incorrect number of containers expected when partial containers are expected.
- Fixed: Splitter track doesn't switch outputs when the output is full
- Issue #538: Drones heading in one direction forever
- Issue #548: Triangular paint rotated on reload
Russian Translation Updated (Thanks to skoniks and Ennorion)
French Translation Updated (Thanks to Flooter)
Now Translated (Thanks to Flooter for pointing these out)
- HUD Overlay buttons
- Idle Crew in Crew Tooltip
- Resource tooltips (Hunger Per Person, Consuming Per Hour, Dehydration Per Person)
- HUD / Editor "Ship By Author"
- Engine THRUST in Schematic mode
- Derelict / For Sale ordering of words
- NEW OBJECTIVE in communicator / mission log
- (X) (BUY X) (SELL X) (SACK X) in Trade Window
- Reactor Efficiency / Activating %
- Research Window Complete
- STARGATE system in Galaxy Map
- Ship status: HULL, O2, BATTERY, POWER SHORTAGE
Vic (VR Designs) is hard at work on completing the upcoming Republica DLC for Shadow Empire, an expansion that places politics at the heart of the experience. This series of articles aims to explore each of the 9 political systems that will be playable with Republica DLC.
The eight entry in the series is: "Tyranny".
Autocratic Supreme Leaders are seen as an example to emulate at a lower scale by their henchmen, what could go wrong?
A pompous figure adorned in fancy clothing and gemstone jewelry, with a massive governor's chain around his thick neck, stood in front of the main view window. "Damn, damn," he mumbled. His face was as red as a tomato, twisted in fury. "Goddamn, what are those plebeian peons doing in front of our beautiful offices?" ask-shouted Governor Zoomray, known to his people as “the Gov.”
His security officers and police sergeants were blocking the raucous rabble outside from entering the administrative buildings. One of the sergeants reported to the Gov, “They are from the Southern District, and they want their children back.”
“Children?” inquired the Gov, “Which damned children?”
“Yes sir, remember the student protests a few weeks ago? The FEM? The Freedom & Equality Movement they called themselves. About two hundred or so. We took the whole bunch off the streets.”
Zoomray seemed to deflate a bit. “Yes, I remember,” he said, “didn’t I… ehm… personally participate in the… ehm… interrogations?” The sergeant hesitated, visibly uncomfortable, and received an elbow in the ribs from the senior officer standing next to him. The Gov fixed his gaze on the senior officer and snapped, “Holy frack, answer me!”
“Yes sir,” said the senior officer. “For crying out loud,” the Gov hissed, “just disperse them, will you… open fire, whatever! Make them disappear! And do it now!”
The senior officer quickly whispered orders to the police sergeants, and three of them trotted towards their squads at the gates. “Jeesh,” said the Gov to the embarrassed senior officer, “why do I have to do everything myself around here?”
Outside, the shouted orders of the sergeants could be heard as police squads tightened their lines, preparing for offensive operations. The Gov lit a cigar.
“I thought you might have wanted to talk to them first,” the senior officer replied. During this exchange, the junior officers had started inspecting the laces of their boots. The Gov put his hands on his hips and retorted, “Talk? What would you have me say? Your children are gone? I tortured them, killed some of them accidentally, and then dropped the ones still alive in the deep desert?”
He paused, took a deep drag from his cigar, and blew out a large cloud of smoke. “No… better just chase them off. You know that… you all know that!”
Outside, police squads were now battering the demonstrators, driving a wedge through their midst. Two armored cars rolled onto the pavement. The cries and occasional gunshots were muffled but audible through the thick plexiglass view window.
The Gov looked once more at the officers surrounding him. He sneered at them and grumbled, “Get this done, and I’ll see you all in two hours for the daily staff meeting. Now, where is my damned secretary?” He turned his back on the officers and marched off, without goodbyes, towards his offices in the heart of the compound.
The officers remained silent, exchanging uneasy glances with each other. The senior officer cleared his throat. “This is starting to become awkward,” he said. The junior officers nodded. “Recruitment is not going well anymore,” the senior officer continued. “I also heard from the head Apparatchik over at the civilian side that they’re having similar problems keeping the production lines staffed.”
Benjamin, the youngest officer, asked naively, “How so, sir?”
The senior officer sighed. “Benjamin, why did you sign up for the officer academy?”
“To serve the emperor! To protect my family’s estates from revolutionary rabble like the ones outside, sir!” Benjamin replied promptly.
“Yes, yes…” sighed the senior officer. “That’s exactly why you signed up. Now… tell me… why would that poor rabble over there sign up?”
Tyrant Gov is fed up with complaints
Autocracy is the absence of checks and balances and the rule of one person… the Autocrat to be precise.
In theory this is a political system that could provide justice and wealth to its citizens, as much as any other system could. However there is a complete absence of checks and balances in an autocracy. The autocrat cannot deal with everything so his underlings will take care of many aspects of daily national and zone management.
When Virtus drops the Leaders forget that the government should be obeyed out of love for the Nation. They’ll start taking the easy road and will settle for obedience out of Fear. Commanding love is hard, installing Fear is easy. Some personalities will be more prone to this kind of thinking, than others, but it is tempting for all… Why not? Nobody is there to stop them.
The measures taken by the underlings of the Autocrat will become harsher and harsher. Eventually harsh beyond reason and the Leaders on the Politburo and on important positions will start to behave more and more like Tyrants. At some point this will make the Autocracy devolve into a Tyranny.
Now… A Tyranny is a nasty place to live in and it will breed more and more little Tyrants, even Sadists, among your Leaders. They’ll keep control for you, sure they will, but they will run their part of your empire as their own little empire. They’ll become egocentric and very brutal. This comes at a steep price in excessive Happiness and Loyalty loss, Fear and loss of life among your Populace.
A Tyranny with plenty of abuse can seed the seeds of a popular uprising or a palace revolution. In the story above we see both options starting to materialize. The lower ranks of the leadership are starting to realize that the nation is suffering for the personal gratification of the “Gov”, while the Populace is out of the street, probably starting to support rebels as well.
It is possible to steer these little Tyrants, like the “Gov” back on the path of righteousness but to do so Virtus has to be increased. This requires some very serious diversions such as launching a crusade on a neighbouring nation. Nothing like an exterior enemy to reduce interior problems, right?
There is also the radical option of allowing Fanatics to thrive and spread a new gospel. These Fanatics don’t care about themselves, only about the Nation and its glorious supreme Autocrat (you). They’ll stamp out any Tyrants and Sadists, they’ll return Virtus and turn the Supreme Leader into a God. This will stop any unnecessary loss of life among the Populace. However be warned that the Fanatics will eventually tend to stamp out anybody that doesn’t share their level of zeal. And their zeal will go further and further. Opting for a Fanatical Autocracy is a dangerous gamble of the dice.
https://store.steampowered.com/app/3645760/Shadow_Empire_Republica/