I wanted to share more about some of the new companions in the full version, one of which I am thinking to add to the demo.
These changes make progression a lot easier and allow you to ascend quicker on your first playthrough.
This word pun was inspired when I was chatting with one of the first few people to try Siegeturtle!
I thought it was cool to have such an animal name and so it was added to the game!

The goat allows you to enhance stats much earlier than before, by reducing the stats required to enhance them.
For example, instead of 200 STR, you can reduce this to 100 STR with the goat. One cannot go below 50% of the original requirements, but at higher levels, a 50% reduction results in several more enhancements being possible, which amplifies stats growth in the late game.
I wanted to add a duck to the game too, similar to Havendock's Duck on a duck on a duck:

I ultimately came up with a skill for reducing enhancement prices. I came up with a story for the duck and its personality and came up with Professor Duck and his skill, Quackonomics, which fit the flavourful style of the game.
After a semester at the prestigious School of Quackonomics, this duck mastered the art of pinching pennies. Now he's on the run for scamming his students of bread.
The duck unlocks a skill that reduces the cost of enhancements by a percentage amount exponentially - similar to the Goldfish, but for enhancements. Apparently, it is currently rated as an S-tier skill by Fortas, one of the most experienced players in the game, alongside the Goldfish, Kingfisher and Bee companions.
Lastly, I want to share a sneak peek of a new biome that will be added to celebrate Halloween!

I wish everyone a happy weekend! TGIF~
-YYZ

Attention, Airmen!
The world’s gone red again. The skies over the wasteland burn like open wounds, and the dead keep coming — louder, faster, hungrier. HQ just authorized a new Prototype Weapon, the LAU-131 CCD “CASCADE”.
Each rocket from the CASCADE doesn’t stop at impact. It detonates, then erupts twice more in quick succession, with roughly a 0.5-second rhythm between each blast. Every explosion deals 100% damage within a 2.85 radius and freezes targets for 0.2 seconds, locking them in place before the next wave hits. After every two detonations, the weapon rolls a 70% chance to trigger two more explosions — and if that roll fails, the chain ends. The result is a weapon that can spiral into chaos when fortune’s on your side.
Built with infinite ammo and upgraded VFX, the CASCADE is made for relentless crowd control and area denial. When refined, it becomes even deadlier — reload time shortens, damage increases, wider spread, and the battery expands. At full refinement, the re-explode chance rises by 18%, turning lucky bursts into full-scale infernos.
Drop it into dense zones, time your shots, and watch a single rocket turn an entire approach into a burning field.
https://store.steampowered.com/app/3387160/United_Heist_Facility_Zero/
Are you ready to play your part ?
As chosen by the Update Poll, the first part of the Magic NECROMANCY Update is complete! It's a special update for HALLOWEEN, and it features new, complex effects that are sure to spook you this October! It also includes a limited-time class to try them out immediately: NECROMANCER! Other than that, it also features several fixes and improvements, specially to magic and its creation and effects.
CHANGELOG
New magical Effects for Spells, Enchantments and more:
Raise Dead! It effectively transforms dead characters into their undead counterparts permanently, and they'll help you in battle until they die again after the duration expires
Corpse Explosion! It explodes dead bodies by dropping all its items and equipment, plus whatever would be looted from the corpse like meat and bones, and shoots it outward, possibly dealing massive physics damage and blocking paths
New special class: Necromancer! Jump straight in to try the new Necromantic magical Effects, available for a limited time only!
Improved Spell Creation:
The interface now includes a preview window describing what the spell you'll create will be like, not counting your own Magic Power and Cast Speed
Negative Effects on Self are no longer counted to reduce the effectiveness of multiple Effects (they still double all the others, but no longer may produce a Spell of the same effectiveness but with a downside)
Better described the effects of Projectiles on the Spell's Intensity
Better Gamepad scrolling for the menu
Fixed several bugs and oddities related to Spell Creation
Orb Stands (to create Spells) are now made with Crystal, instead of Gold, to make them less difficult to construct. Their visuals have been updated to account for this
Adjusted the colors and sounds of necromantic Effects (the new ones plus Death and Speak to Dead)
The Flight and Levitate Effects now boost your flight speed based on their Intensity
Flying (not levitating) is now twice as fast
Added new Launch Option: Direct3D 12 (Alternative), better than OpenGL, but less retro-compatible, and possibly more stable than Vulkan
New hit indicator to show in the HUD where attacks came from, and if they dealt damage and/or were blocked
Dead Zombies are now named Corpses
You can now hold-interact to make mounted party members dismount
Burned logs now only give 1 coal instead of 4, to avoid cheap money exploits
Limited the scaling of limbs on bodies based on attributes to its normal maximum (50), to avoid models breaking when buffed to extreme values
Made it so bosses cannot hear you if you're outside their arena when they're inside
Added more safeguards to Transforming characters with other Effects already active
Better code to relocate characters that are taken too far away from their original chunk to a closer, spawned chunk
Changed some engine physics variables which might reduce cases of falling through the ground in the overworld
Fixed some incorrect text for the lore in Character Creation
Fixed some texts' spacing inside subboxes, like in Character Creation and Item Descriptions
Fixed NPCs not attacking monsters that are too short
Fixed signs sometimes spawning floating in the overworld
Fixed some instances where ripples wouldn't appear while swimming
Fixed a bug with Building that made it so Diamonds weren't detected as materials (relevant for building a Lv10 Chest)
Fixed several bugs that rarely made rescuees not be generated, or the quest not be acceptable
Fixed a bug that caused the list of items for the Steal Service to generate invalid coins
Fixed a bug that made Glowshrooms not properly set their color using the new system for Light Effects
Fixed all the cases of mismatching between location and terrain positions in the world and map for all World sizes, and removed non-integer values for the size of Worlds
Fixed a rare bug when generating worlds that might've caused crashes when generating Light-effect Items with no color
Fixed a rare bug with lamps that allowed the activation of infinite ones
Fixed a minor bug when throwing crates
Fixed several warnings and errors with spell projectiles that start at 0 size and could collide immediately
Fixed a bug that could cause Buffed or Debuffed beasts and giants to duplicate their models
Fixed a bug that made collisions between bodies and items not work
Other misc fixes and improvements
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
We've updated Astro Pig to include the security fixes released by Unity addressing CVE-2025-59489, classified as high severity.
This vulnerability could allow local code execution or unauthorized access to information on systems running older Unity versions, depending on the operating system. So far, there’s been no evidence of exploitation or impact on users or customers, but as a precaution, we chose to protect our players proactively.
🔧 What we did:
Updated the engine to Unity 2021.3.56f2 (secure patch).
Rebuilt and redeployed the game to remove any potential risk.
Since we reopened the project, we also took the opportunity to apply a few small fixes (text errors in credits, misplaced components), without any gameplay or content changes.
This update ensures full compliance with Unity’s official recommendations and keeps the game’s runtime environment secure and stable.
For more technical details, see Unity’s official security advisory:
👉 https://unity.com/security/sept-2025-01
Dear Players,
Due to an error in our version update, some players encountered a bug causing the game to freeze during the evidence collection phase. We have immediately rolled back the version. You can now update to resume normal gameplay. We sincerely apologize for the unpleasant experience this has caused. We will learn from this incident, refine our update process, and conduct more thorough testing before future releases. Once again, we apologize for the inconvenience.
Hey peeps!
We’ve released Update 1.3.2, focused on improving stability and addressing several critical multiplayer issues. While we believe we improved on stability with this patch, some fixes may only be partial, and we’re continuing to monitor them closely.
Fixed an issue where the client could spawn inside a piece of furniture at the start of a session, resulting in a black screen.
Fixed a bug occurring when two Meta Quest 3 players used colocated play in the same physical room; the second player would see a completely black screen while audio played normally.
Fixed a critical black-screen issue during cross-platform co-op sessions.
Potential fix: addressed a case where, at the end of a level, players could be stuck on a black screen instead of reaching the end-of-run screen. We’re still investigating the variant of this issue that happens specifically when players are caught by the police on the final day.
We’re actively working to bring stability, more improvements, and additional fixes are on the way.
Thank you for your continuous support! 🐔
Don't forget to check out our Socials and have a chat with other Eggs!
Discord Twitter BlueSky TikTok Instagram
https://store.steampowered.com/app/2973830/Prison_Boss_Prohibition/
The update improves the game's Russian localization. Translations have been corrected, phrasing refined, missing interface lines added, and text readability enhanced. The game is now clearer and more comfortable for Russian-speaking players.

See you on the battlefield! —Polygon Team
Grab your sponge and fish food – the cozy underwater world of My Cozy Aquarium opens its doors on November 6!

This relaxing aquarium simulator invites you to feed, clean, decorate, and care for your adorable fish across four beautifully themed tanks – from tropical reefs to icy depths.
Each fish has its own charm and personality, and with over 320 species to collect, there’s always something new to discover. 🦀🐟🐙
💧 Play the free demo now on Steam!
Start your journey with your first aquarium and learn how to nurture happy, healthy fish while earning coins to expand your aquatic paradise. 💙🐬🩵
✨ Play as Dora and Boots with your kids, discover new paths and solve puzzles solo or together, in local co-op mode.
✨ Explore the Nutty Forest, Tricky Trappy Forest, Green Hills, Musical Forest, and a bonus location.
✨ Watch your kid laugh, dance and complete challenges with Ale, Tico, Isa, Benny, and Big Red Chicken.
Want to find out more about the game? ¡Vámonos! Let’s go!
Dora: Rainforest Rescue | Launch Trailer
#DoraRainforestRescue #Dora #NickJr