POLYGON - NODARYN

The update improves the game's Russian localization. Translations have been corrected, phrasing refined, missing interface lines added, and text readability enhanced. The game is now clearer and more comfortable for Russian-speaking players.




Join our Discord. There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards. You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield! —Polygon Team

My Cozy Aquarium - Akiva_VII
Future Aquarists! 🪸🐠
It’s time to build your own peaceful underwater paradise!💦

Grab your sponge and fish food – the cozy underwater world of My Cozy Aquarium opens its doors on November 6!

This relaxing aquarium simulator invites you to feed, clean, decorate, and care for your adorable fish across four beautifully themed tanks – from tropical reefs to icy depths.
Each fish has its own charm and personality, and with over 320 species to collect, there’s always something new to discover. 🦀🐟🐙

💧 Play the free demo now on Steam!

Start your journey with your first aquarium and learn how to nurture happy, healthy fish while earning coins to expand your aquatic paradise. 💙🐬🩵

Dora™: Rainforest Rescue - Izzy
📣 Have you heard? The adventure with your kids begins in Dora: Rainforest Rescue 🎮 🌳! Dora, Boots, Ale, Tico, Isa, Benny, Big Red Chicken, even Swiper, and the Grumpy Old Troll are ready to play. Join them now.

✨ Play as Dora and Boots with your kids, discover new paths and solve puzzles solo or together, in local co-op mode.

✨ Explore the Nutty Forest, Tricky Trappy Forest, Green Hills, Musical Forest, and a bonus location.

✨ Watch your kid laugh, dance and complete challenges with Ale, Tico, Isa, Benny, and Big Red Chicken.

Want to find out more about the game? ¡Vámonos! Let’s go!

Dora: Rainforest Rescue | Launch Trailer

#DoraRainforestRescue #Dora #NickJr

Boss Simulator - 饭饭游戏

I can't believe it — I boosted the frames per second (FPS) from 25 to 95ːsteamhappyː.

Not Sure About That - scratch

Major update:

The game is now available in Brazilian Portuguese.

All questions, as well as the main menu and settings, have been fully translated.

Minor updates:

  • Several questions have been corrected or reworded for better clarity and understanding.

  • Some visuals have been improved for a more polished look.

  • The game is now playable on Steam Deck.

  • Minor bugs have been fixed.

Card Hunter - sir.jimmy

Greetings, brave adventurers, ghoulish goblin-slayers, and part-time candy hoarders!

As the shadows grow longer and the undead stir in their dusty crypts, Cardhuntria once again succumbs to the spooky spirit of Halloween! Grab your garlic, sharpen your silver swords, and prepare yourselves for…

The Spooktacular Halloween Event!

From October 24th to November 3rd, all of Cardhuntria is getting a terrifyingly fun makeover! Here's what awaits you in this bone-rattling bonanza:

  • Daily Haunted Chests – Log in each day to claim your spooky surprises! You never know what cursed trinket (or tasty treat) might await...

  • 25% Off Crafting – Brew your own sinister gear in the bubbling cauldron of the Crafting Hall, now with 25% fewer gold pieces required! Even your accountant skeleton is smiling.

  • Halloween Leagues – Step into eerie arenas where rules twist like a banshee's wail. Try out our spine-chilling limited-time Halloween Leagues, if you dare!

  • The Halloween Shop – Creak open the doors of this dusty old vendor stall, stocked with terrifyingly terrific gear you won’t find anywhere else. Don’t mind the cobwebs.

  • Weighted Loot Drops – The spirits have tilted fate in your favor! During this event, loot drops are haunted… and slightly more generous!

  • The SCARIEST Sale of the Season!
    -70% off ALL Adventures & Expansions!
    That’s right, even the ghosts of your wallet’s past can’t complain about this one. If you’ve been holding off on diving into Cardhuntria’s deadliest dungeons… this is your moment.

So don your costume (or just equip that skull helmet), ready your decks, and join us in the most bone-chilling event of the year.

Just remember: you can’t spell “Halloween” without “win!”

See you on the spooky side,
Gary, Melvin, and Karen
(Who all swear that screeching at midnight wasn’t them.)

Oct 24
Sephiria - MegurinE
0.9.3 Update
• Fixed a bug where enabling the option "Party Member fx - Fully Transparent" could cause a disconnection when certain effects (e.g., Solar blade) were triggered.

0.9.2 Update
• Fixed an issue where progress after the Library would not proceed properly during multiplayer in certain situations.

0.9.1 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


Public Beta Integration
The 0.9.1 update is the official version that incorporates the final changes from the 'Combo System' public beta.
Please refer to the beta announcements below for detailed information.
'Combo System' Public Beta Announcement
0.900.4 Beta Update
0.900.6 Beta Update

Content Added
• New Talent 'Ingenuity' Added:

• Ingenuity is a talent that allows you to try various item combinations.
• 1 Destiny Inscription quest to unlock this talent will be added.

• Added costume appearance purchasable with Sapphires.

Boss
• 🥕 Black Panther Assassin: Fixed issues where the boss would get stuck in walls or leave the combat area at certain positions.

Artifacts
Image
Changes
Electro Chakram
• Artifact effect added. (10/10/10/30% chance to inflict shock on chakram hit)
Stone Flower
• Critical hit value changed. (5/10 -> 3/6)
Exciting Custard Pastry
• 🥕 Fixed the issue where the artifact did not work in certain situations.
Tuning Fork
• 🥕 Fixed the issue where it did not display properly in weapon statistics.
White Eggshell
• 🥕 Fixed so that attacks dealt by the artifact are counted in the artifact's statistics in the damage statistics.
Golden Maple Leaf
• 🥕 Fixed the issue where color was displayed on the effect of artifacts without levels.
Banner of Encouragement
• 🥕 Fixed the issue where cooldown UI was working in reverse.
Thunderstorm Tracking Compass
• Artifact rarity changed. (Rare -> Legendary)
• Artifact effect and level changed.
• Previous: Lightning attribute damage (3/5/7), Final MP increase (10/20/30%)
• Changed: Lightning attribute damage (2/4/6/8), 15/30/45/60% chance to immediately deal shock activation damage when inflicting shock debuff (existing debuff is maintained)
Ice Wings
• Added feature that changes visual when equipped with 'Eternal Eclipse' artifact.
Flaming Eye Patch
• Artifact effect changed.
• Previous: Inflicts burn when dealing fire attribute damage to enemies
• Changed: Critical damage of fire attribute attacks (11/22/33%)
• Changed to reappear in this patch after being removed during public beta.
Solis Fracto
• (Solar Blade common) Base damage coefficient changed. (100% -> 115%)
• (Solar Blade common) Fixed the issue where Solar Blade count was fixed at 5 when changing item placement in inventory.
• 🥕 (Solar Blade common) Improved so that transparency is applied to Solar Blade.
Solis Dekri
• Solar Blade defense ignore effect added. (2/4/6/8/10/12/14)
Icebound Tejas
• Fixed the issue where visuals did not change when burn debuff and blue burn debuff were changed.
Frozen Bow
• Fixed the issue where ice relic damage effect was not applied in certain situations.
White Paper
• Artifact effect added. (All damage amplification 3/6%)
• Rarity changed. (Rare -> Advanced)
Eternal Eclipse
• 🥕 Modified effect text to be clearly understandable.

Weapons
Image
Changes
Steel Greatsword
• Added charging sound to some charging weapons.
• 🥕 (Weapon common) Added some sounds to weapons that attack based on attributes.
Colossal Crossbow
• (Colossal Crossbow common) Fixed the issue where special attack MP consumption was different from the actual display.
Lazarion
• 'Amethyst Summon' attack attribute changed. (Chaos damage -> Void damage)
Blazing Helbanus
• 🥕 Fixed the issue where effect was not applied in certain situations.
Heidi
• Fixed the issue where attack speed was not applied properly in certain situations.

Costumes
Image
Changes
Red-Hooded Rabbit
• 🥕 Improved text so that 2x MP recovery option is not confused with MP regeneration.
• 'Recover 2x when MP is recovered' means that when 1 MP is recovered, 2 is recovered, and this effect also applies when drinking Potion of Concentration.

Dungeons
Image
Changes
Rooted Cave
• 🥕 Fixed maps where movement inside tiles made progress impossible in certain areas.

UI
• Fruit Skewer UI improvements
• Some image resources for 'Fruit Skewer' have been changed.
• Currently available without restrictions, but we plan to implement a small quest event in the future and change it to a 'Destiny Inscription' unlock item.
• 🥕 Combat statistics UI improvements
• Added attribute icons for each damage type.
• Added tabs to check combat statistics of recent locations separately.
Bug Fixes
• 🥕 Fixed the issue where resolution settings were reset when exiting the game after changing resolution on Mac OS.
• Fixed the issue where shock attack FX did not apply transparency option.
• 🥕 Fixed the issue where disabled activation artifacts could be used in certain situations.
• 🥕 Fixed the issue where item selection UI would disappear when unique artifacts already owned appeared in rewards in certain situations.
• 🥕 Fixed the issue where 'patch that increases basic defense of stage enemies instead of reducing HP' was not applied to mini-bosses in the beta version.
• 🥕 Fixed the issue where icons were displayed abnormally on screen after picking up items and then rerolling in item reward menu.
• 🥕 Fixed the issue where UI did not work abnormally when abandoning game during location movement.
• 🥕 Fixed the issue where unobtainable items appeared in the journal.

Multiplayer
• 🥕 Fixed the issue where certain languages were not translated on the lobby screen.
• 🥕 Fixed the issue where Solar Blade UI was not visible on client.
• 🥕 Fixed the issue where traps were activated when other areas were in combat in non-combat areas.

Other
• 🥕 Modified flavor text to appear consistent in certain languages.
• 🥕 Miracle 'Gambler': Fixed the issue where effect did not display properly in Chinese.
• 🥕 Improved text that was not clear in translation related to 'Spellbook' effects.


If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
team.horay.game@gmail.com
Oct 24
Umbra: Veins of Vengeance - FH_MPTest

I'm very proud to announce the release of Umbra: Veins of Vengeance (Some people might call it Umbra 2).

With this game, I went further into interaction with the enemies, making each enemy unique, and a terrifying experience from the first minute.

I really hope you all enjoy, and of course, I invite everyone who bought to leave a review!

Oct 24
Cenk The Chopper Playtest - AldeBaran

Changes:

  • Skins:
    -Now every skin has it's own unique Aura color. It's particle color used in player's attacks.
    -2 new skin added: Cooler Demon Hunter and Purple Fish

  • E1m4 improved visually.

  • For Playtest, "Unavailable in playtest" label added on Episode 2-5 to avoid confusion.

Sensual Adventures - Treasure Island - Puppetmaster

Hey everyone,

we hope you had a nice week 😊We have a new Update for you!

------------------------------------

🏝️PATCH NOTES — v0.8.4.5

  • You can now customize your hair with the first batch of haircuts variety

  • The Island's lighting has been overhauled

  • You can now use the scanning ability on the island

  • The Fortune Teller Rachelle has arrived on the island

  • Lots of Bugfixes and Optimizations

INCOMING FEATURES

  • Functional clothing shop

  • SFW Demo

  • Better tutorials

  • New animals

Story Mode

  • Fixed muddler event's last scene not fading back from black

  • Optimized investigation scenes for memory

  • Optimized foliage - will be even more optimized in the next update with a major Performance boost.

☢️ KNOWN ISSUES

  • Quest log update consistency is being monitored.

------------------------------------

  • Customization: And we finally got to add Hairstyles. You have been asking for that for a long time, and the first Batch is ready and implemented. 25 to be precise💪
    Please note: it might need more tweaking, but that´s for the polishing phase.

  • Scanning Ability: You need to press the Middle Mouse Button for it. That will help everyone a great deal finding things. Like in Investigation Quests, locating Traps & Enemies, and so on. A very nice Quality of Life improvement.

  • We brought back the nice lighting we had a couple of Versions before! Overall brightness at Daytime is not so aggressive, and during Nighttime, we have this nice blueish Tint again. I love that look. We also increased the Contrast and Sharpness, so everything is more "crisp"

  • Rachelle, the Fortune Teller has arrived as well. She, and all other NPCs, will get another Outfit also for the final Release of Chapter 2

  • Pose: We added 1 active Male pose (Reverse Cowgirl) in Studio Mode

Chapter 2:

Progress on Chapter 2 is really great. We are positive that the Release date for December will hold, judging from the current pace of things.

And we got some nice updates on the Levels. Just that you know: we need to still do the Polishing-Pass on those, which means:

  • Lighting Pass: right now it´s still a bit "boring", that will change a lot with proper Lighting

  • Debris/Stuff: Everything is still too "clean", that will also change a lot once we start adding more stuff

  • Gameplay Fine-Tuning: And the actual gameplay also needs to play well of course, so that´s another thing


Alright, that´s it for this week! We hope you enjoy the Update and please let us know if you find any bugs/etc. in the current build, thanks!

We hope you have a wonderful Weekend ahead! 🥳

All the very best,
PM & Team

...