Hello everyone!
Here comes a new update with minor fixes and improvements:
fix possible lock in a growing cactus in Desert Pagoda
fonts uniformization and optimization (memory improvement)
fix erroneous characters in some dialog lines
fix teleportation bug during final boss fight
bigger triggers for some paintings to get them easier
fix conflicting object interations
fix missing translation when swimming near coral
rebuild the game with new Unity version to avoid potential security breach (see https://unity.com/fr/security/sept-2025-01 for details)
And that's it!
If you found bugs in this new version, feel free to report them in the Steam forums or on my discord.
Thanks a lot for your support!
Have a great day!
Mathias, the dev
Welcome Well Dwellers!
Unwell has just received a solid dose of fixes and improvements!
More light! Many areas are now better illuminated to make navigation in the depths of the well easier. That doesn’t mean you shouldn’t still watch your step.
Just before the alarm begins, the protagonist will now feel it coming — giving you a sense that danger is approaching.
Lots of texture improvements!
We’ve updated the splash screens to better reflect the content of the demo :)
There are now new areas where, if the protagonist gets obscured by objects, they’ll automatically become visible again to help you stay aware of what’s happening.
The OST has been restored during death scenes — and most of them now have a cutscene!
We’ve fixed the ice-skating tendencies of one of the many unfriendly inhabitants of the well.
And, of course, many other small fixes.
https://discord.gg/6XPHKMP5JCAnaesthetic Discord!
Thank you for standing against The Gray with us.
— Head Protégé
Spooky-themed lobby and changing room decoration
Hel's Hammer can be unlocked by completing any song during the event, or by finding the secret in the Home menu (VR Only)!
After a receiving your valuable player feedback from the last update and player survey, we are getting ready to launch another update with tweaks and changes reflecting some of your suggestions.
This update focuses on bringing a level of polish to tutorials and in-game VFX.
On top of this, we are continuing to adjust player AI, improving goalkeepers and increasing the challenge of harder difficulties.
We will have more news to share about the update soon, so keep your eyes peeled Speedball fans!
Friday 31st October 3pm - 5pm
With a new update comes another chance to play against the developers of the game!
Our well practiced developers will be queueing up with their banged up team of brutes between 3pm and 5pm UK time on Friday the 31st of October! Be sure to play online mode to have your opportunity to take them down!
Join the discussion and get more information on the upcoming changes and features in our dedicated Discord.
For all other latest news and updates be sure to follow Speedball on all our social channels: X, Facebook, Instagram and YouTube.
Gadzooks! Hot damn! Yahoo!
It's here! It's finally here!
We at Porcelain Fortress are absolutely elated to announce that Walk of Life has finally landed in Steam Early Access!
After years of gruelling work in the game development trenches the world's most hilariously depressing life simulator has hit the digital shelves of Steam! We want to start things off with a huge round of thanks for all of you that have been followed us on this journey and assisted in the form of feedback, testing, or just overall good vibes.
Our community is the reason we decided to take Walk of Life into Early Access. We want to continue shaping this weird little creation of ours with your help so that the end product ends up being something we can all love and share custody of.
There are some things that are a bit too WIP to throw them into the default build, but we still want to let you try them, so we've added an experimental mode to game setup if you want to give the WIP stuff a whirl. Try it out!
Here's a list of some thing you can expect to see in Early Access!

We hope you're into roleplay, you little freak, because we have a bunch of new roles that will be introduced to the game! They'll start off in the experimental mode and we'll work with the community to finetune the role before it leaves the nest and joins the roster in regular games.
While routinely banned from Goldeneye 64, we here at Porcelain Fortress love an Oddjob! Sorry. We want Walk of Life to be full of odd and quirky jobs that bring colour to your games, introducing new strategic choices to make with new job perks. Life events tailored to your current job are another feature that we hope will bring a level of immersion not seen since the days of Virtual Boy. That's it for Nintendo references.

Walk of Life's current education system is staler than its real life counterpart, and we aim to change that. We want players to make choices when it comes to education that allows them to specialize and aim towards different paths.
We will introduce new items and furniture to the game that give you special benefits (or drawbacks) that you can gain through various paths in the game.
Vexcorp's h̶u̶m̶a̶n̶ ̶e̶x̶p̶e̶r̶i̶m̶e̶n̶t̶s̶ quests are just the tip of the iceberg for the e̶v̶i̶l̶ ̶t̶e̶c̶h̶ ̶e̶m̶p̶i̶r̶e̶ friendly neighbourhood startup. Expect to see new rewards for doing stuff around Vexcorp.
The doors to the stock market remain closed, but will soon open to satiate all of you STONKS hungry maniacs out there. Line chart goes brrrr.

The game mode cauldron is currently bubbling with ridiculous new game modes that will turn the Walk of Life experience into something new and exciting.
As soon as the pawn reaches G8, the pawn shop will be upgrading to a queen shop. Haha. Seriously though, the pawn shop is currently rather static and we want it to be a fun place to stop by to see whatever oddities they might have on offer at any given time.
Waves of the crime and heat variety are meant to really mess with players if they don't invest in proper countermeasures. Items granting fire safety and security will allow players to keep their valuables safe and sound.
Different layouts of Calicornia should shake things up if games are getting stale. They put Clucker's next to the bank?!?!! Oh my god this will literally alter the metagame in ways no game has ever seen before!

Some of you seem hellbent to live out that Dr. Manhattan meme. We'll do our best to cater to you with a marathon mode where you can play some really long games.
We don't want you to end up washed up, having never left Calicornia. A new map with new mechanics, characters and adventures is something we're very excited about.
We realize that the current interface and overall experience can be a bit confusing, which is why we're designing new ways to shove information ever so gently into your pretty little heads.

More is more! You want more? We hear you! That's why we will more. MORE!
And that should about cover it for now! If you want keep track of our lofty promises, take a look at our roadmap that should be popping up on the storepage any second now. Until next time, go out and take a Walk of Life!
Ahoy, Sailors!
Next week we're releasing another update for the 30 Days on the Ship demo, which introduces significant changes to gameplay and performance. Thanks to your valuable feedback, we knew exactly what to focus on. Here are the details:
The enemy artificial intelligence system has undergone significant improvements. Pirates now:
React to their health status – wounded enemies may retreat or fight desperately
Have a hearing system – loud actions attract attention, quiet footsteps help you avoid detection
Behave more naturally – their reactions are smoother and more realistic
These changes open up new tactical possibilities – you can now sneak around the ship, distract enemies with noise, or exploit their weakness in combat.
We treated your FPS drop reports as a priority. Optimization results:
Fixed most performance issues
Increased frames per second in the most demanding scenes
The game should now run smoother on a wider range of hardware
We've also introduced a series of smaller bug fixes and quality-of-life improvements that enhance gameplay comfort.
Hey Wanderers!
With the 1.0 Steam launch of Escape the Backrooms now sent down the Overgrowth slides and onto your screens, we wanted to share a glimpse of what’s coming next.

We’re pleased to give a first look at the roadmap of planned content and support for Escape the Backrooms, for the rest of 2025 and looking into 2026. Fancy, Secret Mode, and our development support crew at Blackbird Interactive are working together to deliver the above to players, with more specifics and deets being worked on right now.
This includes the release of Escape the Backrooms on Xbox and PlayStation, which is currently slated for early 2026. For all platforms, we’re also planning fun content drops to mix things up a little, along with more surprises. Good surprises, honest.
This is all we’re able to share right now, as we wanted to give an update to Wanderers just as 1.0 has dropped on Steam, but we’ll go into more detail in the future.
The next thing to look out for is the first patch for Version 1.0, addressing some more community-reported bugs and topics. This will roll out in November and we’ll share full patch notes with it.
Thank you!
Have you ever dreamed of riding through Regnus on a mount so rare it hasn't even appeared in the public collection yet.
Want to know how it looks like? check this Gameplay:
The Lovely Pickup Pup this unreleased exclusive mount-can be unlocked for a chance to win just by joining our community event!

How to get it?
1. Join the Official Discord (https://discord.gg/starresonance)
2. Check the details of the event
https://discord.com/channels/594431022188331008/1405221598285533427
Event Duration:
Start: Oct 24, 2025 6:00 PM (UTC-2)
END: Nov 5, 2025 6:00 PM (UTC-2)
Rewards:
-Exclusive Lovely Pickup Pup mount in-game for the Top 5 Adventurers with the most reactions.
Hey Divers,
We’re hyped to reveal the official launch trailer for Beneath - which we've dropped a few days early to give our players a final peek into the depths...and also, just because it's badass.
Beneath surfaces on October 27th for £13.59 / €16.59 / $16.59, which includes a 15% launch discount for a limited time!
Watch the new trailer here:
To show our appreciation for the thousands of divers who explored the demo, we’re dropping a special Golden Gun DLC pack for free on Monday, October 27th, across all platforms. Shine bright beneath the waves.

Mark your calendars - Beneath descends onto Steam, Epic Games Store, and GOG on October 27th, with PlayStation 5 and Xbox Series X|S versions arriving the very next day, October 28th! Check out the map below to see what time Beneath goes live in your location.

“This is the kind of game we loved playing back on our PS3 and 360 days - fast, frantic, and fun. From both of us, thank you for all your support. We’ve poured everything into making Beneath an all-out, pulse-pounding riot beneath the waves, and we hope that you love it, as much as we have loved creating it." Bruno and Ricardo Cesteiro - Camel 101
Beneath launches October 27th. Prepare to descend - and remember: The deeper you go, the darker it gets.