Known issues
Some audio is currently disabled due to problems with an add-on
Added
Seasonal Halloween effect to stables
Improved
Changed cheat console shortcut to CTRL + SHIFT + C / Command + SHIFT + C
Head trainer can now be horse trainer
Fixed
Loading an autosave failed if there wasn't a manual save for that game
Multiple potentially critical issues in simulation logic
Rare crash when generating game
Made tables a bit safer
DNA mutation for coat color, was overproducing gray horses, this has been fixed now
Selecting a horse in the breeding table view no longer crashes the game










We're pleased to announce that Encalve now comes with high-quality Russian voiceover from GamesVoice!
We express our deepest gratitude to GamesVoice for their work. You guys are doing a fantastic job!
We sincerely wish them great success in their challenging endeavors!
We sincerely hope that other publishers will take notice.
And that the gaming community will also support their fundraising efforts for voiceovers for other projects.
Studio Website:
VK:
Telegram:
YouTUBE:
Engines finally have sound! š Gear shifts, roaring acceleration, and new visual feedback make building and racing feel way more alive than before. Iām super excited for you to hear it.
In the last few weeks I generally focused a lot on game feel. This update brings a cleaner UI, smoother respawns, and better stats to chase those stars. Every step brings the game closer to launch, and I couldnāt do this without your support.
I can finally share the big news: Supersonic Bridge Racing is planned to release in March 2026! šš
Features
Big Audio Update
Added engine sounds for Builder and Racer š
Added UI sound effects
Volume sliders for engine and menu sounds šļø
UI Improvements
Cleaner Multiplayer UI
Checkpoint indicator always visible
Removed speedometer + player indicators for less distraction
Stats UI upgrade š
Level stats and campaign progress
Shows your next unlockable reward š
Gameplay Tweaks
Local Multiplayer: restart a round anytime ā±ļø
Singleplayer: faster respawns ā” + correct countdown sound
Fixes
Audio volume returns correctly after pausing š§
Better performance in Racer mode š (disabled unused cameras)
Correct checkpoint after Builder restart in Local Multiplayer
Look-back now bound to Right Stick press (šš)

Hello Survivors!
A new update is now available for the demo of Dead in Antares:
Fixed the "Creeping Algae" having a +Fatigue value of 1210 instead of 10,
Fixed a soflock happening when clicking on the "Ambush" button before the skill check animation finishes
Don't forget to update your game!
The new bamboo/thatch pieces are almost done, as well as new triangular wall pieces (user request).

Thatch is a new material that will be gained from cutting Cattails.
We are also finishing the localization fixes, there was a lot more hardcoded text than we remembered, it will now all be moddable.
As for modding fonts it will require making an asset pack (instructions in the modding guide), which is unfortunate, but in the future as we replace the old UI with the new system, modding fonts will be much simpler.
We are finishing the last parts, the update should drop in a day or two.
The time has come. We are pleased to announce that in a few days, we will be launching a demo version for playtesting.
We look forward to your feedback via the in-game form. Join our Discord to share favorite moments and find more people like you!
-> https://discord.gg/y8j5z5tuGN
\[BugĀ Fixes]
1.Ā FixedĀ anĀ issueĀ whereĀ someĀ BlueprintsĀ wereĀ notĀ appearingĀ onĀ theĀ leftĀ sideĀ ofĀ theĀ mainĀ screenĀ orĀ inĀ theĀ CompendiumĀ interface.