Shrouded in divine order and necrotic power, 𝐓𝐡𝐞 𝐃𝐚𝐫𝐤 𝐋𝐚𝐝𝐲 commands the battlefield with precision and control. She dispels enemy buffs, crushes defenses with necrotic bursts, and draws strength from every fallen soul to heal and empower her allies.
🖼️ Explore her abilities, recommended loadouts, and team strategies in the 𝐟𝐮𝐥𝐥 𝐢𝐧𝐟𝐨𝐠𝐫𝐚𝐩𝐡𝐢𝐜!
📥 Download the Reborn version and enter the world:
https://dragonheir.sgrastudio.com/
📚 Explore the official Wiki for guides & tips:
#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow

Hey everyone!
This is the first big update!
Thanks to all the feedback and bug reports since launch,
we decided to jump ahead and get this update out sooner
Several boss types added for more variety



New attack patterns to make fights feel more alive
Major rebalancing : A lot of players pointed out balance issues in the late game.
We’ve made a bunch of tweaks to keep the later stages challenging and give a more varied experience overall
Input lag reduced feels much better now
Fixed some broken achievements
Some UI improvements and bug fixes.
Thanks again for playing and supporting the game
Hope you enjoy the update and keep parrying!




Well if someone is there reading this, a hard to find bug went onto the 0.0.0.8 and its giving HUD problems with a specific player. We detected were is it and it will take a day or two to fix. We are going back to the prevoius version and will come back to 0.0.0.8 ASAP.
**《StarAbyss Heroes》** is a Diablo-like adventure looter action game where players become survivors of the "Starfall Catastrophe," gradually uncovering the truth behind the disaster through exploration and combat. Players can assume different character roles, obtain various unique equipment during battles, and utilize diverse in-depth auxiliary features to build their own unique playstyles!
Our development team consists of passionate Diablo-like game enthusiasts. Our previous titles **《IDLE DEVILS》** and **《EndlessJourney》** were actually experiments blending idle gameplay with Diablo-style looting. After playing most Diablo-like games currently on the market, we've noticed some shortcomings in the experience, such as: Overly complex content lacking proper guidance that leaves players confused and struggling to get started; games that are easy to pick up but lack depth (especially in mid-to-late game), making gameplay boring; games that deviate from the core fun of "looting" where most players only "grind" but don't find "treasures"; and visual styles that are too "hardcore," overly emphasizing realism (especially characters) while lacking aesthetic appeal.
Therefore, based on the above, we're committed to creating a looter game that's easy to understand, enjoyable to play, deeply engaging, and visually accessible - thus **《StarAbyss Heroes》** was born! We'll dedicate ourselves to developing this game to bring a better gaming experience to everyone, including ourselves!

Halloween is here, trick or treat in style with our Pumpkin Head, Halloween Jeans and Halloween Hoodie. Candy not included.

These items are only available in the store until 7th November 2025, after which it'll only be available on the Community Marketplace.
亲爱的拳手们:
衷心感谢大家一直以来对《打不过》的支持与喜爱!制作组已经认真阅读并收集了各位拳手提出的每一条宝贵建议,非常感谢大家的认可与鼓励!
本次我们为大家带来全新惊喜——游戏主界面中的 19支女主角主题PV 以及 18张精美写真 现已正式更新至DLC中!欢迎前往免费下载,永久珍藏~
素材传送门:https://store.steampowered.com/app/4095640/PV/
领取路径:自己的盘:\\SteamLibrary\\steamapps\\common\\我打不过漂亮的她们

感恩在《打不过》的世界里与你相遇,你们的支持是我们不断前进的最大动力!祝大家玩得开心,每日好心情!
The new Tainted Ground Gameplay Trailer is finally out! This trailer shows more of what makes the game dark, tense, and unforgiving.
We’ve been working hard to make every fight feel raw and every moment atmospheric. Check it out and let us know what you think — your feedback helps us shape the final game.
Welcome back! This is the third post in a series where we explore the core concepts presented on the Traction Point store page. Check out the previous part here in case you missed it. Today we are looking at "Switching Vehicles Freely".
Last time, we talked about the importance of letting players drive both small and large vehicles in the game, to emphasize their size differences. When switching from a small vehicle to a large one, the player thinks "Look at me, I am so huge!", and when switching back they go "Wow, I can go so fast!". This is an important part of the Traction Point experience.

In Traction Point, you can switch between the vehicles you have, by simply driving up to them and pressing a button. You'll see the switch indicator on the target vehicle, which is handy when you are close to several vehicles, and you want to know which one you are about to switch to.
I've gone back and forth on how and when to allow switching vehicles, but I think the current solution works pretty well. The player is allowed to switch to another vehicle if:
Their current vehicle is close enough to the other vehicle
Both vehicles are stationary (or close enough)
Switching vehicles isn't explicitly prohibited because of story reasons (ie. through a script)
The last rule is typically only used in the story mode, not in the sandbox mode, though sandbox levels can be scripted too. There are certain relaxations to these rules. Eg. the Mother vehicle can "reach" for another vehicle using her cranes. That counts as being "close enough" to the target vehicle.

Another thing to keep in mind when making this system is "Who is driving which vehicle?". In the story campaign you have a set of default vehicles along for the trip + you may find level-specific vehicles as well. All of the default vehicles have a character assigned to them, so that when the player isn't driving a vehicle, one of the other characters is considered to be the driver for that vehicle.
That means that the player can always ask another vehicle to do something by calling them over the radio. At the time of writing, I haven't decided yet if the level-specific vehicles should be contactable over the radio or not.
Mother (the AI construct) is obviously the driver of the Mother vehicle when you aren't driving it, Diego is the Scout driver, Steller drives the Gripper Truck etc. Sometimes this setup causes narrative challenges when the story calls for one of the characters to do something, but you (as the player) parked their car all the way on the other side of the level.
Some of these things can be solved by scripting, while for others you have to suspend your disbelief a little. I think it's a fine compromise. We'll talk more about AI drivers when we cover the NPC Companions.

Until next time!
--Sebastian