It's like ultimate flavor text! This update has now added all of it! Many of the characters seem mysterious to people, and even playing through the game, it seems like you may still have questions. Plus, for many characters the players have known since the first game, they wonder if there's more to them that could be known. Now, with all 85+ characters in the game with face portraits, they will show up in a NEW section of the Title Screen called "Character Gallery". To successfully have the character show up, you must Save your game. Then, exit back to the Title Screen menu.
The song playing in the Character Gallery is made by Quinn, the creator of the song that plays during the Evening as well. I hope you all enjoy the update.
Other small changes include:
Changed damage values on various enemies for adjusted difficulty.
Blank Canvases (Blessings) have been adjusted for better visibility.
Along with Character Gallery added, the look of the Title Screen has also changed.
Different interaction for the "Jeff Koons" Observe ability.
Enjoy the new changes, and respect the Craft!

To ensure a smoother gameplay experience, we will be performing routine maintenance on Blue Protocol: Star Resonance at the following time:
Maintenance Time:
START: Oct 30, 2025 06:00 AM (UTC-2)
END: Oct 30, 2025 09:00 AM (UTC-2)
This maintenance is expected to last approximately 180 minutes. During the maintenance, Adventurers will not be able to log in to the game. Please plan your game time accordingly.
We apologize for any inconvenience and appreciate your patience and understanding.
- The BPSR Team
Bug Fixes:
Fixed the issue where abnormal boss behavior prevented level completion.
Fixed the issue where no skill options appeared after leveling up.
Fixed the issue where leveling up was unavailable.
Optimizations:
Added supplementary explanations to the crafting page.
Optimized the leveling page (the attribute selection screen can no longer be skipped).
The final boss no longer has closing firewalls (now you can kite it for fun!).
Added visual effects for quest item drops.
Optimized the golem’s animation module.
Adjusted the values of some equipment affixes (mainly those with 0.01 decimal places).
Upcoming Updates:
Add a toggle option for "Pause game when switching windows."
We’ve also been paying attention to players’ recent feedback. Let’s address a few key questions:
Torch Mode: We apologize for the poor experience during Early Access. We’re already working on an optimized version, which we hope to release alongside the Necromancer update (scheduled for mid-November).
Regarding the Witch’s skill effects: We’re gradually optimizing them, but as a small team, this will take time. However, players who have been with us since the demo should notice significant improvements (we just want to say: even if we’re not perfect, we’re still working hard!).
Regarding bugs: We’ll maintain a proactive attitude and strive to fix them as soon as possible.
Regarding content: We held back some content to ensure stability, but we’ve noticed many players haven’t seen our announcements—we deeply regret this.
Regarding localization: We apologize for the issues here, as we don’t have professional proofreaders. If any players are interested in helping improve localization, please contact us:https://rockingluo1@gmail.com
If things stay stable, we’ll speed up our content rollout. Thank you to all players who supported us during the Early Access launch!
The wait is over.
After years of work, sleepless nights, and way too much coffee, our team at ESDIP Games has finally unleashed Everdark: Undead Apocalypse — a first-person survival shooter where vampires don’t die to bullets, and faith might be your only weapon.
We built this game for players who grew up loving Doom, Resident Evil, and every 80s horror flick that smelled of iron and fear. Now it’s your turn to test your courage.
Available now on Steam, PlayStation 5, and Xbox Series X|S.
Play fast. Choose wisely. Stake hard.
If you enjoy the game, we need one small favor — and it matters more than you think:
Leave a Steam review.
Every single review helps other players find the game and keeps the indie horror flame alive.
Tell us what you liked, what scared you, or what nearly made you throw the mouse across the room.
Your words fuel us more than any ad campaign ever could.
Thank you for helping us make this real.
See you in the dark.
Play Master Bobber on your VR headset! Automatic VR detection.
The third round of playtesting for Wonderia has officially ended on October 23.
A huge thank-you to everyone who joined the test and shared your valuable feedback! 💬
We’re excited to announce that the official demo of Wonderia will be available on November 7!
If you enjoyed your journey through Wonderia, don’t forget to recommend it to your friends and invite them to join the cosmic adventure!
You’re also welcome to join our community and chat with us:
Discord:https://discord.gg/y3rY4XhpB5
And of course—don’t forget to add Wonderia to your wishlist! 💖
