Kunoichi's Cadence - CodeBlues
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Oct 23
VR Drums Ultimate Streamer - sunico4
v24.9
Oct 23
Toybox Aces - Zontemuma
2025-10-23 Alpha 0.21
  • Fixed the V-formation in the kids room. They flew is somewhat "inverted"

  • Implemented the 30mm autocannon with explosive rounds

  • Generalized the weapons loadout to enable a way more modular approach

  • Tweaked the particle effects of the 7.92 machine gun

Sofia's Dark Fantasies - Episode 1 - greuceanuheavyindustries

We have HUGE news for our French-speaking players - the game is now fully translated into French! Yes, you read that right, no more Google Translate to understand Sofia's fantasies!

A hero among us 🦸‍♂️

We must thank from the bottom of our hearts our absolute legend: TheColl3ctorV3! This champion not only offered to help with the translation, but also did all the proofreading work. Without him, Sofia would probably be speaking French worthy of "omelette du fromage" and we'd all have sore eyes.

And to thank you, we created this special image of Sofia as a French warrior just for you - with the flag colors and everything! It's our way of saying thank you, champion! 🇫🇷⚔️

TheColl3ctorV3, you're a true legend, a hero without a cape (or maybe with one, we don't know 😄)! Thanks to you, our French-speaking friends can finally enjoy the game in the language of Molière... well, in a manner of speaking, we're still in a slightly naughty visual novel! 😏

For our French friends: We know you've been eagerly waiting for this! No more need to pretend to understand English or ask your bilingual cousin to translate the important parts.

And as you say in France: Vive la France! 🇫🇷 (and long live baguettes, cheese, and well-translated visual novels!)

Now go enjoy the game in French, and don't forget to thank TheColl3ctorV3 if you see him in the comments!

Kisses kisses, The dev team

Road Survival: Bigger on the Inside - deluaxk
🛠️ Devlog #2: Wasteland Fortress on Wheels

In the apocalyptic world of Road Survival, safety has become a luxury.
To survive the storms, the zombies, and the endless night,
players can now reinforce their RVs —
installing steel plates, bars, and armored panels
to turn a fragile home into a fortress of metal.


🎥 New in This Update
  • RV Modification System: Add and customize various external protection modules.


📢 Development Goals

This system lays the foundation for surviving harsher environments.
We’ll continue expanding with more upgradeable modules
and a full Blueprint System
to make every modification a meaningful choice for survival.

Thank you for following the project —
and don’t forget to wishlist Road Survival
to build your own fortress in the wasteland.

Kiloton - spacemann

Our mapping contest has come to its conclusion! Congratulations to FireWarpSkill for the winning map ISLAND. All these levels will be available on the second page of the campaign.

New Levels!

Generally, the levels included at launch were pretty easy. Hopefully this batch will add some challenge!

ISLAND

LONGSHOT

SANDWICH

SURROUNDED

UNFAIR

LAN

One requested feature was LAN-based multiplayer. This should allow for you to host multiplayer games with friends on the same local internet connection, even if your actual internet speed is shoddy.

If you run into issues with LAN connectivity, check your firewall settings. If problems persist, @ me in the discord!

Balance

Sending Aid is now massively less effective at making a country like you, especially if they're larger than you, and especially if they want to invade you. It's more effective if they are being invaded.

This mostly gets rid of the 'spam aid to avoid being invaded' strategy, and makes it much more difficult to stabilize scenarios diplomatically.

Bugfixes & Settings

Previously some users on high-end machines had issues with uncapped framerates causing insane power-draw even in menu scenes. I've added VSYNC and framerate settings to prevent this. It should apply the best settings automatically, but the options are available to you to tweak.

Updated unity version to address security vulnerability listed here.

Fixed Own-Missile Shootdowns

Fixed some typos

Join the discord to find multiplayer opponents, discuss features, and report bugs!

Thanks for playing,

-spacemann

Fatal Claw - C2H_H

Hello, everyone!

Thanks to your amazing interest and encouragement for <Fatal Claw>,

our Kickstarter has wrapped up well beyond its goal.🎉

This achievement is entirely thanks to you.

Every single message of support gave us strength, and together, we hit something truly special.

  • In total, 708 backers pledged their support, helping us reach 222% of our goal.

Our journey doesn’t stop here. We’re preparing Early Access now, and we’ll keep communicating with you as we push to deliver an even more polished game.

In addition, the <Fatal Claw> demo remains available, so you can jump in and play anytime. 🎮

We’d love to hear your thoughts. Please share feedback on the Steam Discussion Board or our official Discord.

👉\[Steam Discussion Board] 

👉\[Join our Discord]

Once again, thank you very much for being with <Fatal Claw>.

ACTION GAME MAKER - yusuke_morino
ACTION GAME MAKER 1.1.4 Patch Notes
Improvements
  • Added new sample project “ACTION GAME MAN SAMPLE”, featuring basic sprite animation actions.

  • Added “Open Attached Scene” to the right-click menu in the scene transition window.

  • Added console error output when no initial scene is set during scene transition.

  • Changed the output of SE / BGM / VOICE buses to the Master bus.

  • Added new database-related methods for improved data control.

🔹 Methods to Get Data by Record Index

[c]get_project_database_plain_by_idx[/c], [c]get_project_database_equipment_type_by_idx[/c],
[c]get_project_database_attribute_type_by_idx[/c], [c]get_project_database_custom_type_by_idx[/c],
[c]get_project_database_sound_by_idx[/c], [c]get_project_database_variable_by_idx[/c],
[c]get_project_database_switch_by_idx[/c]

🔹 Methods to Update Data by Record Index

[c]update_project_database_plain_by_idx[/c], [c]update_project_database_variable_by_idx[/c],
[c]update_project_database_switch_by_idx[/c]

🔹 Methods to Get Record Count

[c]get_project_database_plain_record_max[/c], [c]get_project_database_equipment_type_record_max[/c],
[c]get_project_database_attribute_type_record_max[/c], [c]get_project_database_custom_type_record_max[/c],
[c]get_project_database_sound_record_max[/c], [c]get_project_database_variable_record_max[/c],
[c]get_project_database_switch_record_max[/c]

Bug Fixes
  • Fixed missing switch/variable list when targeting parent object in SwitchVariableChange condition.

  • Fixed incorrect behavior when using “Off” switch condition in SwitchVariableChange.

  • Fixed incorrect evaluation when referencing locked switches or variables in SwitchVariableChange.

  • Fixed an issue where CompareSpeed condition was unavailable.

  • Fixed an issue where user database names were auto-translated.

  • Fixed RotateScene action not allowing negative values.

  • Changed the 0° reference of RotateScene to match the right-facing direction.

  • Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.

  • Fixed an issue where acceleration continued to accumulate even when the object wasn’t moving.

  • Fixed ChangeAnimationResource action not updating correctly when referencing variables from another object.

The Front - Brimstone1181

Dear players:

We have scheduled an server maintenance on 10/24 from 7:00-8:00 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.

Oct 23
无限世界 Playtest - whiteclouds2016
Game Update Information
  1. The Purple Fusion Experiment adds areas such as East City Wharf and Container Cold Storage.

  2. The Cursed Desert adds areas such as Gray Mine Town and Pharaoh's Ruins.

  3. The Evernight Land world is officially launched.

  4. Equipment is added with entry attributes; stacking different entries allows you to gain more powerful strength.

  5. A new series of skills, items, and martial arts techniques are added.

  6. Process a batch of images from different periods to unify the image style.

  7. Add background music and sound effects.

  8. Only Phase 2 of the main storyline is unlocked (the full version includes Phase 3).

  9. Add a large number of side quests.

  10. Bloodlines add talent points to unlock bloodline skills.

  11. A large number of updates and bug fixes.

Promotion & Announcement

Dear everyone, I'm truly sorry. I had no idea you were providing feedback here—I only found out about this section after someone else reminded me. I have realized that the promotion and publicity issues are very serious, and I will share more updates on the game's progress and developments moving forward.

The current version is already very close to the official version I plan to release. However, there is still a lot of content I need to handle, such as resolving the inconsistent image style, completing the effects and sounds of skills, and conducting extensive testing on bloodlines, skills, equipment, and entries. Therefore, a non-deletion internal test version will be available soon.

I apologize for the poor operation and promotion of this game. In fact, I only found out about this forum section after someone else reminded me that there were feedbacks here.

I have created a topic on TapTap. All friends who love the "Infinite Flow" genre are welcome to come and communicate or provide suggestions.

https://www.taptap.cn/user/745561062

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